Author Archives: Nicolina Åkerfelt

Board Game Analysis II – Pandemic

Pandemic is a cooperative board game for two to four players. The players work together as a team to try and find all cures and prevent the outbreaks of four deadly diseases. Each player is give one of the five roles of the diasease control team, which each have their own unique ability.

The Game
There is three different types of Event cards. Firstly, there are the cards that depict the cities of the map. These can be used to either discarding […]

/ Comments Off on Board Game Analysis II – Pandemic
Program: Programming

Board Game Analysis II – Pandemic

Pandemic is a cooperative board game for two to four players. The players work together as a team to try and find all cures and prevent the outbreaks of four deadly diseases. Each player is give one of the five roles of the diasease control team, which each have their own unique ability.

The Game
There is three different types of Event cards. Firstly, there are the cards that depict the cities of the map. These can be used to either discarding […]

/ Comments Off on Board Game Analysis II – Pandemic
Program: Programming

Board Game Analysis I – Small World

Small World is a board game where 2-5 players try to conquer and control as much territory of a map as they can, in order to gain the biggest amount of victory coins and win the game.

 
The Best and Worst Sides Of the Game
What is good with Small World is the randomized combinations of fantasy races and special powers. They make every time you play the game unique, and they also give variety to every turn played in the […]

/ Comments Off on Board Game Analysis I – Small World
Program: Programming

Board Game Analysis I – Small World

Small World is a board game where 2-5 players try to conquer and control as much territory of a map as they can, in order to gain the biggest amount of victory coins and win the game.

 
The Best and Worst Sides Of the Game
What is good with Small World is the randomized combinations of fantasy races and special powers. They make every time you play the game unique, and they also give variety to every turn played in the […]

/ Comments Off on Board Game Analysis I – Small World
Program: Programming

Board Game Analysis I – Small World

Small World is a board game where 2-5 players try to conquer and control as much territory of a map as they can, in order to gain the biggest amount of victory coins and win the game.

 
The Best and Worst Sides Of the Game
What is good with Small World is the randomized combinations of fantasy races and special powers. They make every time you play the game unique, and they also give variety to every turn played in the […]

/ Comments Off on Board Game Analysis I – Small World
Program: Programming

Board Game Analysis I – Small World

Small World is a board game where 2-5 players try to conquer and control as much territory of a map as they can, in order to gain the biggest amount of victory coins and win the game.

 
The Best and Worst Sides Of the Game
What is good with Small World is the randomized combinations of fantasy races and special powers. They make every time you play the game unique, and they also give variety to every turn played in the […]

/ Comments Off on Board Game Analysis I – Small World
Program: Programming

Crocodile Chow-Down

For this new project I’m working in a group called Dentophobia.
We have a group blog for us to write posts about the process of our game Crocodile Chow-Down.
Click here to read the group blog.

Game banner drawn by Esbjörn Holmerin Nord.

/ Comments Off on Crocodile Chow-Down
Program: Programming

Crocodile Chow-Down

For this new project I’m working in a group called Dentophobia.
We have a group blog for us to write posts about the process of our game Crocodile Chow-Down.
Click here to read the group blog.

Game banner drawn by Esbjörn Holmerin Nord.

/ Comments Off on Crocodile Chow-Down
Program: Programming

Crocodile Chow-Down

For this new project I’m working in a group called Dentophobia.
We have a group blog for us to write posts about the process of our game Crocodile Chow-Down.
Click here to read the group blog.

Game banner drawn by Esbjörn Holmerin Nord.

/ Comments Off on Crocodile Chow-Down
Program: Programming

Crocodile Chow-Down

For this new project I’m working in a group called Dentophobia.
We have a group blog for us to write posts about the process of our game Crocodile Chow-Down.
Click here to read the group blog.

Game banner drawn by Esbjörn Holmerin Nord.

/ Comments Off on Crocodile Chow-Down
Program: Programming

6th blog post of 10 Week Project – Sounds for the Game

We did not yet have any sound in the game for the beta, and so this was one of our top priorities for the final. The required sounds for the game were all listed in our scrum document’s product backlog.
At first, we were to have different attack sounds and hit sounds for each enemy and the player, but instead we decided to have different attack and hit sounds for each elemental type. For example, the water enemy and the player […]

/ Comments Off on 6th blog post of 10 Week Project – Sounds for the Game
Program: Programming

6th blog post of 10 Week Project – Sounds for the Game

We did not yet have any sound in the game for the beta, and so this was one of our top priorities for the final. The required sounds for the game were all listed in our scrum document’s product backlog.
At first, we were to have different attack sounds and hit sounds for each enemy and the player, but instead we decided to have different attack and hit sounds for each elemental type. For example, the water enemy and the player […]

/ Comments Off on 6th blog post of 10 Week Project – Sounds for the Game
Program: Programming

6th blog post of 10 Week Project – Sounds for the Game

We did not yet have any sound in the game for the beta, and so this was one of our top priorities for the final. The required sounds for the game were all listed in our scrum document’s product backlog.
At first, we were to have different attack sounds and hit sounds for each enemy and the player, but instead we decided to have different attack and hit sounds for each elemental type. For example, the water enemy and the player […]

/ Comments Off on 6th blog post of 10 Week Project – Sounds for the Game
Program: Programming

6th blog post of 10 Week Project – Sounds for the Game

We did not yet have any sound in the game for the beta, and so this was one of our top priorities for the final. The required sounds for the game were all listed in our scrum document’s product backlog.
At first, we were to have different attack sounds and hit sounds for each enemy and the player, but instead we decided to have different attack and hit sounds for each elemental type. For example, the water enemy and the player […]

/ Comments Off on 6th blog post of 10 Week Project – Sounds for the Game
Program: Programming

5th blog post of 10 Week Project – Implementing Altars

This week I have focused most of my work on updating the game design document as well as listen to possible sounds for our game. However, I also finished implementing the altars in our game, thus this blog post will be about the progress of implementing the altars!

