Author Archives: Morgan Nilsson

About Morgan Nilsson

2014  Graphics

GameJam!

We recently had our very first Game Jam session! It was a ton of fun and quite a learning experience.
We had to use Game Maker, so it was very simple sprite graphics and simple mechanics that had to be repeated throughout in order to make an exciting game. (Moving left and right, jumping etc).
Most teams were mixed with first, second and third year students. Obviously it was quite difficult for us first year students to make a worthwhile contribution, since most […]

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Program: Graphics

GameJam!

We recently had our very first Game Jam session! It was a ton of fun and quite a learning experience.
We had to use Game Maker, so it was very simple sprite graphics and simple mechanics that had to be repeated throughout in order to make an exciting game. (Moving left and right, jumping etc).
Most teams were mixed with first, second and third year students. Obviously it was quite difficult for us first year students to make a worthwhile contribution, since most […]

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Program: Graphics

 
WormsBoardGame

Rules and pictures attached!
In order to play you will need a 12-sided dice (in order to roll starting positions and who gets to make the first turn.)
3 avatars per player, numbered (Or in some way be able to be identified in order to get the correct turn order for the avatars)
The weapon cards are not necessary, but it makes it easier to follow the stats of each action. (See pictures)

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Program: Graphics

 
WormsBoardGame

Rules and pictures attached!
In order to play you will need a 12-sided dice (in order to roll starting positions and who gets to make the first turn.)
3 avatars per player, numbered (Or in some way be able to be identified in order to get the correct turn order for the avatars)
The weapon cards are not necessary, but it makes it easier to follow the stats of each action. (See pictures)

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Program: Graphics

 
WormsBoardGame

Rules and pictures attached!
In order to play you will need a 12-sided dice (in order to roll starting positions and who gets to make the first turn.)
3 avatars per player, numbered (Or in some way be able to be identified in order to get the correct turn order for the avatars)
The weapon cards are not necessary, but it makes it easier to follow the stats of each action. (See pictures)

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Program: Graphics

 
WormsBoardGame

Rules and pictures attached!
In order to play you will need a 12-sided dice (in order to roll starting positions and who gets to make the first turn.)
3 avatars per player, numbered (Or in some way be able to be identified in order to get the correct turn order for the avatars)
The weapon cards are not necessary, but it makes it easier to follow the stats of each action. (See pictures)

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Program: Graphics

Game workshops!

We have now had a total of three different workshops in regards of game design.
Where one was assigned to us by the great Ernest Adams (The fundamentals of game design).
I felt it was difficult in the beginning of each workshop to get the team to brainstorm and agree to one idea. Once we agreed it was pretty smooth sailing(with a few icebergs to dodge) thanks to the breakdown processes we learnt in the previous weeks. (The MDA-method being the main […]

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Program: Graphics

Game workshops!

We have now had a total of three different workshops in regards of game design.
Where one was assigned to us by the great Ernest Adams (The fundamentals of game design).
I felt it was difficult in the beginning of each workshop to get the team to brainstorm and agree to one idea. Once we agreed it was pretty smooth sailing(with a few icebergs to dodge) thanks to the breakdown processes we learnt in the previous weeks. (The MDA-method being the main […]

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Program: Graphics

Game workshops!

We have now had a total of three different workshops in regards of game design.
Where one was assigned to us by the great Ernest Adams (The fundamentals of game design).
I felt it was difficult in the beginning of each workshop to get the team to brainstorm and agree to one idea. Once we agreed it was pretty smooth sailing(with a few icebergs to dodge) thanks to the breakdown processes we learnt in the previous weeks. (The MDA-method being the main […]

/ Comments Off on Game workshops!
Program: Graphics

Game workshops!

We have now had a total of three different workshops in regards of game design.
Where one was assigned to us by the great Ernest Adams (The fundamentals of game design).
I felt it was difficult in the beginning of each workshop to get the team to brainstorm and agree to one idea. Once we agreed it was pretty smooth sailing(with a few icebergs to dodge) thanks to the breakdown processes we learnt in the previous weeks. (The MDA-method being the main […]

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Program: Graphics

First post!

Hello and welcome to my blog!
This blog I will carry with me throughout my years in uni studying game design and graphics.

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Program: Graphics

First post!

Hello and welcome to my blog!
This blog I will carry with me throughout my years in uni studying game design and graphics.

/ Comments Off on First post!
Program: Graphics

First post!

Hello and welcome to my blog!
This blog I will carry with me throughout my years in uni studying game design and graphics.

/ Comments Off on First post!
Program: Graphics

First post!

Hello and welcome to my blog!
This blog I will carry with me throughout my years in uni studying game design and graphics.

/ Comments Off on First post!
Program: Graphics