Author Archives: Ludwig Lindstål

About Ludwig Lindstål

2013 Graphics

3D Week 07 – Assignment 3: part 2

Hi!
This is just a really quick visual update post on the assignment 3 showing my work in progress of the base mesh and the edge flow. At this point I have really sticked to the original concept when modelling, but as I have some troubles with the turnaround I received from Seamus I will do some remodelling, mostly on the sillhouette to get a more appealing resoult. I will also redo some of the topology so it will become a […]

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Program: Graphics

3D Week 07 – Assignment 3: part 2

Hi!
This is just a really quick visual update post on the assignment 3 showing my work in progress of the base mesh and the edge flow. At this point I have really sticked to the original concept when modelling, but as I have some troubles with the turnaround I received from Seamus I will do some remodelling, mostly on the sillhouette to get a more appealing resoult. I will also redo some of the topology so it will become a […]

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Program: Graphics

3D week 06 – Assignment 3: part 1

Hi
This is the first post out of three about our final assignment for this course. The assignment is to model and texture a character-concept made by another student in our class.  The concept I was given is made by Seamus Newman.
All I was given by Seamus is a turnaround of the character, with no background or story at all. No information about what type of game he is suited in or what his purpose is (all that pre-production information you […]

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Program: Graphics

3D week 06 – Assignment 3: part 1

Hi
This is the first post out of three about our final assignment for this course. The assignment is to model and texture a character-concept made by another student in our class.  The concept I was given is made by Seamus Newman.
All I was given by Seamus is a turnaround of the character, with no background or story at all. No information about what type of game he is suited in or what his purpose is (all that pre-production information you […]

/ Comments Off on 3D week 06 – Assignment 3: part 1
Program: Graphics

3D week 06 – Assignment 3: part 1

Hi
This is the first post out of three about our final assignment for this course. The assignment is to model and texture a character-concept made by another student in our class.  The concept I was given is made by Seamus Newman.
All I was given by Seamus is a turnaround of the character, with no background or story at all. No information about what type of game he is suited in or what his purpose is (all that pre-production information you […]

/ Comments Off on 3D week 06 – Assignment 3: part 1
Program: Graphics

3D week 06 – Assignment 3: part 1

Hi
This is the first post out of three about our final assignment for this course. The assignment is to model and texture a character-concept made by another student in our class.  The concept I was given is made by Seamus Newman.
All I was given by Seamus is a turnaround of the character, with no background or story at all. No information about what type of game he is suited in or what his purpose is (all that pre-production information you […]

/ Comments Off on 3D week 06 – Assignment 3: part 1
Program: Graphics

3D week 06 – Character turnaround

Hi everybody!
This week we started to work on our assignment 3, which will be a humanoid character (it doesn’t have to be a human but as long as it has two arms, two legs, a head etc. it’s okay).
When creating a character first of you will do a concept of what kind of character it is. Like if it is a human or a monster or whatever, if it is male or female, if it’s young, old etc. a kind […]

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Program: Graphics

3D week 06 – Character turnaround

Hi everybody!
This week we started to work on our assignment 3, which will be a humanoid character (it doesn’t have to be a human but as long as it has two arms, two legs, a head etc. it’s okay).
When creating a character first of you will do a concept of what kind of character it is. Like if it is a human or a monster or whatever, if it is male or female, if it’s young, old etc. a kind […]

/ Comments Off on 3D week 06 – Character turnaround
Program: Graphics

3D week 06 – Character turnaround

Hi everybody!
This week we started to work on our assignment 3, which will be a humanoid character (it doesn’t have to be a human but as long as it has two arms, two legs, a head etc. it’s okay).
When creating a character first of you will do a concept of what kind of character it is. Like if it is a human or a monster or whatever, if it is male or female, if it’s young, old etc. a kind […]

/ Comments Off on 3D week 06 – Character turnaround
Program: Graphics

3D week 06 – Character turnaround

Hi everybody!
This week we started to work on our assignment 3, which will be a humanoid character (it doesn’t have to be a human but as long as it has two arms, two legs, a head etc. it’s okay).
When creating a character first of you will do a concept of what kind of character it is. Like if it is a human or a monster or whatever, if it is male or female, if it’s young, old etc. a kind […]

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Program: Graphics

3D Week 06 – Assignment 2: part 3

Hi everybody!
This is the final update on the Assignment 2, just to show everyone how it turned out.
Tris count: 993
Texture size: 1024 * 1024
 
Hey ho, let’s go!
These are screenshots of the dagger/knife in UDK:

This is how it looks in 3DS max:

This is how the diffuse map looks like:

And this is how the specular map turned out:

And this is the normal map:

That’s it! Moving on to the assignment 3. See ya’ there!
-Lui

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Program: Graphics

3D Week 06 – Assignment 2: part 3

Hi everybody!
This is the final update on the Assignment 2, just to show everyone how it turned out.
Tris count: 993
Texture size: 1024 * 1024
 
Hey ho, let’s go!
These are screenshots of the dagger/knife in UDK:

This is how it looks in 3DS max:

This is how the diffuse map looks like:

And this is how the specular map turned out:

And this is the normal map:

That’s it! Moving on to the assignment 3. See ya’ there!
-Lui

/ Comments Off on 3D Week 06 – Assignment 2: part 3
Program: Graphics

3D Week 06 – Assignment 2: part 3

Hi everybody!
This is the final update on the Assignment 2, just to show everyone how it turned out.
Tris count: 993
Texture size: 1024 * 1024
 
