Author Archives: Laban Melander

Board Game Analysis – Arkham Horror


Introduction
Once again we were tasked to analyze a boardgame and this time we choose to play and analyze Arkham Horror, published 2005 by Fantasy Flight Games and was designed by Richard Launius and Kevin Wilson. The game is based of the books written by the Horror-writer H.P. Lovecraft.
The good things about the game
One of the things that I really liked about this game that might not seem like it would make that much of a difference is the ways the […]

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Program: Programming

Board Game Analysis – Arkham Horror


Introduction
Once again we were tasked to analyze a boardgame and this time we choose to play and analyze Arkham Horror, published 2005 by Fantasy Flight Games and was designed by Richard Launius and Kevin Wilson. The game is based of the books written by the Horror-writer H.P. Lovecraft.
The good things about the game
One of the things that I really liked about this game that might not seem like it would make that much of a difference is the ways the […]

/ Comments Off on Board Game Analysis – Arkham Horror
Program: Programming

Board Game Analysis – Arkham Horror


Introduction
Once again we were tasked to analyze a boardgame and this time we choose to play and analyze Arkham Horror, published 2005 by Fantasy Flight Games and was designed by Richard Launius and Kevin Wilson. The game is based of the books written by the Horror-writer H.P. Lovecraft.
The good things about the game
One of the things that I really liked about this game that might not seem like it would make that much of a difference is the ways the […]

/ Comments Off on Board Game Analysis – Arkham Horror
Program: Programming

Board Game Analysis – Arkham Horror


Introduction
Once again we were tasked to analyze a boardgame and this time we choose to play and analyze Arkham Horror, published 2005 by Fantasy Flight Games and was designed by Richard Launius and Kevin Wilson. The game is based of the books written by the Horror-writer H.P. Lovecraft.
The good things about the game
One of the things that I really liked about this game that might not seem like it would make that much of a difference is the ways the […]

/ Comments Off on Board Game Analysis – Arkham Horror
Program: Programming

Board Game Analysis – Citadels + The Dark City Expansion

Introduction
We were tasked to analyze a Board Game for a course; Advanced Game Design. We had earlier been divided in to groups of around 6 people each. We got to choose what game we wanted to play ourselves, wither from a big selection of games that the school owned or we could choose to play a game we owned ourselves. We selected a game called Citadels together with an expansion for the game called The Dark City.

Citadels + The Dark […]

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Program: Programming

Board Game Analysis – Citadels + The Dark City Expansion

Introduction
We were tasked to analyze a Board Game for a course; Advanced Game Design. We had earlier been divided in to groups of around 6 people each. We got to choose what game we wanted to play ourselves, wither from a big selection of games that the school owned or we could choose to play a game we owned ourselves. We selected a game called Citadels together with an expansion for the game called The Dark City.

Citadels + The Dark […]

/ Comments Off on Board Game Analysis – Citadels + The Dark City Expansion
Program: Programming

Board Game Analysis – Citadels + The Dark City Expansion

Introduction
We were tasked to analyze a Board Game for a course; Advanced Game Design. We had earlier been divided in to groups of around 6 people each. We got to choose what game we wanted to play ourselves, wither from a big selection of games that the school owned or we could choose to play a game we owned ourselves. We selected a game called Citadels together with an expansion for the game called The Dark City.

Citadels + The Dark […]

/ Comments Off on Board Game Analysis – Citadels + The Dark City Expansion
Program: Programming

Board Game Analysis – Citadels + The Dark City Expansion

Introduction
We were tasked to analyze a Board Game for a course; Advanced Game Design. We had earlier been divided in to groups of around 6 people each. We got to choose what game we wanted to play ourselves, wither from a big selection of games that the school owned or we could choose to play a game we owned ourselves. We selected a game called Citadels together with an expansion for the game called The Dark City.

Citadels + The Dark […]

/ Comments Off on Board Game Analysis – Citadels + The Dark City Expansion
Program: Programming

Barely any coding this week :/

Well guess what, I won’t write about a single artifact this time either because since the engine was finished nothing have taken enough time simply being complex enough to write 400 words about it really…
No one in our group is motivated enough to work on this game anymore so we decided that our goal is to finish our game this week and leave the two remaining weeks for the reports. So this resulted in a bunch of smaller things that […]

/ Comments Off on Barely any coding this week :/
Program: Programming

Barely any coding this week :/

Well guess what, I won’t write about a single artifact this time either because since the engine was finished nothing have taken enough time simply being complex enough to write 400 words about it really…
No one in our group is motivated enough to work on this game anymore so we decided that our goal is to finish our game this week and leave the two remaining weeks for the reports. So this resulted in a bunch of smaller things that […]

/ Comments Off on Barely any coding this week :/
Program: Programming

Barely any coding this week :/

Well guess what, I won’t write about a single artifact this time either because since the engine was finished nothing have taken enough time simply being complex enough to write 400 words about it really…
No one in our group is motivated enough to work on this game anymore so we decided that our goal is to finish our game this week and leave the two remaining weeks for the reports. So this resulted in a bunch of smaller things that […]

/ Comments Off on Barely any coding this week :/
Program: Programming

Barely any coding this week :/

Well guess what, I won’t write about a single artifact this time either because since the engine was finished nothing have taken enough time simply being complex enough to write 400 words about it really…
No one in our group is motivated enough to work on this game anymore so we decided that our goal is to finish our game this week and leave the two remaining weeks for the reports. So this resulted in a bunch of smaller things that […]

/ Comments Off on Barely any coding this week :/
Program: Programming

Popups or notifications and finally some text that tells you how much things cost.

