Author Archives: Laban Melander
Today I’ve been trying to fix the Input and started working on sound.
I’ve been trying to debug and fix the input, but I just cant figure out whats wrong with it, I’ve sent the code to Anthon so he can take a look at it, in the meanwhile I have started working on how to get sound in the game, I missed that lecture but I got the code, now I’ve been trying to figure out exactly what is does […]
Today I’ve been trying to fix the Input and started working on sound.
I’ve been trying to debug and fix the input, but I just cant figure out whats wrong with it, I’ve sent the code to Anthon so he can take a look at it, in the meanwhile I have started working on how to get sound in the game, I missed that lecture but I got the code, now I’ve been trying to figure out exactly what is does […]
I have been very busy today, barely been at home, but I now I’ve been coding for a little while. I have been working on input and Anthon has been working on different states.
I’ll finally have a completely free day tomorrow, so I’ll have the time to code quite a bit.
Filed under: Uncategorized
I have been very busy today, barely been at home, but I now I’ve been coding for a little while. I have been working on input and Anthon has been working on different states.
I’ll finally have a completely free day tomorrow, so I’ll have the time to code quite a bit.
Filed under: Uncategorized
Today Anthon and I discussed the project plan and some of the game mechanics, and how we are going to execute them. I had to rewrite my design-pages in word, because I don’t have access to a scanner and my hand writing is atrocious. We have also discussed what kind of header-files and .cpp files we will need, and we will get to work tomorrow.
Filed under: Uncategorized
Today Anthon and I discussed the project plan and some of the game mechanics, and how we are going to execute them. I had to rewrite my design-pages in word, because I don’t have access to a scanner and my hand writing is atrocious. We have also discussed what kind of header-files and .cpp files we will need, and we will get to work tomorrow.
Filed under: Uncategorized
Programming Assignment
Hey.
We just finished the lectures for this year and now I’m back in Kramfors again.
I’ve been traveling all day, but I have managed to do some planning and breakdowns of objects on paper today.
Me and my teammate Anthon Fredriksson decided that we should try to create some sort of hybrid of Tetris and Alieninvaders, I’ve been writing down a few ideas today that I’m going to give Anthon to see if he thinks it is doable. Other than that I […]
Programming Assignment
Hey.
We just finished the lectures for this year and now I’m back in Kramfors again.
I’ve been traveling all day, but I have managed to do some planning and breakdowns of objects on paper today.
Me and my teammate Anthon Fredriksson decided that we should try to create some sort of hybrid of Tetris and Alieninvaders, I’ve been writing down a few ideas today that I’m going to give Anthon to see if he thinks it is doable. Other than that I […]
This week I have continuing working on the Shoot em up assignment.
I have been working on something that sort of resembles a one-page design, but right now it’s a clusterfuck of different mechanics. I need to take each mechanic on a single page and really explain how each mechanic should work.I’m thinking of doing one for everything that the player controls, one for AI and one for levels. I will probably also make on that explains the Paper-prototype.
Now I need […]
This week I have continuing working on the Shoot em up assignment.
I have been working on something that sort of resembles a one-page design, but right now it’s a clusterfuck of different mechanics. I need to take each mechanic on a single page and really explain how each mechanic should work.I’m thinking of doing one for everything that the player controls, one for AI and one for levels. I will probably also make on that explains the Paper-prototype.
Now I need […]
Paper Prototype
This Monday my group and I started working on a paper prototype for our shoot em up.In the first version of our game we tried to make the prototype turn-based, where the player was supposed to kill the enemies who were controlled by random (We used Random.org) movements and predetermined actions. This didn’t work out very well so we scrapped that Idea. Then, this Tuesday we used a battle-ship like system. This worked much better, the only problem was that […]
Paper Prototype
This Monday my group and I started working on a paper prototype for our shoot em up.In the first version of our game we tried to make the prototype turn-based, where the player was supposed to kill the enemies who were controlled by random (We used Random.org) movements and predetermined actions. This didn’t work out very well so we scrapped that Idea. Then, this Tuesday we used a battle-ship like system. This worked much better, the only problem was that […]
Well, it’s a start.
I have just started to try and program something for the first time in a while.
The only programming I’ve ever done before was an extremely basic C++ course in High-school.
I tried to create a standard, but really simplified version of a turn-based RPG combat system.
I got the basic attacks to work like I wanted them too. Then I started to work on the defend-action. Here is where everything went to shit. I couldn’t figure out how to fix so the […]
Well, it’s a start.
I have just started to try and program something for the first time in a while.
The only programming I’ve ever done before was an extremely basic C++ course in High-school.
I tried to create a standard, but really simplified version of a turn-based RPG combat system.
I got the basic attacks to work like I wanted them too. Then I started to work on the defend-action. Here is where everything went to shit. I couldn’t figure out how to fix so the […]