Author Archives: Martin Mattsson
Suit Em Up Dev Post 3 & Stuff
The most work I did on the project yesterday was to write the Enemy classes. That’s not to say I did absolutley nothing else, we also had a workshop featuring Marika Bogren that was about the different ways people have been represented by their gender in art and by extension other media. It was kinda fun and very interesting, gender roles and how we decide to show the gender in media is somehow a rather fascinating subject that could do […]
Suit Em Up Dev Post 3 & Stuff
The most work I did on the project yesterday was to write the Enemy classes. That’s not to say I did absolutley nothing else, we also had a workshop featuring Marika Bogren that was about the different ways people have been represented by their gender in art and by extension other media. It was kinda fun and very interesting, gender roles and how we decide to show the gender in media is somehow a rather fascinating subject that could do […]
Suit Em Up Dev Post 2
Well, I haven’t written in this thing for quite some time now, have I…
Some things have happened and I guess I have to make an half-hearted effort to write about it. The problem is that there doesn’t seem to happen enough in one day to warrant a blog post, not to mention that this isn’t relly my idea of fun.
But… whatever, I gotta do this before I fall way too far behind. We’ve pretty much completed the SCRUM plan and […]
Suit Em Up Dev Post 2
Well, I haven’t written in this thing for quite some time now, have I…
Some things have happened and I guess I have to make an half-hearted effort to write about it. The problem is that there doesn’t seem to happen enough in one day to warrant a blog post, not to mention that this isn’t relly my idea of fun.
But… whatever, I gotta do this before I fall way too far behind. We’ve pretty much completed the SCRUM plan and […]
Suit Em Up Dev Post 1
Well, I haven’t posted here in quite some time. Anyway, long story short: the group that I’ve been assigned with as the Lead Programmer to make a full game has chosen a project and we’re now going to… well… make it… I guess…
The name is (as of this moment) Suit Em Up which is the development name of the project since we do not have a clear idea of what the name should be yet (though, we had some fun […]
Suit Em Up Dev Post 1
Well, I haven’t posted here in quite some time. Anyway, long story short: the group that I’ve been assigned with as the Lead Programmer to make a full game has chosen a project and we’re now going to… well… make it… I guess…
The name is (as of this moment) Suit Em Up which is the development name of the project since we do not have a clear idea of what the name should be yet (though, we had some fun […]
Frogger Dev. Final Post
So… it’s done. We’ve added a few small functions to the program and fixed all of the glitches and memory leaks before sending it in. Though, Herman did the actual sending in as I was stuck with the report for some time. I do not like writing reports at all, but it has to be done I guess and I finally got done with it.
We still have lessons tomorrow, I guess it’s the new course. I’ll have to check when […]
Frogger Dev. Final Post
So… it’s done. We’ve added a few small functions to the program and fixed all of the glitches and memory leaks before sending it in. Though, Herman did the actual sending in as I was stuck with the report for some time. I do not like writing reports at all, but it has to be done I guess and I finally got done with it.
We still have lessons tomorrow, I guess it’s the new course. I’ll have to check when […]
Frogger Dev. Post 25
Today we focused on syncing our projects and writing the report. I still have a lot to go on the report but I believe that I can be done before the hand-in.
Frogger Dev. Post 25
Today we focused on syncing our projects and writing the report. I still have a lot to go on the report but I believe that I can be done before the hand-in.
Frogger Dev. Post 24
We’re finally getting done. Today I just made a few small adjustments, added some minor functions and cleaned up the code. That work is going to continue tomorrow but not until after we’ve synchronised our work one last time. Once we’ve done that we’ll have to write the report and prepeare to hand it in.
On one hand I am glad to be done with this project as that means that I can move on to doing other things. I’ve most […]
Frogger Dev. Post 24
We’re finally getting done. Today I just made a few small adjustments, added some minor functions and cleaned up the code. That work is going to continue tomorrow but not until after we’ve synchronised our work one last time. Once we’ve done that we’ll have to write the report and prepeare to hand it in.
On one hand I am glad to be done with this project as that means that I can move on to doing other things. I’ve most […]
Frogger Dev. Post 23
We have High Score! It was actually rather easy to make it so that you simply read and write to a text file. Though, right now it doesn’t actually write it out on the screen, it just shows in the debugger because I have yet to master TTF and considering the amount of time we have remaining I’m not sure if I will. The important part is that we can now read and write data with a text file. Not […]
Frogger Dev. Post 23
We have High Score! It was actually rather easy to make it so that you simply read and write to a text file. Though, right now it doesn’t actually write it out on the screen, it just shows in the debugger because I have yet to master TTF and considering the amount of time we have remaining I’m not sure if I will. The important part is that we can now read and write data with a text file. Not […]
Frogger Dev. Post 22
Finished the music and sound today, it all seems to be working pretty well and I added to that you can enter the level design in a text file, it doesn’t work if you want several levels but I am working on it. Tomorrow I’m gonna see if I can make more levels somehow but first I’ve got to get TTF working so that we can have actual high-score. If I can’t work with TTF then I might just record […]
Frogger Dev. Post 22
Finished the music and sound today, it all seems to be working pretty well and I added to that you can enter the level design in a text file, it doesn’t work if you want several levels but I am working on it. Tomorrow I’m gonna see if I can make more levels somehow but first I’ve got to get TTF working so that we can have actual high-score. If I can’t work with TTF then I might just record […]
Frogger Dev. Post 21
Started remaking the Soundmanager so that it can use a playlist-like function. Upon loading the music it plays the intro theme and then jumps straight to a random song that has been loaded. It’s all done by reading from a text file and then creating a Music clip based on that. While I have used code for reading text from a file before I was never really sure about how it was working, but with this part I’ve pretty much […]
Frogger Dev. Post 21
Started remaking the Soundmanager so that it can use a playlist-like function. Upon loading the music it plays the intro theme and then jumps straight to a random song that has been loaded. It’s all done by reading from a text file and then creating a Music clip based on that. While I have used code for reading text from a file before I was never really sure about how it was working, but with this part I’ve pretty much […]