Hey ho, let’s go!
These are screenshots of the dagger/knife in UDK:

This is how it looks in 3DS max:

This is how the diffuse map looks like:

And this is how the specular map turned out:

And this is the normal map:

That’s it! Moving on to the assignment 3. See ya’ there!
-Lui

/ Comments Off on 3D Week 06 – Assignment 2: part 3
Program: Graphics

3D Week 06 – Assignment 2: part 3

Hi everybody!
This is the final update on the Assignment 2, just to show everyone how it turned out.
Tris count: 993
Texture size: 1024 * 1024
 
Hey ho, let’s go!
These are screenshots of the dagger/knife in UDK:

This is how it looks in 3DS max:

This is how the diffuse map looks like:

And this is how the specular map turned out:

And this is the normal map:

That’s it! Moving on to the assignment 3. See ya’ there!
-Lui

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Program: Graphics

3D Week 05 – Assignment 2: Visual update

Hello!
This post is just a visual update of the assignment 2 for the 3D1 course. The screenshots is from my second attempt on this model as the first one was kind of sloppy done.

The new model has a total poly-count of 536, and a tris-count of 997. The first model had a poly-count of 799 and a tris-count of 1509, so there is a lot less of polygons in this version and this one is much more optimised. When […]

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Program: Graphics

3D Week 05 – Assignment 2: Visual update

Hello!
This post is just a visual update of the assignment 2 for the 3D1 course. The screenshots is from my second attempt on this model as the first one was kind of sloppy done.

The new model has a total poly-count of 536, and a tris-count of 997. The first model had a poly-count of 799 and a tris-count of 1509, so there is a lot less of polygons in this version and this one is much more optimised. When […]

/ Comments Off on 3D Week 05 – Assignment 2: Visual update
Program: Graphics

3D Week 05 – Assignment 2: Visual update

Hello!
This post is just a visual update of the assignment 2 for the 3D1 course. The screenshots is from my second attempt on this model as the first one was kind of sloppy done.

The new model has a total poly-count of 536, and a tris-count of 997. The first model had a poly-count of 799 and a tris-count of 1509, so there is a lot less of polygons in this version and this one is much more optimised. When […]

/ Comments Off on 3D Week 05 – Assignment 2: Visual update
Program: Graphics

3D Week 05 – Assignment 2: Visual update

Hello!
This post is just a visual update of the assignment 2 for the 3D1 course. The screenshots is from my second attempt on this model as the first one was kind of sloppy done.

The new model has a total poly-count of 536, and a tris-count of 997. The first model had a poly-count of 799 and a tris-count of 1509, so there is a lot less of polygons in this version and this one is much more optimised. When […]

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Program: Graphics

3D week 05 – Final Crate

Hello!
This is the final post about my crate and my first assignment in 3D graphics 1.
A 3D model often consists of at least four parts. The mesh which is the actual 3D model, the diffuse map which is the texture that holds all the colours, the specular map which tells the secularity of  different parts of the object, and last the normal map which contains information making details look realistic and not like “stickers”.
A diffuse map is basically a 2D […]

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Program: Graphics

3D week 05 – Final Crate

Hello!
This is the final post about my crate and my first assignment in 3D graphics 1.
A 3D model often consists of at least four parts. The mesh which is the actual 3D model, the diffuse map which is the texture that holds all the colours, the specular map which tells the secularity of  different parts of the object, and last the normal map which contains information making details look realistic and not like “stickers”.
A diffuse map is basically a 2D […]

/ Comments Off on 3D week 05 – Final Crate
Program: Graphics

3D week 05 – Final Crate

Hello!
This is the final post about my crate and my first assignment in 3D graphics 1.
A 3D model often consists of at least four parts. The mesh which is the actual 3D model, the diffuse map which is the texture that holds all the colours, the specular map which tells the secularity of  different parts of the object, and last the normal map which contains information making details look realistic and not like “stickers”.
A diffuse map is basically a 2D […]

/ Comments Off on 3D week 05 – Final Crate
Program: Graphics

3D week 05 – Final Crate

Hello!
This is the final post about my crate and my first assignment in 3D graphics 1.
A 3D model often consists of at least four parts. The mesh which is the actual 3D model, the diffuse map which is the texture that holds all the colours, the specular map which tells the secularity of  different parts of the object, and last the normal map which contains information making details look realistic and not like “stickers”.
A diffuse map is basically a 2D […]

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Program: Graphics

3D Week 04 – Texturing

Hello. It’s time for an update on my sci-fi crate, so here we go!
The inspiration for my crate is all from the Halo and Portal games. Well for shape and model I was looking more at the Portal’s “companion cube” as I hope you can tell from the rough and hard edges I have in my crate. When it comes to texture mostly of what I aimed for is from Halo I would say, as the crate I am trying […]

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Program: Graphics

3D Week 04 – Texturing

Hello. It’s time for an update on my sci-fi crate, so here we go!
The inspiration for my crate is all from the Halo and Portal games. Well for shape and model I was looking more at the Portal’s “companion cube” as I hope you can tell from the rough and hard edges I have in my crate. When it comes to texture mostly of what I aimed for is from Halo I would say, as the crate I am trying […]

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Program: Graphics