Author Archives: Joakim Mäklin

Big Game Project: Week 1


I’m working together with my team “Parhelion“ to create a vertical slice of a game in ten weeks for our “Big Game  Project” course . The game we are going to work on is Temple of light. Temple of light is a first person puzzle game where the player has to arrange mirrors to guide the light to reach a target, while also looking out for environmental hazards like traps, moving platforms and bottomless pits.  The game will be […]

/ Comments Off on Big Game Project: Week 1
Program: Graphics

Big Game Project: Week 1


I’m working together with my team “Parhelion“ to create a vertical slice of a game in ten weeks for our “Big Game  Project” course . The game we are going to work on is Temple of light. Temple of light is a first person puzzle game where the player has to arrange mirrors to guide the light to reach a target, while also looking out for environmental hazards like traps, moving platforms and bottomless pits.  The game will be […]

/ Comments Off on Big Game Project: Week 1
Program: Graphics

Big Game Project: Week 1


I’m working together with my team “Parhelion“ to create a vertical slice of a game in ten weeks for our “Big Game  Project” course . The game we are going to work on is Temple of light. Temple of light is a first person puzzle game where the player has to arrange mirrors to guide the light to reach a target, while also looking out for environmental hazards like traps, moving platforms and bottomless pits.  The game will be […]

/ Comments Off on Big Game Project: Week 1
Program: Graphics

Big Game Project: Week 1


I’m working together with my team “Parhelion“ to create a vertical slice of a game in ten weeks for our “Big Game  Project” course . The game we are going to work on is Temple of light. Temple of light is a first person puzzle game where the player has to arrange mirrors to guide the light to reach a target, while also looking out for environmental hazards like traps, moving platforms and bottomless pits.  The game will be […]

/ Comments Off on Big Game Project: Week 1
Program: Graphics

Swedish game awards Conference


This weekend me and a few other from school traveled to Stockholm to attend the Swedish game awards conference in Stockholm. The conference was two days long. On the first day I went to two of talks.
The first talk where by Sjoerd De Jong, from Teotl Studios. He talked about Unreal engine 4 and a new feature or called Blueprint. Blueprint is a Visual programming tool that is a mix between kismet from UDK/Unreal engine3 and with some features […]

/ Comments Off on Swedish game awards Conference
Program: Graphics

Swedish game awards Conference


This weekend me and a few other from school traveled to Stockholm to attend the Swedish game awards conference in Stockholm. The conference was two days long. On the first day I went to two of talks.
The first talk where by Sjoerd De Jong, from Teotl Studios. He talked about Unreal engine 4 and a new feature or called Blueprint. Blueprint is a Visual programming tool that is a mix between kismet from UDK/Unreal engine3 and with some features […]

/ Comments Off on Swedish game awards Conference
Program: Graphics

Swedish game awards Conference – Day 1 (Part 1)


This weekend me and a few other from school traveled to Stockholm to attend the Swedish game awards conference in Stockholm. The conference was two days long. On the first day I went to two of talks.
The first talk where by Sjoerd De Jong, from Teotl Studios. He talked about Unreal engine 4 and a new feature or called Blueprint. Blueprint is a Visual programming tool that is a mix between kismet from UDK/Unreal engine3 and with some features […]

/ Comments Off on Swedish game awards Conference – Day 1 (Part 1)
Program: Graphics

Swedish game awards Conference – Day 1 (Part 1)


This weekend me and a few other from school traveled to Stockholm to attend the Swedish game awards conference in Stockholm. The conference was two days long. On the first day I went to two of talks.
The first talk where by Sjoerd De Jong, from Teotl Studios. He talked about Unreal engine 4 and a new feature or called Blueprint. Blueprint is a Visual programming tool that is a mix between kismet from UDK/Unreal engine3 and with some features […]

/ Comments Off on Swedish game awards Conference – Day 1 (Part 1)
Program: Graphics

Swedish game awards Conference


This weekend me and a few other from school traveled to Stockholm to attend the Swedish game awards conference in Stockholm. The conference was two days long. On the first day I went to two of talks.
The first talk where by Sjoerd De Jong, from Teotl Studios. He talked about Unreal engine 4 and a new feature or called Blueprint. Blueprint is a Visual programming tool that is a mix between kismet from UDK/Unreal engine3 and with some features […]

/ Comments Off on Swedish game awards Conference
Program: Graphics

Swedish game awards Conference


This weekend me and a few other from school traveled to Stockholm to attend the Swedish game awards conference in Stockholm. The conference was two days long. On the first day I went to two of talks.
The first talk where by Sjoerd De Jong, from Teotl Studios. He talked about Unreal engine 4 and a new feature or called Blueprint. Blueprint is a Visual programming tool that is a mix between kismet from UDK/Unreal engine3 and with some features […]

