Author Archives: Mikaela Moberg

3D I, Week 7, Part 2: Assignment 3 Progress

Today in class we started work on modeling our Assignment 3 characters. This is a quick blog post on the progress I made during the lesson.

During class today, I modeled out most of my character’s body, with a torso, arms and legs. Right now the model itself only consists of the left half of his body, which is mirrored on the right side to create a full body.
I’ve split up the upper and lower body of the model […]

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Program: Graphics

3D I, Week 7, Part 2: Assignment 3 Progress

Today in class we started work on modeling our Assignment 3 characters. This is a quick blog post on the progress I made during the lesson.

During class today, I modeled out most of my character’s body, with a torso, arms and legs. Right now the model itself only consists of the left half of his body, which is mirrored on the right side to create a full body.
I’ve split up the upper and lower body of the model […]

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Program: Graphics

3D I, Week 7, Part 1: Self-evaluation

This week in 3D we had a lecture on human anatomy and musculature to prepare for character modeling. At the end of the lecture, we sat down in groups and evaluated each other’s strengths and weaknesses in anatomy.
This blog post is a reflection on my 2D art skills.

I’m heavily influenced by animation and comics, and I usually draw character art. I studied animation in high school, and one particular skill I consciously try to develop is effective use of […]

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Program: Graphics

3D I, Week 7, Part 1: Self-evaluation

This week in 3D we had a lecture on human anatomy and musculature to prepare for character modeling. At the end of the lecture, we sat down in groups and evaluated each other’s strengths and weaknesses in anatomy.
This blog post is a reflection on my 2D art skills.

I’m heavily influenced by animation and comics, and I usually draw character art. I studied animation in high school, and one particular skill I consciously try to develop is effective use of […]

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Program: Graphics

3D I, Week 6, Part 2: Assignment 3, Character

In this blog post I will detail the character I have been assigned to model for Assignment 3. This character was designed and written by Camilla Jacobsen.

Character
The character I will be modeling is a young boy around the age of 7 or 8 named William. He is the oldest son of a lord, and serves as a page for a knight.
William is an energetic boy who loves swordfighting and playing with the other kids around the castle. He […]

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Program: Graphics

3D I, Week 6, Part 2: Assignment 3, Character

In this blog post I will detail the character I have been assigned to model for Assignment 3. This character was designed and written by Camilla Jacobsen.

Character
The character I will be modeling is a young boy around the age of 7 or 8 named William. He is the oldest son of a lord, and serves as a page for a knight.
William is an energetic boy who loves swordfighting and playing with the other kids around the castle. He […]

/ Comments Off on 3D I, Week 6, Part 2: Assignment 3, Character
Program: Graphics

3D I, Week 6, Part 2: Assignment 3, Character

In this blog post I will detail the character I have been assigned to model for Assignment 3. This character was designed and written by Camilla Jacobsen.

Character
The character I will be modeling is a young boy around the age of 7 or 8 named William. He is the oldest son of a lord, and serves as a page for a knight.
William is an energetic boy who loves swordfighting and playing with the other kids around the castle. He […]

/ Comments Off on 3D I, Week 6, Part 2: Assignment 3, Character
Program: Graphics

3D I, Week 6, Part 2: Assignment 3, Character

In this blog post I will detail the character I have been assigned to model for Assignment 3. This character was designed and written by Camilla Jacobsen.

Character
The character I will be modeling is a young boy around the age of 7 or 8 named William. He is the oldest son of a lord, and serves as a page for a knight.
William is an energetic boy who loves swordfighting and playing with the other kids around the castle. He […]

/ Comments Off on 3D I, Week 6, Part 2: Assignment 3, Character
Program: Graphics

3D I, Week 6, Part 1: Assignment 3, Worldbuilding

For assignment 3, we will be modeling characters. This week, we designed our characters and, rather than starting on the model ourselves, we were instructed to hand our character over to someone else in the class. In this we are effectively clients, while the people who will be modeling our characters are the artists.
To ensure that the artist can model out their assigned character with accuracy, we were instructed to create both visual and written references. The visual references include […]

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Program: Graphics

3D I, Week 6, Part 1: Assignment 3, Worldbuilding

For assignment 3, we will be modeling characters. This week, we designed our characters and, rather than starting on the model ourselves, we were instructed to hand our character over to someone else in the class. In this we are effectively clients, while the people who will be modeling our characters are the artists.
To ensure that the artist can model out their assigned character with accuracy, we were instructed to create both visual and written references. The visual references include […]

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Program: Graphics

3D I, Week 5, Part 1: Assignment 1

This is my final blog report on Assignment 1 of the 3D I class, which is to be handed in this evening.
In this blog, I will show my final textured crate, and go through the function of each individual texture.

Here are two shots of my final crate model, rendered in UDK. This version isn’t much different from the version I showed last week, other than some small fixes and the textures being resized down to 512×512 for the […]

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Program: Graphics

3D I, Week 5, Part 1: Assignment 1

This is my final blog report on Assignment 1 of the 3D I class, which is to be handed in this evening.
In this blog, I will show my final textured crate, and go through the function of each individual texture.

