Author Archives: Leonard Brunn
The timing is right!
Well this week started off pretty badly with me feeling like I’ve got a flu. It turned out to be a little bit worse when I went to the doctor and now I have to pop pills that make me sleepy and stay away from people so I don’t spread the illness.This couldn’t have come at a worse time either right before the alpha for the game is supposed to be done.Needless to say I’ve not got much work done […]
The timing is right!
Well this week started off pretty badly with me feeling like I’ve got a flu. It turned out to be a little bit worse when I went to the doctor and now I have to pop pills that make me sleepy and stay away from people so I don’t spread the illness.This couldn’t have come at a worse time either right before the alpha for the game is supposed to be done.Needless to say I’ve not got much work done […]
The timing is right!
Well this week started off pretty badly with me feeling like I’ve got a flu. It turned out to be a little bit worse when I went to the doctor and now I have to pop pills that make me sleepy and stay away from people so I don’t spread the illness.This couldn’t have come at a worse time either right before the alpha for the game is supposed to be done.Needless to say I’ve not got much work done […]
The timing is right!
Well this week started off pretty badly with me feeling like I’ve got a flu. It turned out to be a little bit worse when I went to the doctor and now I have to pop pills that make me sleepy and stay away from people so I don’t spread the illness.This couldn’t have come at a worse time either right before the alpha for the game is supposed to be done.Needless to say I’ve not got much work done […]
Plans of Futura’s Soundmanager.
The sound manager for the game has been quite an annoyance since the development library has a bug concerning playing audio.
The development library we use for the game is SFML (Simple and Fast Multimedia Library) while simple it’s got its own sets of problems for game development.
The problem that I’m annoyed by is a bug that when the game gets turned off crashes the game because off a missing .dll that isn’t missing.
While not finished because of the bug […]
Plans of Futura’s Soundmanager.
The sound manager for the game has been quite an annoyance since the development library has a bug concerning playing audio.
The development library we use for the game is SFML (Simple and Fast Multimedia Library) while simple it’s got its own sets of problems for game development.
The problem that I’m annoyed by is a bug that when the game gets turned off crashes the game because off a missing .dll that isn’t missing.
While not finished because of the bug […]
Plans of Futura’s Soundmanager.
The sound manager for the game has been quite an annoyance since the development library has a bug concerning playing audio.
The development library we use for the game is SFML (Simple and Fast Multimedia Library) while simple it’s got its own sets of problems for game development.
The problem that I’m annoyed by is a bug that when the game gets turned off crashes the game because off a missing .dll that isn’t missing.
While not finished because of the bug […]
Plans of Futura’s Soundmanager.
The sound manager for the game has been quite an annoyance since the development library has a bug concerning playing audio.
The development library we use for the game is SFML (Simple and Fast Multimedia Library) while simple it’s got its own sets of problems for game development.
The problem that I’m annoyed by is a bug that when the game gets turned off crashes the game because off a missing .dll that isn’t missing.
While not finished because of the bug […]
Escape week 2 day one
Well for the past two weeks I’ve been working on mostly the scrum document, the design document and the prototype of the game. While now I get to start working on the inner workings of the game, I will begin with all that concerns the sound of the game.The game will be about a corporate spy in a sci-fi 40’s setting that enters a office building on a mission to steal “the documents”.
The programming on my part will to a […]
Escape week 2 day one
Well for the past two weeks I’ve been working on mostly the scrum document, the design document and the prototype of the game. While now I get to start working on the inner workings of the game, I will begin with all that concerns the sound of the game.The game will be about a corporate spy in a sci-fi 40’s setting that enters a office building on a mission to steal “the documents”.
The programming on my part will to a […]
Escape week 2 day one
Well for the past two weeks I’ve been working on mostly the scrum document, the design document and the prototype of the game. While now I get to start working on the inner workings of the game, I will begin with all that concerns the sound of the game.The game will be about a corporate spy in a sci-fi 40′s setting that enters a office building on a mission to steal “the documents”.
The programming on my part will to a […]
Escape week 2 day one
Well for the past two weeks I’ve been working on mostly the scrum document, the design document and the prototype of the game. While now I get to start working on the inner workings of the game, I will begin with all that concerns the sound of the game.The game will be about a corporate spy in a sci-fi 40′s setting that enters a office building on a mission to steal “the documents”.
The programming on my part will to a […]
2nd Person games
I’ve been thinking about how a 2nd instead of first or 3rd person game might look, feel and work.
It could potentially be a very fun puzzle plat former multi player game where you have to at all time watch you friend or at least give him hints through a chat when he could not see himself and thus making it a game where you have to relay on your friends ability to describe the environment and paths to take.
[…]
2nd Person games
I’ve been thinking about how a 2nd instead of first or 3rd person game might look, feel and work.
It could potentially be a very fun puzzle plat former multi player game where you have to at all time watch you friend or at least give him hints through a chat when he could not see himself and thus making it a game where you have to relay on your friends ability to describe the environment and paths to take.
[…]
Space Shooter
In preparations for the next assignment of making a space shooter I’ve been looking in on how to use unity in a space shooter.
Space Shooter
In preparations for the next assignment of making a space shooter I’ve been looking in on how to use unity in a space shooter.
Space Shooter
In preparations for the next assignment of making a space shooter I’ve been looking in on how to use unity in a space shooter.
Space Shooter
In preparations for the next assignment of making a space shooter I’ve been looking in on how to use unity in a space shooter.