/ Comments Off on Swedish game awards Conference
Program: Graphics

Board games, monitors and a cintiq

Advanced game design – Week 44
The board game
This week we made a few changes to the board game.
We increased the number of artifacts on the board, the result was the players broke into up in to two groups going after one of the artifacts on each side of the board.  But this made each group stay on one side of the board as the other artifact was too far away.  Also there was no way to stop the players on […]

/ Comments Off on Board games, monitors and a cintiq
Program: Graphics

Board games, monitors and a cintiq

Advanced game design – Week 44
The board game
This week we made a few changes to the board game.
We increased the number of artifacts on the board, the result was the players broke into up in to two groups going after one of the artifacts on each side of the board.  But this made each group stay on one side of the board as the other artifact was too far away.  Also there was no way to stop the players on […]

/ Comments Off on Board games, monitors and a cintiq
Program: Graphics

Board games, monitors and a cintiq

Advanced game design – Week 44
The board game
This week we made a few changes to the board game.
We increased the number of artifacts on the board, the result was the players broke into up in to two groups going after one of the artifacts on each side of the board.  But this made each group stay on one side of the board as the other artifact was too far away.  Also there was no way to stop the players on […]

/ Comments Off on Board games, monitors and a cintiq
Program: Graphics

Board games, monitors and a cintiq

Advanced game design – Week 44
The board game
This week we made a few changes to the board game.
We increased the number of artifacts on the board, the result was the players broke into up in to two groups going after one of the artifacts on each side of the board.  But this made each group stay on one side of the board as the other artifact was too far away.  Also there was no way to stop the players on […]

/ Comments Off on Board games, monitors and a cintiq
Program: Graphics

Advanced game design week 43

This week we had a meeting with Marcus, where we got some more feedback.
The feedback we got:

Add another mechanic to make the game more dynamic.
Make obstacles larger than one tile. As they didn’t hinder the play because they could move diagonally.
He also gave us the idea that board could be flooded by water to stress the players more, as they had to hurry before the board was completely flooded.

I got the task to make the game pieces for the 2nd […]

/ Comments Off on Advanced game design week 43
Program: Graphics

Advanced game design week 43

This week we had a meeting with Marcus, where we got some more feedback.
The feedback we got:

Add another mechanic to make the game more dynamic.
Make obstacles larger than one tile. As they didn’t hinder the play because they could move diagonally.
He also gave us the idea that board could be flooded by water to stress the players more, as they had to hurry before the board was completely flooded.

I got the task to make the game pieces for the 2nd […]

/ Comments Off on Advanced game design week 43
Program: Graphics

Advanced game design week 43

This week we had a meeting with Marcus, where we got some more feedback.
The feedback we got:

Add another mechanic to make the game more dynamic.
Make obstacles larger than one tile. As they didn’t hinder the play because they could move diagonally.
He also gave us the idea that board could be flooded by water to stress the players more, as they had to hurry before the board was completely flooded.

I got the task to make the game pieces for the 2nd […]

/ Comments Off on Advanced game design week 43
Program: Graphics

Advanced game design week 43

This week we had a meeting with Marcus, where we got some more feedback.
The feedback we got:

Add another mechanic to make the game more dynamic.
Make obstacles larger than one tile. As they didn’t hinder the play because they could move diagonally.
He also gave us the idea that board could be flooded by water to stress the players more, as they had to hurry before the board was completely flooded.

I got the task to make the game pieces for the 2nd […]

/ Comments Off on Advanced game design week 43
Program: Graphics

Creating a card based movement system

This week my group and I worked on our board game system for our advanced game design course. The system we are creating is a movement system that uses cards with a number with two colors in as the background and a number 1-4; the background colors correspond to the colored squares on a game board.  In order to move the play uses the card and move he’s/her piece as far as the number on the card and  if the […]

/ Comments Off on Creating a card based movement system
Program: Graphics

Creating a card based movement system

This week my group and I worked on our board game system for our advanced game design course. The system we are creating is a movement system that uses cards with a number with two colors in as the background and a number 1-4; the background colors correspond to the colored squares on a game board.  In order to move the play uses the card and move he’s/her piece as far as the number on the card and  if the […]

/ Comments Off on Creating a card based movement system
Program: Graphics

It has now been six weeks since I started on my second year of Game design and graphics program. Right now I have two courses Advanced game design and project management, and leadership. In Advanced game design, we have in recent weeks been playing and analyzing two board games and one roleplaying game in order to identify the systems that make the game work and the components are affected by them.
The games we played were:
–        Settlers of catan a board […]

/ Comments Off on
Program: Graphics

It has now been six weeks since I started on my second year of Game design and graphics program. Right now I have two courses Advanced game design and project management, and leadership. In Advanced game design, we have in recent weeks been playing and analyzing two board games and one roleplaying game in order to identify the systems that make the game work and the components are affected by them.
The games we played were:
–        Settlers of catan a board […]

/ Comments Off on
Program: Graphics