Here are two shots of my final crate model, rendered in UDK. This version isn’t much different from the version I showed last week, other than some small fixes and the textures being resized down to 512×512 for the […]

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Program: Graphics

3D I, Week 5, Part 1: Assignment 1

This is my final blog report on Assignment 1 of the 3D I class, which is to be handed in this evening.
In this blog, I will show my final textured crate, and go through the function of each individual texture.

Here are two shots of my final crate model, rendered in UDK. This version isn’t much different from the version I showed last week, other than some small fixes and the textures being resized down to 512×512 for the […]

/ Comments Off on 3D I, Week 5, Part 1: Assignment 1
Program: Graphics

3D I, Week 5, Part 1: Assignment 1

This is my final blog report on Assignment 1 of the 3D I class, which is to be handed in this evening.
In this blog, I will show my final textured crate, and go through the function of each individual texture.

Here are two shots of my final crate model, rendered in UDK. This version isn’t much different from the version I showed last week, other than some small fixes and the textures being resized down to 512×512 for the […]

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Program: Graphics

Board Game Peer Review: Portobello Market

For this week of the game analysis course, my group was tasked with playing Portobello Market and reviewing what Group 2 had written about the game.
This post is a review of Anton L’s analysis of the game, which can be read here.

Basic Game Summary
Portobello Market is a game for two to four players where you place market stalls along the streets of a city to collect points. A player’s turn can consist of up to four actions, depending on […]

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Program: Graphics

Board Game Peer Review: Portobello Market

For this week of the game analysis course, my group was tasked with playing Portobello Market and reviewing what Group 2 had written about the game.
This post is a review of Anton L’s analysis of the game, which can be read here.

Basic Game Summary
Portobello Market is a game for two to four players where you place market stalls along the streets of a city to collect points. A player’s turn can consist of up to four actions, depending on […]

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Program: Graphics

3D I, Week 4

Hello again. This is my blog report for last week, week 39, or week 4 of the 3D course. Apologies for the delay in getting this post up, I’ve been busy with work for the Game Design class, and have fallen behind a bit with my 3D.
In any case, in this post I will detail the texture progress of my crate for Assignment 1.


My crate model in 3DS Max, with a UV checker laid over it.

I chose to texture […]

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Program: Graphics

3D I, Week 4

Hello again. This is my blog report for last week, week 39, or week 4 of the 3D course. Apologies for the delay in getting this post up, I’ve been busy with work for the Game Design class, and have fallen behind a bit with my 3D.
In any case, in this post I will detail the texture progress of my crate for Assignment 1.


My crate model in 3DS Max, with a UV checker laid over it.

I chose to texture […]

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Program: Graphics

Board Game Analysis: Last Night on Earth

For the second board game analysis of this course, my group chose to play Last Night on Earth: The Zombie Game.
Last Night on Earth is a zombie survival game for 2 to 6 players in which both the human and zombie side are player-controlled. The human players must survive to win the game, and the zombie players must stop them at any cost.
The game is divided into a base game, with the core rules, and an advanced game with additional […]

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Program: Graphics

Board Game Analysis: Last Night on Earth

For the second board game analysis of this course, my group chose to play Last Night on Earth: The Zombie Game.
Last Night on Earth is a zombie survival game for 2 to 6 players in which both the human and zombie side are player-controlled. The human players must survive to win the game, and the zombie players must stop them at any cost.
The game is divided into a base game, with the core rules, and an advanced game with additional […]

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Program: Graphics

Board Game Peer Review: Small World

This is my review of Rebecka N’s analysis of the board game Small World. You can read her post on the game here.
I’ll be going through each point of the review instructions one by one while addressing Rebecka’s analysis in this post.


Objectively worst parts of the game
Rebecka thought the worst parts of the game were the confusing instructions and poor balancing of certain race + power combinations. I agree that the instructions are far from perfect, and the […]

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Program: Graphics

Board Game Peer Review: Small World

This is my review of Rebecka N’s analysis of the board game Small World. You can read her post on the game here.
I’ll be going through each point of the review instructions one by one while addressing Rebecka’s analysis in this post.


Objectively worst parts of the game
Rebecka thought the worst parts of the game were the confusing instructions and poor balancing of certain race + power combinations. I agree that the instructions are far from perfect, and the […]

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Program: Graphics

3D I, Week 3, Part 2: Assignment 2

This is will be my first blog report on the second big modeling assignment we will turn in during this course.

On the Tuesday of this week, the class met up at Gotlands Museum to have a tour and to choose an object on display which we will model for this assignment. After taking the tour, I had a walk around the exhibit and chose to model a necklace.

The necklace from the exhibit I have chosen to model.

We had a […]

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Program: Graphics

3D I, Week 3, Part 2: Assignment 2

This is will be my first blog report on the second big modeling assignment we will turn in during this course.

On the Tuesday of this week, the class met up at Gotlands Museum to have a tour and to choose an object on display which we will model for this assignment. After taking the tour, I had a walk around the exhibit and chose to model a necklace.

The necklace from the exhibit I have chosen to model.

We had a […]

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Program: Graphics