Author Archives: Jonas Lundgren

Leakin’ dem bytes

Memory leaks are something that programmers (especially those in C and C++) always have to keep in mind. Unfortunately, we didn’t really think about them until roughly halfway into the project. That means we end up with something like this:

Taken from our pre-alpha playtesting build.

This could have ended up a lot worse than it actually did. We didn’t really have any constant leaks, so the total leaks didn’t grow in size.
Now, for those of you that aren’t that into programming, […]

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Program: Programming

Leakin’ dem bytes

Memory leaks are something that programmers (especially those in C and C++) always have to keep in mind. Unfortunately, we didn’t really think about them until roughly halfway into the project. That means we end up with something like this:

Taken from our pre-alpha playtesting build.

This could have ended up a lot worse than it actually did. We didn’t really have any constant leaks, so the total leaks didn’t grow in size.
Now, for those of you that aren’t that into programming, […]

/ Comments Off on Leakin’ dem bytes
Program: Programming

Boss fights!

Alpha has gone by, and we are now officially in the beta stage! So for the beta, us programmers of Ladybugs Productions decided to finalize the AI that we’re going to use in the game. This includes the 3 boss fights, whose design I’ll go over in this post.

Skulls “masterfully” edited in by meOriginal suit made by Ludde

The first two bosses (white skulls in the picture) are interchangeable and can be killed in any order.
In the left sleeve, there’s […]

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Program: Programming

Boss fights!

Alpha has gone by, and we are now officially in the beta stage! So for the beta, us programmers of Ladybugs Productions decided to finalize the AI that we’re going to use in the game. This includes the 3 boss fights, whose design I’ll go over in this post.

Skulls “masterfully” edited in by meOriginal suit made by Ludde

The first two bosses (white skulls in the picture) are interchangeable and can be killed in any order.
In the left sleeve, there’s […]

/ Comments Off on Boss fights!
Program: Programming

Adventures in the world of GUI

The GUI in our game has really been giving me a headache this past week (and the week before). When I decided to make the GUI, I thought that “oh, there should be a ton of finished libraries out there that I can use.” This first part was true, the second was not.
Googling around, I found some links to various libraries, like SFGUI and CEGUI (among others). Both of these looked incredibly promising, but when I […]

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Program: Programming

Adventures in the world of GUI

The GUI in our game has really been giving me a headache this past week (and the week before). When I decided to make the GUI, I thought that “oh, there should be a ton of finished libraries out there that I can use.” This first part was true, the second was not.
Googling around, I found some links to various libraries, like SFGUI and CEGUI (among others). Both of these looked incredibly promising, but when I […]

/ Comments Off on Adventures in the world of GUI
Program: Programming

First Post

I have to do this, don’t I?
Oh well.
First post ever, guess I should introduce myself, aswell as what I’m going to write on this blog.
My name is Jonas Lundgren, I’m currently studying game design and programming at Uppsala University Campus Gotland in Sweden. I’m 18 years old (turning 19 in one week though!) and love basically anything that has to do with games and gaming.
The games I currently play the most are Dota 2 and World […]

February 19, 2014 / Comments Off on First Post
Program: Programming

First Post

I have to do this, don’t I?
Oh well.
First post ever, guess I should introduce myself, aswell as what I’m going to write on this blog.
My name is Jonas Lundgren, I’m currently studying game design and programming at Uppsala University Campus Gotland in Sweden. I’m 18 years old (turning 19 in one week though!) and love basically anything that has to do with games and gaming.
The games I currently play the most are Dota 2 and World […]

February 19, 2014 / Comments Off on First Post
Program: Programming

Gamejam Afterthoughts

Participated in my first ever gamejam yesterday, and despite it not turning out exactly optimal, it still was one of the most fun things I have ever done. This was also a quite short gamejam, spanning only 7 hours, from 11:00 to 18:00.
We were to make a game based on the words everyday and doom, and those two words could be freely interpreted. After some quick scouting around, I made a group together with William Nordin, Simon Strandh, […]

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Program: Programming

Gamejam Afterthoughts

Participated in my first ever gamejam yesterday, and despite it not turning out exactly optimal, it still was one of the most fun things I have ever done. This was also a quite short gamejam, spanning only 7 hours, from 11:00 to 18:00.
We were to make a game based on the words everyday and doom, and those two words could be freely interpreted. After some quick scouting around, I made a group together with William Nordin, Simon Strandh, […]

/ Comments Off on Gamejam Afterthoughts
Program: Programming

Resurrection

Perhaps it’s about time to resurrect this blog.
There are several reasons to this, but the most pressing one is that I won’t finish the current course (5SD033, “Game Development – Introduction”) if I don’t post blog posts.
Might be good to present what I’m currently doing aswell. At this moment, me and the rest of group 7 (aka The Ladybugs, consisting of myself, Tomas Lindell, Malin Lundqvist, Andreas Calmius, Måns Löf and

February 19, 2014 / Comments Off on Resurrection
Program: Programming

Resurrection

Perhaps it’s about time to resurrect this blog.
There are several reasons to this, but the most pressing one is that I won’t finish the current course (5SD033, “Game Development – Introduction”) if I don’t post blog posts.
Might be good to present what I’m currently doing aswell. At this moment, me and the rest of group 7 (aka The Ladybugs, consisting of myself, Tomas Lindell, Malin Lundqvist, Andreas Calmius, Måns Löf and

February 19, 2014 / Comments Off on Resurrection
Program: Programming