Author Archives: Linus Augustsson
Unity Master Server – Big Game Project
Unfortunately, I’ve been ill this week and because of that, I haven’t been able to do as much work as I otherwise would have. But I tried doing as much as I could anyways so I wouldn’t get too far behind schedule. I have finally finished setting up a master server for the game so players can find available games to play without having to know the servers IP addresses. Players can now choose between creating a private a server where the […]
Unity Master Server – Big Game Project
Unfortunately, I’ve been ill this week and because of that, I haven’t been able to do as much work as I otherwise would have. But I tried doing as much as I could anyways so I wouldn’t get too far behind schedule. I have finally finished setting up a master server for the game so players can find available games to play without having to know the servers IP addresses. Players can now choose between creating a private a server where the […]
Unity Master Server – Big Game Project
Unfortunately, I’ve been ill this week and because of that, I haven’t been able to do as much work as I otherwise would have. But I tried doing as much as I could anyways so I wouldn’t get too far behind schedule. I have finally finished setting up a master server for the game so players can find available games to play without having to know the servers IP addresses. Players can now choose between creating a private a server where the […]
Unity Master Server – Big Game Project
Unfortunately, I’ve been ill this week and because of that, I haven’t been able to do as much work as I otherwise would have. But I tried doing as much as I could anyways so I wouldn’t get too far behind schedule. I have finally finished setting up a master server for the game so players can find available games to play without having to know the servers IP addresses. Players can now choose between creating a private a server where the […]
Unity Networking – Big Game Project
Last week I had to do a lot of research about networking in unity and that’s what I spent most of my time on. I have never programmed something involving networking so the whole subject was a bit foreign to me. Fortunately, there are many great tutorials online and very good documentation provided by Unity Technologies for me to study. I was actually able to implement a system where players can create servers where two players may join. These players […]
Unity Networking – Big Game Project
Last week I had to do a lot of research about networking in unity and that’s what I spent most of my time on. I have never programmed something involving networking so the whole subject was a bit foreign to me. Fortunately, there are many great tutorials online and very good documentation provided by Unity Technologies for me to study. I was actually able to implement a system where players can create servers where two players may join. These players […]
Unity Networking – Big Game Project
Last week I had to do a lot of research about networking in unity and that’s what I spent most of my time on. I have never programmed something involving networking so the whole subject was a bit foreign to me. Fortunately, there are many great tutorials online and very good documentation provided by Unity Technologies for me to study. I was actually able to implement a system where players can create servers where two players may join. These players […]
Unity Networking – Big Game Project
Last week I had to do a lot of research about networking in unity and that’s what I spent most of my time on. I have never programmed something involving networking so the whole subject was a bit foreign to me. Fortunately, there are many great tutorials online and very good documentation provided by Unity Technologies for me to study. I was actually able to implement a system where players can create servers where two players may join. These players […]