Author Archives: Jonatan Keil

Big Game Project: Open Circuit: Week 3

This week things have finally stared to come together. Since we know have a 90% complete character controller, creating playable environments in Unity is easy. However, the original plan had some changing done to it; we decided that we couldn’t follow our original plans and layouts. The terrain editor is too clumsy and hard to work with to do that, we discovered it’s smarter to build piece-to-piece. Where if we for example place a ramp at the beginning of the […]

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Program: Graphics

Big Game Project: Open Circuit: Week 3

This week things have finally stared to come together. Since we know have a 90% complete character controller, creating playable environments in Unity is easy. However, the original plan had some changing done to it; we decided that we couldn’t follow our original plans and layouts. The terrain editor is too clumsy and hard to work with to do that, we discovered it’s smarter to build piece-to-piece. Where if we for example place a ramp at the beginning of the […]

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Program: Graphics

Big Game Project: Open Circuit: Week 2

Hello again!
This week I have been to New York celebrating my father’s 50:th birthday, this trip was planned and booked this summer so there were really nothing I could do.
Either way I will make up for it when I come back.

Awesome blues performance at BB. King Restaurant not far from Times Square. (Solomon Hicks is in the white suit)

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Program: Graphics

Big Game Project: Open Circuit: Week 2

Hello again!
This week I have been to New York celebrating my father’s 50:th birthday, this trip was planned and booked this summer so there were really nothing I could do.
Either way I will make up for it when I come back.

Awesome blues performance at BB. King Restaurant not far from Times Square. (Solomon Hicks is in the white suit)

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Program: Graphics

Big Game Project: Open Circuit: Week 1

All right! Big Game Project, finally.
If you need any information about the project, you can read my vertical slice. Let’s get started!
 
Since I am one of the happily designated level designers. I started off sketching out parts of the first level right away.
Our level structure is made up of about 5 “special areas” or “skate-parks”, spread out in a large level. The environment that isn’t special areas are mostly there to guide the player to the nearest one. So I […]

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Program: Graphics

Big Game Project: Open Circuit: Week 1

All right! Big Game Project, finally.
If you need any information about the project, you can read my vertical slice. Let’s get started!
 
Since I am one of the happily designated level designers. I started off sketching out parts of the first level right away.
Our level structure is made up of about 5 “special areas” or “skate-parks”, spread out in a large level. The environment that isn’t special areas are mostly there to guide the player to the nearest one. So I […]

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Program: Graphics

Thursday: Feedback day

Three groups tested our game; I was only present when two of the groups played. Players quite easily grasped the concept and found it amusing, some more than others. The first group that played apparently though that the game should have more “power cards” with different variations, not just the dynamite.
We had already thought that we should implement different kinds of power cards, knowing that more people wanted us to do it feels reassuring. We will try to come up […]

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Program: Graphics

Thursday: Feedback day

Three groups tested our game; I was only present when two of the groups played. Players quite easily grasped the concept and found it amusing, some more than others. The first group that played apparently though that the game should have more “power cards” with different variations, not just the dynamite.
We had already thought that we should implement different kinds of power cards, knowing that more people wanted us to do it feels reassuring. We will try to come up […]

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Program: Graphics

Thursday: Feedback day

Three groups tested our game; I was only present when two of the groups played. Players quite easily grasped the concept and found it amusing, some more than others. The first group that played apparently though that the game should have more “power cards” with different variations, not just the dynamite.
We had already thought that we should implement different kinds of power cards, knowing that more people wanted us to do it feels reassuring. We will try to come up […]

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Program: Graphics

Thursday: Feedback day

Three groups tested our game; I was only present when two of the groups played. Players quite easily grasped the concept and found it amusing, some more than others. The first group that played apparently though that the game should have more “power cards” with different variations, not just the dynamite.
We had already thought that we should implement different kinds of power cards, knowing that more people wanted us to do it feels reassuring. We will try to come up […]

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Program: Graphics

Traps and dynamites!

This Wednesday we sat down with our game and playtested, a lot.  We tried different amounts of players, cards on the table and cards on the hand. Everything we tried worked pretty well but we finally decided that the game is best played with four of everything (4 players, 4 cards on the table and 4 cards on the hand).  With five players it was harder to succeed in bluffing, since there are more players that have the ability to […]

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Program: Graphics

Traps and dynamites!

This Wednesday we sat down with our game and playtested, a lot.  We tried different amounts of players, cards on the table and cards on the hand. Everything we tried worked pretty well but we finally decided that the game is best played with four of everything (4 players, 4 cards on the table and 4 cards on the hand).  With five players it was harder to succeed in bluffing, since there are more players that have the ability to […]

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Program: Graphics

Traps and dynamites!

