Author Archives: Ladbon Svampbob
How do you keep yourself from being totally useless in a group ?
Gosh it’s been a while, I can feel I got a few great posts I need to write down.
Lets try writing this one down and we’ll go back as soon as I find some time =)
About 7 years ago I was taught something called Problem-Solving-Preceptive.
P.S.P was a innovative way of showing how people can tackle problems quicker and get your work done.
You are presented to solve your problems with seven really stressful steps in order to find the problem, tackle […]
How do you keep yourself from being totally useless in a group ?
Gosh it’s been a while, I can feel I got a few great posts I need to write down.
Lets try writing this one down and we’ll go back as soon as I find some time =)
About 7 years ago I was taught something called Problem-Solving-Preceptive.
P.S.P was a innovative way of showing how people can tackle problems quicker and get your work done.
You are presented to solve your problems with seven really stressful steps in order to find the problem, tackle […]
Effects of scare
Gamasutra had a nice dissertation made by one of it’s users talking about what does make us scare.
Usually our gaming market is based on the current players at the moment and never on the potential new players we can create by just creating new sub-genres for games.
There is a shit ton of people(mostly older generation) that will live unfortunately way to long until death to just be ignored IMO.
People that love poetry, dark comedy, dry/British humor and so on. How […]
Effects of scare
Gamasutra had a nice dissertation made by one of it’s users talking about what does make us scare.
Usually our gaming market is based on the current players at the moment and never on the potential new players we can create by just creating new sub-genres for games.
There is a shit ton of people(mostly older generation) that will live unfortunately way to long until death to just be ignored IMO.
People that love poetry, dark comedy, dry/British humor and so on. How […]
The art of being miserable
Why is it in some games we are confronted with end tragedies that would ruin otherwise normal stories of good’n’bad and still feel a kind of sense of pleasure when its all done?
Sense-Pleasure = what ,how, why and worth it is asked by the player, answered by the aesthetics and the combination of design touches enough senses for you to be pleasured by even if you fail or succeed.
Having gone a rollercoaster of senses is very much like life. You […]
The art of being miserable
Why is it in some games we are confronted with end tragedies that would ruin otherwise normal stories of good’n’bad and still feel a kind of sense of pleasure when its all done?
Sense-Pleasure = what ,how, why and worth it is asked by the player, answered by the aesthetics and the combination of design touches enough senses for you to be pleasured by even if you fail or succeed.
Having gone a rollercoaster of senses is very much like life. You […]
Why was the true intended way of a game so hard to get to before?
Most designs I’ve noticed either in class or games I’ve already played was simply an illusion of continuity.
Take Mario for nes, 99 levels!I don’t know how many hours we left mario running until we finally died on level 82. It was simply not meant to be really. The games restrictive programming never let us play lv 99 only cause we couldn’t prove ourselves 98 times.
I don’t understand why they did this though.
Was it really hard to actually have me pick […]
Why was the true intended way of a game so hard to get to before?
Most designs I’ve noticed either in class or games I’ve already played was simply an illusion of continuity.
Take Mario for nes, 99 levels!I don’t know how many hours we left mario running until we finally died on level 82. It was simply not meant to be really. The games restrictive programming never let us play lv 99 only cause we couldn’t prove ourselves 98 times.
I don’t understand why they did this though.
Was it really hard to actually have me pick […]
Yeki Bod Yeki Nabod
In ancient Persia the beginning of a story always start with this following quote:
“There was one and there was no one”
There was one and there was no one, there was a man. As a gamer and a future game designer I will try and explain most of the challenges I’ve been given to solve in this blog and hopefully people will think this is fucking enough to fucking hire me =)
Cheers.
Yeki Bod Yeki Nabod
In ancient Persia the beginning of a story always start with this following quote:
“There was one and there was no one”
There was one and there was no one, there was a man. As a gamer and a future game designer I will try and explain most of the challenges I’ve been given to solve in this blog and hopefully people will think this is fucking enough to fucking hire me =)
Cheers.