Author Archives: Linus Johansson
First Alpha build
Last week we worked on the first alpha build. Basic mechanics such as eating berries, interacting with wolves and fishes are in. Graphics are coming along pretty neatly as well.
Early screenshot of the content of the game
The ai for the wolves and fishes have been a bit sketchy and will have to be iterated this week. We also have to exchange the hitboxes to raycasting, it is so much more reliable and efficient.
But all in all I feel that […]
First Alpha build
Last week we worked on the first alpha build. Basic mechanics such as eating berries, interacting with wolves and fishes are in. Graphics are coming along pretty neatly as well.
Early screenshot of the content of the game
The ai for the wolves and fishes have been a bit sketchy and will have to be iterated this week. We also have to exchange the hitboxes to raycasting, it is so much more reliable and efficient.
But all in all I feel that […]
First Alpha build
Last week we worked on the first alpha build. Basic mechanics such as eating berries, interacting with wolves and fishes are in. Graphics are coming along pretty neatly as well.
Early screenshot of the content of the game
The ai for the wolves and fishes have been a bit sketchy and will have to be iterated this week. We also have to exchange the hitboxes to raycasting, it is so much more reliable and efficient.
But all in all I feel that […]
First Alpha build
Last week we worked on the first alpha build. Basic mechanics such as eating berries, interacting with wolves and fishes are in. Graphics are coming along pretty neatly as well.
Early screenshot of the content of the game
The ai for the wolves and fishes have been a bit sketchy and will have to be iterated this week. We also have to exchange the hitboxes to raycasting, it is so much more reliable and efficient.
But all in all I feel that […]
First Week
The First week is done and we are ahead of schedule. I have worked on shaders and some lightning and the basic ai for wolves.
Have been working on shaders all day today in order to meet my enviromental aritists wishes. I have not been able to fully reach it and now we are looking at other solutions for shadows. We wanted dynamic real time rendered shadows but were advised to bake shadows. The problem for the dynamic shadows is that […]
First Week
The First week is done and we are ahead of schedule. I have worked on shaders and some lightning and the basic ai for wolves.
Have been working on shaders all day today in order to meet my enviromental aritists wishes. I have not been able to fully reach it and now we are looking at other solutions for shadows. We wanted dynamic real time rendered shadows but were advised to bake shadows. The problem for the dynamic shadows is that […]
First Week
The First week is done and we are ahead of schedule. I have worked on shaders and some lightning and the basic ai for wolves.
Have been working on shaders all day today in order to meet my enviromental aritists wishes. I have not been able to fully reach it and now we are looking at other solutions for shadows. We wanted dynamic real time rendered shadows but were advised to bake shadows. The problem for the dynamic shadows is that […]
First Week
The First week is done and we are ahead of schedule. I have worked on shaders and some lightning and the basic ai for wolves.
Have been working on shaders all day today in order to meet my enviromental aritists wishes. I have not been able to fully reach it and now we are looking at other solutions for shadows. We wanted dynamic real time rendered shadows but were advised to bake shadows. The problem for the dynamic shadows is that […]
Pathing and smelling
Now the bears can move! Also the fishes look great but Jesper made those =) This post is a day late so, yesterday I made a smelling system! Which is basically making all the animals two trails of particles. One is faded and one is not. The one not faded is in a layer usually hidden but can be shown by (for now) pressing the x button. Works well, wind makes it look good and makes the mechanic quite realistic.
Today […]
Pathing and smelling
Now the bears can move! Also the fishes look great but Jesper made those =) This post is a day late so, yesterday I made a smelling system! Which is basically making all the animals two trails of particles. One is faded and one is not. The one not faded is in a layer usually hidden but can be shown by (for now) pressing the x button. Works well, wind makes it look good and makes the mechanic quite realistic.
Today […]
Pathing and smelling
Now the bears can move! Also the fishes look great but Jesper made those =) This post is a day late so, yesterday I made a smelling system! Which is basically making all the animals two trails of particles. One is faded and one is not. The one not faded is in a layer usually hidden but can be shown by (for now) pressing the x button. Works well, wind makes it look good and makes the mechanic quite realistic.
Today […]
Pathing and smelling
Now the bears can move! Also the fishes look great but Jesper made those =) This post is a day late so, yesterday I made a smelling system! Which is basically making all the animals two trails of particles. One is faded and one is not. The one not faded is in a layer usually hidden but can be shown by (for now) pressing the x button. Works well, wind makes it look good and makes the mechanic quite realistic.
Today […]
Shading
The big game project is now on! Bears are already being pumped out and soon they will be moving!
I have worked on a custom shader to have the leaves of our trees rendered on both the front and backside. Looks pretty good, stole a lot from a pre-built shader script in unity for the transparency. The shadows are not being cast as I want them to (not at all in fact) but getting lit is working fine.
Also started on the […]
Shading
The big game project is now on! Bears are already being pumped out and soon they will be moving!
I have worked on a custom shader to have the leaves of our trees rendered on both the front and backside. Looks pretty good, stole a lot from a pre-built shader script in unity for the transparency. The shadows are not being cast as I want them to (not at all in fact) but getting lit is working fine.
Also started on the […]
Shading
The big game project is now on! Bears are already being pumped out and soon they will be moving!
I have worked on a custom shader to have the leaves of our trees rendered on both the front and backside. Looks pretty good, stole a lot from a pre-built shader script in unity for the transparency. The shadows are not being cast as I want them to (not at all in fact) but getting lit is working fine.
Also started on the […]
Shading
The big game project is now on! Bears are already being pumped out and soon they will be moving!
I have worked on a custom shader to have the leaves of our trees rendered on both the front and backside. Looks pretty good, stole a lot from a pre-built shader script in unity for the transparency. The shadows are not being cast as I want them to (not at all in fact) but getting lit is working fine.
Also started on the […]
Serious games boardgame start and Advanced game design Continueation
Today we got a assignment from the serious game course, to make a serious board game about a up to date topic. Me and my group came up with a basic concept about the homeless in Stockholm. We needed it to be small and precise in order to be able to convey the message through a board game.
We then started thinking about what the best way of conveying this to the player would be. Being shown from the homeless perspective […]
Serious games boardgame start and Advanced game design Continueation
Today we got a assignment from the serious game course, to make a serious board game about a up to date topic. Me and my group came up with a basic concept about the homeless in Stockholm. We needed it to be small and precise in order to be able to convey the message through a board game.
We then started thinking about what the best way of conveying this to the player would be. Being shown from the homeless perspective […]
Serious games boardgame start and Advanced game design Continueation
Today we got a assignment from the serious game course, to make a serious board game about a up to date topic. Me and my group came up with a basic concept about the homeless in Stockholm. We needed it to be small and precise in order to be able to convey the message through a board game.
We then started thinking about what the best way of conveying this to the player would be. Being shown from the homeless […]
Serious games boardgame start and Advanced game design Continueation
Today we got a assignment from the serious game course, to make a serious board game about a up to date topic. Me and my group came up with a basic concept about the homeless in Stockholm. We needed it to be small and precise in order to be able to convey the message through a board game.
We then started thinking about what the best way of conveying this to the player would be. Being shown from the homeless […]