Author Archives: Jonna Jarlsson

Shoot ’em up Project 14-02-13

Last week was a busy week, as usual. One of our group members left us, leaving me and Anita as the only graphical artists. He was also our groups’ Lead Designer, so we had to decide on who would take over that role. It is a bit sad to have lost a group member, especially since we all get along very well and enjoy working together. But we have gotten back on track rather quickly – there is no time […]

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Program: Graphics

Shoot ’em up Project 14-02-13

Last week was a busy week, as usual. One of our group members left us, leaving me and Anita as the only graphical artists. He was also our groups’ Lead Designer, so we had to decide on who would take over that role. It is a bit sad to have lost a group member, especially since we all get along very well and enjoy working together. But we have gotten back on track rather quickly – there is no time […]

/ Comments Off on Shoot ’em up Project 14-02-13
Program: Graphics

Shoot ’em up Project 14-02-13

Last week was a busy week, as usual. One of our group members left us, leaving me and Anita as the only graphical artists. He was also our groups’ Lead Designer, so we had to decide on who would take over that role. It is a bit sad to have lost a group member, especially since we all get along very well and enjoy working together. But we have gotten back on track rather quickly – there is no time […]

/ Comments Off on Shoot ’em up Project 14-02-13
Program: Graphics

Shoot ’em up Project 14-02-13

Last week was a busy week, as usual. One of our group members left us, leaving me and Anita as the only graphical artists. He was also our groups’ Lead Designer, so we had to decide on who would take over that role. It is a bit sad to have lost a group member, especially since we all get along very well and enjoy working together. But we have gotten back on track rather quickly – there is no time […]

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Program: Graphics

Shoot ’em up Project 14-02-01

It’s been a busy week, with things to do apart from the shoot ’em up project, but it feels like we’re slowly getting the hang on what to do. We’ve had a meeting with one of our tutors, pitching our ideas and thoughts on how we wanted the game to feel and look. We got a positive response, with a couple of things that we had to think through a bit more. The first thing was whether our main character […]

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Program: Graphics

Shoot ’em up Project 14-02-01

It’s been a busy week, with things to do apart from the shoot ’em up project, but it feels like we’re slowly getting the hang on what to do. We’ve had a meeting with one of our tutors, pitching our ideas and thoughts on how we wanted the game to feel and look. We got a positive response, with a couple of things that we had to think through a bit more. The first thing was whether our main character […]

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Program: Graphics

Shoot ’em up Project 14-02-01

It’s been a busy week, with things to do apart from the shoot ’em up project, but it feels like we’re slowly getting the hang on what to do. We’ve had a meeting with one of our tutors, pitching our ideas and thoughts on how we wanted the game to feel and look. We got a positive response, with a couple of things that we had to think through a bit more. The first thing was whether our main character […]

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Program: Graphics

Shoot ’em up Project 14-02-01

It’s been a busy week, with things to do apart from the shoot ’em up project, but it feels like we’re slowly getting the hang on what to do. We’ve had a meeting with one of our tutors, pitching our ideas and thoughts on how we wanted the game to feel and look. We got a positive response, with a couple of things that we had to think through a bit more. The first thing was whether our main character […]

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Program: Graphics

Shoot ’em up Project 14-01-24

The Introduction to Game Development course has begun, we’ve learnt about Scrum and all of the groups have gotten their own “Scrum Master”. We’re the same groups as last semester, which feels great, and we’ve made some progress filling our Scrum document. I’ve been making a couple of placeholders for the first prototype of the game, and begun testing some animation. I’m very happy to have studied animation for three years during upper secondary school. It will come in handy. […]

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Program: Graphics

Shoot ’em up Project 14-01-24

The Introduction to Game Development course has begun, we’ve learnt about Scrum and all of the groups have gotten their own “Scrum Master”. We’re the same groups as last semester, which feels great, and we’ve made some progress filling our Scrum document. I’ve been making a couple of placeholders for the first prototype of the game, and begun testing some animation. I’m very happy to have studied animation for three years during upper secondary school. It will come in handy. […]

/ Comments Off on Shoot ’em up Project 14-01-24
Program: Graphics

Shoot ’em up Project 14-01-24

The Introduction to Game Development course has begun, we’ve learnt about Scrum and all of the groups have gotten their own “Scrum Master”. We’re the same groups as last semester, which feels great, and we’ve made some progress filling our Scrum document. I’ve been making a couple of placeholders for the first prototype of the game, and begun testing some animation. I’m very happy to have studied animation for three years during upper secondary school. It will come in handy. […]