Once again I haven’t worked enough on one artifact to really write about it enough to fill a blog of 400 words. So once again I’ll just write a bit of what I’ve done this week.
I haven’t really done anything very complicated this week either, but I can start with the one that I worked the most on, a popup box, or a notification-box if you will. That is a small box that pops up in a corner of the […]

/ Comments Off on Popups or notifications and finally some text that tells you how much things cost.
Program: Programming

Popups or notifications and finally some text that tells you how much things cost.

Once again I haven’t worked enough on one artifact to really write about it enough to fill a blog of 400 words. So once again I’ll just write a bit of what I’ve done this week.
I haven’t really done anything very complicated this week either, but I can start with the one that I worked the most on, a popup box, or a notification-box if you will. That is a small box that pops up in a corner of the […]

/ Comments Off on Popups or notifications and finally some text that tells you how much things cost.
Program: Programming

Popups or notifications and finally some text that tells you how much things cost.

Once again I haven’t worked enough on one artifact to really write about it enough to fill a blog of 400 words. So once again I’ll just write a bit of what I’ve done this week.
I haven’t really done anything very complicated this week either, but I can start with the one that I worked the most on, a popup box, or a notification-box if you will. That is a small box that pops up in a corner of the […]

/ Comments Off on Popups or notifications and finally some text that tells you how much things cost.
Program: Programming

Popups or notifications and finally some text that tells you how much things cost.

Once again I haven’t worked enough on one artifact to really write about it enough to fill a blog of 400 words. So once again I’ll just write a bit of what I’ve done this week.
I haven’t really done anything very complicated this week either, but I can start with the one that I worked the most on, a popup box, or a notification-box if you will. That is a small box that pops up in a corner of the […]

/ Comments Off on Popups or notifications and finally some text that tells you how much things cost.
Program: Programming

Suit Em Up, various stuff and some other stuff including particles

Once again I haven’t worked on one artifact enough this week to justify writing a whole blogpost about it, so because I have to write something I’ll write a bit about what I’ve done this week. I’ve been touching up some small things and added a few new smaller features.
First off, I had some troubles with adding a non-repeating sound effect that plays when you are hovering over a button. First I did the stupid thing and was trying to […]

/ Comments Off on Suit Em Up, various stuff and some other stuff including particles
Program: Programming

Suit Em Up, various stuff and some other stuff including particles

Once again I haven’t worked on one artifact enough this week to justify writing a whole blogpost about it, so because I have to write something I’ll write a bit about what I’ve done this week. I’ve been touching up some small things and added a few new smaller features.
First off, I had some troubles with adding a non-repeating sound effect that plays when you are hovering over a button. First I did the stupid thing and was trying to […]

/ Comments Off on Suit Em Up, various stuff and some other stuff including particles
Program: Programming

Suit Em Up, various stuff and some other stuff including particles

Once again I haven’t worked on one artifact enough this week to justify writing a whole blogpost about it, so because I have to write something I’ll write a bit about what I’ve done this week. I’ve been touching up some small things and added a few new smaller features.
First off, I had some troubles with adding a non-repeating sound effect that plays when you are hovering over a button. First I did the stupid thing and was trying to […]

/ Comments Off on Suit Em Up, various stuff and some other stuff including particles
Program: Programming

Suit Em Up, various stuff and some other stuff including particles

Once again I haven’t worked on one artifact enough this week to justify writing a whole blogpost about it, so because I have to write something I’ll write a bit about what I’ve done this week. I’ve been touching up some small things and added a few new smaller features.
First off, I had some troubles with adding a non-repeating sound effect that plays when you are hovering over a button. First I did the stupid thing and was trying to […]

/ Comments Off on Suit Em Up, various stuff and some other stuff including particles
Program: Programming

Some opinions about how out game is designed

Well this is a hard one to find something to write about, because I’ve been sick for a couple of days and when I’ve been here and worked I’ve pretty much only been working on the Customization screen, and I don’t really have anything interesting to say about that again. What I can say though is that a lot of it works right now.
So I’ll take this time to write a bit about my opinions on the game-design and what […]

/ Comments Off on Some opinions about how out game is designed
Program: Programming

Some opinions about how out game is designed

Well this is a hard one to find something to write about, because I’ve been sick for a couple of days and when I’ve been here and worked I’ve pretty much only been working on the Customization screen, and I don’t really have anything interesting to say about that again. What I can say though is that a lot of it works right now.
So I’ll take this time to write a bit about my opinions on the game-design and what […]

/ Comments Off on Some opinions about how out game is designed
Program: Programming

Some opinions about how out game is designed

Well this is a hard one to find something to write about, because I’ve been sick for a couple of days and when I’ve been here and worked I’ve pretty much only been working on the Customization screen, and I don’t really have anything interesting to say about that again. What I can say though is that a lot of it works right now.
So I’ll take this time to write a bit about my opinions on the game-design and what […]

/ Comments Off on Some opinions about how out game is designed
Program: Programming

Some opinions about how out game is designed

Well this is a hard one to find something to write about, because I’ve been sick for a couple of days and when I’ve been here and worked I’ve pretty much only been working on the Customization screen, and I don’t really have anything interesting to say about that again. What I can say though is that a lot of it works right now.
So I’ll take this time to write a bit about my opinions on the game-design and what […]

/ Comments Off on Some opinions about how out game is designed
Program: Programming