The altar sprite made by Alex Arnberg Untoro.

The progress of implementing the altars is very similar to the progress of implementing the lost souls, which I […]

/ Comments Off on 5th blog post of 10 Week Project – Implementing Altars
Program: Programming

5th blog post of 10 Week Project – Implementing Altars

This week I have focused most of my work on updating the game design document as well as listen to possible sounds for our game. However, I also finished implementing the altars in our game, thus this blog post will be about the progress of implementing the altars!

The altar sprite made by Alex Arnberg Untoro.

The progress of implementing the altars is very similar to the progress of implementing the lost souls, which I […]

/ Comments Off on 5th blog post of 10 Week Project – Implementing Altars
Program: Programming

5th blog post of 10 Week Project – Implementing Altars

This week I have focused most of my work on updating the game design document as well as listen to possible sounds for our game. However, I also finished implementing the altars in our game, thus this blog post will be about the progress of implementing the altars!

The altar sprite made by Alex Arnberg Untoro.

The progress of implementing the altars is very similar to the progress of implementing the lost souls, which I […]

/ Comments Off on 5th blog post of 10 Week Project – Implementing Altars
Program: Programming

5th blog post of 10 Week Project – Implementing Altars

This week I have focused most of my work on updating the game design document as well as listen to possible sounds for our game. However, I also finished implementing the altars in our game, thus this blog post will be about the progress of implementing the altars!

The altar sprite made by Alex Arnberg Untoro.

The progress of implementing the altars is very similar to the progress of implementing the lost souls, which I […]

/ Comments Off on 5th blog post of 10 Week Project – Implementing Altars
Program: Programming

4th blog post of 10 Week Project – Designing The End Game Boss

Since the beta is next week, we have tried to finish the design of the end game boss.
The enemies of the game are made of three elemental types and it was decided that the boss would possess all of these elements. What element she is currently using will be shown by changing the color of the sprite and by having different projectiles/attacks for each element. The visual representation of our boss will be somewhat like the lost souls but wearing […]

/ Comments Off on 4th blog post of 10 Week Project – Designing The End Game Boss
Program: Programming

4th blog post of 10 Week Project – Designing The End Game Boss

Since the beta is next week, we have tried to finish the design of the end game boss.
The enemies of the game are made of three elemental types and it was decided that the boss would possess all of these elements. What element she is currently using will be shown by changing the color of the sprite and by having different projectiles/attacks for each element. The visual representation of our boss will be somewhat like the lost souls but wearing […]

/ Comments Off on 4th blog post of 10 Week Project – Designing The End Game Boss
Program: Programming

4th blog post of 10 Week Project – Designing The End Game Boss

Since the beta is next week, we have tried to finish the design of the end game boss.
The enemies of the game are made of three elemental types and it was decided that the boss would possess all of these elements. What element she is currently using will be shown by changing the color of the sprite and by having different projectiles/attacks for each element. The visual representation of our boss will be somewhat like the lost souls but wearing […]

/ Comments Off on 4th blog post of 10 Week Project – Designing The End Game Boss
Program: Programming

4th blog post of 10 Week Project – Designing The End Game Boss

Since the beta is next week, we have tried to finish the design of the end game boss.
The enemies of the game are made of three elemental types and it was decided that the boss would possess all of these elements. What element she is currently using will be shown by changing the color of the sprite and by having different projectiles/attacks for each element. The visual representation of our boss will be somewhat like the lost souls but wearing […]

/ Comments Off on 4th blog post of 10 Week Project – Designing The End Game Boss
Program: Programming

3rd blog post of 10 Week Project – The Game Menu’s Code

Something I’ve been working on this week is implementing the menu for the game.
The states and state manager for our game had already been made, thus that was not a problem of mine. We had also gone through states in programming class, and therefore it was easy for me to know how they work and how to switch between them.
I have made a menu before, but as our game is controlled with the keyboard and no mouse, the menu for […]

/ Comments Off on 3rd blog post of 10 Week Project – The Game Menu’s Code
Program: Programming

3rd blog post of 10 Week Project – The Game Menu’s Code

Something I’ve been working on this week is implementing the menu for the game.
The states and state manager for our game had already been made, thus that was not a problem of mine. We had also gone through states in programming class, and therefore it was easy for me to know how they work and how to switch between them.
I have made a menu before, but as our game is controlled with the keyboard and no mouse, the menu for […]

/ Comments Off on 3rd blog post of 10 Week Project – The Game Menu’s Code
Program: Programming