/ Comments Off on Shoot ’em up Project 14-01-24
Program: Graphics

Shoot ’em up Project 14-01-24

The Introduction to Game Development course has begun, we’ve learnt about Scrum and all of the groups have gotten their own “Scrum Master”. We’re the same groups as last semester, which feels great, and we’ve made some progress filling our Scrum document. I’ve been making a couple of placeholders for the first prototype of the game, and begun testing some animation. I’m very happy to have studied animation for three years during upper secondary school. It will come in handy. […]

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Program: Graphics

Final Assignment

During the holidays I’ve been working on and off on the final assignment for this 2D-course and I believe that I finished in good time. The assignment was divided into two parts; one where we got a doodle and had to add or take away details, making a sketch with clear construction without losing the feeling of the pose, and a second where we got a detailed lineart of a background where we had to add value and lighting to […]

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Program: Graphics

Final Assignment

During the holidays I’ve been working on and off on the final assignment for this 2D-course and I believe that I finished in good time. The assignment was divided into two parts; one where we got a doodle and had to add or take away details, making a sketch with clear construction without losing the feeling of the pose, and a second where we got a detailed lineart of a background where we had to add value and lighting to […]

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Program: Graphics

Final Assignment

During the holidays I’ve been working on and off on the final assignment for this 2D-course and I believe that I finished in good time. The assignment was divided into two parts; one where we got a doodle and had to add or take away details, making a sketch with clear construction without losing the feeling of the pose, and a second where we got a detailed lineart of a background where we had to add value and lighting to […]

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Program: Graphics

Final Assignment

During the holidays I’ve been working on and off on the final assignment for this 2D-course and I believe that I finished in good time. The assignment was divided into two parts; one where we got a doodle and had to add or take away details, making a sketch with clear construction without losing the feeling of the pose, and a second where we got a detailed lineart of a background where we had to add value and lighting to […]

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Program: Graphics

I need more practice

Again, it has been far too long since my last post. I’m not sure if anyone actually reads this, but it doesn’t hurt to try and update once in a while.
I’ve haven’t been drawing as much as I’d like too. Most of my time has been spent on the drawings for the 2D-course, naturally, so my personal work has been lacking a little. I do draw each and every day, if only a few strokes on a bigger project or […]

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Program: Graphics

I need more practice

Again, it has been far too long since my last post. I’m not sure if anyone actually reads this, but it doesn’t hurt to try and update once in a while.
I’ve haven’t been drawing as much as I’d like too. Most of my time has been spent on the drawings for the 2D-course, naturally, so my personal work has been lacking a little. I do draw each and every day, if only a few strokes on a bigger project or […]

/ Comments Off on I need more practice
Program: Graphics

I need more practice

Again, it has been far too long since my last post. I’m not sure if anyone actually reads this, but it doesn’t hurt to try and update once in a while.
I’ve haven’t been drawing as much as I’d like too. Most of my time has been spent on the drawings for the 2D-course, naturally, so my personal work has been lacking a little. I do draw each and every day, if only a few strokes on a bigger project or […]

/ Comments Off on I need more practice
Program: Graphics

I need more practice

Again, it has been far too long since my last post. I’m not sure if anyone actually reads this, but it doesn’t hurt to try and update once in a while.
I’ve haven’t been drawing as much as I’d like too. Most of my time has been spent on the drawings for the 2D-course, naturally, so my personal work has been lacking a little. I do draw each and every day, if only a few strokes on a bigger project or […]

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Program: Graphics

Quick update and thoughts

No, I haven’t forgotten about the blog. I’ve been supposed to write for some time now, but I didn’t get my thumb loose to actually post anything until now. There are a few things that have happened since last time, so here, have a quick update;
The shmup-project was finished and all of the groups pitched their game-designs in the beginning of this month. There were many interesting titles and ideas that were presented, which was nice to see. I’m proud […]

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Program: Graphics

Quick update and thoughts

No, I haven’t forgotten about the blog. I’ve been supposed to write for some time now, but I didn’t get my thumb loose to actually post anything until now. There are a few things that have happened since last time, so here, have a quick update;
The shmup-project was finished and all of the groups pitched their game-designs in the beginning of this month. There were many interesting titles and ideas that were presented, which was nice to see. I’m proud […]

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Program: Graphics

Concept sketch

We had a workshop today, me and my group, where we worked on our shmup-game. I’ve been making some concept art/sketches. The image below is a little less than half the size of the original sketch. And the title may still change.

I’ve made a couple of concepts for the main character and some other sketches as well. I might upload more concepts and sketches later.
I believe that the anatomy and perspective is a bit off in the sketch above. […]

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Program: Graphics

Concept sketch

We had a workshop today, me and my group, where we worked on our shmup-game. I’ve been making some concept art/sketches. The image below is a little less than half the size of the original sketch. And the title may still change.

I’ve made a couple of concepts for the main character and some other sketches as well. I might upload more concepts and sketches later.
I believe that the anatomy and perspective is a bit off in the sketch above. […]

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Program: Graphics