This Wednesday we sat down with our game and playtested, a lot.  We tried different amounts of players, cards on the table and cards on the hand. Everything we tried worked pretty well but we finally decided that the game is best played with four of everything (4 players, 4 cards on the table and 4 cards on the hand).  With five players it was harder to succeed in bluffing, since there are more players that have the ability to […]

/ Comments Off on Traps and dynamites!
Program: Graphics

Traps and dynamites!

This Wednesday we sat down with our game and playtested, a lot.  We tried different amounts of players, cards on the table and cards on the hand. Everything we tried worked pretty well but we finally decided that the game is best played with four of everything (4 players, 4 cards on the table and 4 cards on the hand).  With five players it was harder to succeed in bluffing, since there are more players that have the ability to […]

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Program: Graphics

We finally have… something.

This Wednesday we spent yet another day in brainstorming agony, we had really tried to make the “angry old lady-game” work. We spent almost two whole workdays trying to bring life to this broken corpse of a system, it was time to move on.
 
Starting fresh left us very stressed, we needed a prototype finished for the next day at 13:00, yet we didn’t have a working game idea. So, once again, we went back to brainstorming. After a while […]

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Program: Graphics

We finally have… something.

This Wednesday we spent yet another day in brainstorming agony, we had really tried to make the “angry old lady-game” work. We spent almost two whole workdays trying to bring life to this broken corpse of a system, it was time to move on.
 
Starting fresh left us very stressed, we needed a prototype finished for the next day at 13:00, yet we didn’t have a working game idea. So, once again, we went back to brainstorming. After a while […]

/ Comments Off on We finally have… something.
Program: Graphics

We finally have… something.

This Wednesday we spent yet another day in brainstorming agony, we had really tried to make the “angry old lady-game” work. We spent almost two whole workdays trying to bring life to this broken corpse of a system, it was time to move on.
 
Starting fresh left us very stressed, we needed a prototype finished for the next day at 13:00, yet we didn’t have a working game idea. So, once again, we went back to brainstorming. After a while […]

/ Comments Off on We finally have… something.
Program: Graphics

We finally have… something.

This Wednesday we spent yet another day in brainstorming agony, we had really tried to make the “angry old lady-game” work. We spent almost two whole workdays trying to bring life to this broken corpse of a system, it was time to move on.
 
Starting fresh left us very stressed, we needed a prototype finished for the next day at 13:00, yet we didn’t have a working game idea. So, once again, we went back to brainstorming. After a while […]

/ Comments Off on We finally have… something.
Program: Graphics

Prototyping…

So today (13-10-15), after the lecture, we sat down as a group, this time I had an idea that I wanted to try out. Now this wasn’t a new idea, I could never really shake that image of players being mischievous kids pranking an old lady. But this time I thought about it in a way that could work as a game, I am yet to find out how wrong I could be, still:
We started out with one player being […]

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Program: Graphics

Prototyping…

So today (13-10-15), after the lecture, we sat down as a group, this time I had an idea that I wanted to try out. Now this wasn’t a new idea, I could never really shake that image of players being mischievous kids pranking an old lady. But this time I thought about it in a way that could work as a game, I am yet to find out how wrong I could be, still:
We started out with one player being […]

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Program: Graphics

Catching up!

So I’m a bit late with this whole blog thing, so I want to cover some things that our group (group 6, advanced game design) discussed this Sunday. We are going to make our own board game, and this Sunday we clarified which aesthetics we want the game to have.
I find it hard to find an aesthetic I want to reach without a game example or scenario, so I tried to come up with just that instead. I thought up […]

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Program: Graphics

Catching up!

So I’m a bit late with this whole blog thing, so I want to cover some things that our group (group 6, advanced game design) discussed this Sunday. We are going to make our own board game, and this Sunday we clarified which aesthetics we want the game to have.
I find it hard to find an aesthetic I want to reach without a game example or scenario, so I tried to come up with just that instead. I thought up […]

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Program: Graphics

Let’s do this… (introduction)

This is my first entry in this reflective blog; these words are merely the drops to first hit the ground in a waterfall of faeces, imagine…
Here I will mainly present and discuss game design assignments.
 

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Program: Graphics

Let’s do this… (introduction)

This is my first entry in this reflective blog; these words are merely the drops to first hit the ground in a waterfall of faeces, imagine…
Here I will mainly present and discuss game design assignments.
 

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Program: Graphics