Author Archives: Jessica Andersson

Big Game Project – Week 2

Big Game Project – Week 2
Week 16 I started doing the final design work on our card frames. I created one frame for each of our three different card types that each where slightly different in order to best suit the card’s needs. The card frames where given to the team in Photoshop files with text layers that could be edited and a transparent section in the middle for the illustration.


I also created a backside for the […]

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Program: Graphics

Big Game Project – Week 2

Big Game Project – Week 2
Week 16 I started doing the final design work on our card frames. I created one frame for each of our three different card types that each where slightly different in order to best suit the card’s needs. The card frames where given to the team in Photoshop files with text layers that could be edited and a transparent section in the middle for the illustration.


I also created a backside for the […]

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Program: Graphics

Big Game Project – Week 2

Big Game Project – Week 2
Week 16 I started doing the final design work on our card frames. I created one frame for each of our three different card types that each where slightly different in order to best suit the card’s needs. The card frames where given to the team in Photoshop files with text layers that could be edited and a transparent section in the middle for the illustration.


I also created a backside for the […]

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Program: Graphics

Big Game Project – Week 2

Big Game Project – Week 2
Week 16 I started doing the final design work on our card frames. I created one frame for each of our three different card types that each where slightly different in order to best suit the card’s needs. The card frames where given to the team in Photoshop files with text layers that could be edited and a transparent section in the middle for the illustration.


I also created a backside for the […]

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Program: Graphics

Big Game Project – Week 1

Week 15 we started our Big Game Project. The group met up Tuesday the 8’Th for the first time and discussed how we wanted to approach working on the project and how we wanted to divide the work tasks between the members. On the following Wednesday we started working on the necessary preparation work for the project, such as the game design document and the project plan.
We play tested the game a lot during the first few days of the […]

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Program: Graphics

Big Game Project – Week 1

Week 15 we started our Big Game Project. The group met up Tuesday the 8’Th for the first time and discussed how we wanted to approach working on the project and how we wanted to divide the work tasks between the members. On the following Wednesday we started working on the necessary preparation work for the project, such as the game design document and the project plan.
We play tested the game a lot during the first few days of the […]

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Program: Graphics

Big Game Project – Week 1

Week 15 we started our Big Game Project. The group met up Tuesday the 8’Th for the first time and discussed how we wanted to approach working on the project and how we wanted to divide the work tasks between the members. On the following Wednesday we started working on the necessary preparation work for the project, such as the game design document and the project plan.
We play tested the game a lot during the first few days of the […]

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Program: Graphics

Big Game Project – Week 1

Week 15 we started our Big Game Project. The group met up Tuesday the 8’Th for the first time and discussed how we wanted to approach working on the project and how we wanted to divide the work tasks between the members. On the following Wednesday we started working on the necessary preparation work for the project, such as the game design document and the project plan.
We play tested the game a lot during the first few days of the […]

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Program: Graphics

Board game progress report w44

At the beginning of the week we received feedback on the game from one of our teachers. The feedback we got was overall very positive. The only things that was suggested that we could  change to improve the game was the cheese tile system (where you flip tiles at the far end of the board to find the cheese). And that we probably should add a feature that motivated the player to hunt for the cheese during the first half […]

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Program: Graphics

Board game progress report w44

At the beginning of the week we received feedback on the game from one of our teachers. The feedback we got was overall very positive. The only things that was suggested that we could  change to improve the game was the cheese tile system (where you flip tiles at the far end of the board to find the cheese). And that we probably should add a feature that motivated the player to hunt for the cheese during the first half […]

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Program: Graphics

Board game progress report w44

At the beginning of the week we received feedback on the game from one of our teachers. The feedback we got was overall very positive. The only things that was suggested that we could  change to improve the game was the cheese tile system (where you flip tiles at the far end of the board to find the cheese). And that we probably should add a feature that motivated the player to hunt for the cheese during the first half […]

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Program: Graphics

Board game progress report w44

At the beginning of the week we received feedback on the game from one of our teachers. The feedback we got was overall very positive. The only things that was suggested that we could  change to improve the game was the cheese tile system (where you flip tiles at the far end of the board to find the cheese). And that we probably should add a feature that motivated the player to hunt for the cheese during the first half […]

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Program: Graphics

Advanced Game Design – Board game progress w43

This week we have continued testing our game and tried implementing new features. We changed the theme of the game from mice running on the board to penguins skidding on ice, to relate better to the nature of the movement system we have (where you can only move in strait lines).
We have also tested different shapes of the board and concluded that a more stretched out playfield creates a bigger need for strategically choices when placing your movement-cards because […]

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Program: Graphics

Advanced Game Design – Board game progress w43

This week we have continued testing our game and tried implementing new features. We changed the theme of the game from mice running on the board to penguins skidding on ice, to relate better to the nature of the movement system we have (where you can only move in strait lines).
We have also tested different shapes of the board and concluded that a more stretched out playfield creates a bigger need for strategically choices when placing your movement-cards because […]

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Program: Graphics

Advanced Game Design – Board game progress w43

This week we have continued testing our game and tried implementing new features. We changed the theme of the game from mice running on the board to penguins skidding on ice, to relate better to the nature of the movement system we have (where you can only move in strait lines).
We have also tested different shapes of the board and concluded that a more stretched out playfield creates a bigger need for strategically choices when placing your movement-cards because […]

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Program: Graphics

Advanced Game Design – Board game progress w43

This week we have continued testing our game and tried implementing new features. We changed the theme of the game from mice running on the board to penguins skidding on ice, to relate better to the nature of the movement system we have (where you can only move in strait lines).
We have also tested different shapes of the board and concluded that a more stretched out playfield creates a bigger need for strategically choices when placing your movement-cards because […]

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Program: Graphics

Advanced Game Design – Board game progress w42

Under the weak that have passed we have developed a prototype for our board game assignment.
Before we reached the concept that we currently have, we explored a few other ideas. Including a prison game with the esthetics of feeling hunted and paranoid and a card based poetry/ sentence building game with the esthetics of having fun and being creative.
In the end we rotated back towards our first concept but changed the esthetics to feeling hunted and feeling that you could […]

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Program: Graphics

Advanced Game Design – Board game progress w42

Under the weak that have passed we have developed a prototype for our board game assignment.
Before we reached the concept that we currently have, we explored a few other ideas. Including a prison game with the esthetics of feeling hunted and paranoid and a card based poetry/ sentence building game with the esthetics of having fun and being creative.
In the end we rotated back towards our first concept but changed the esthetics to feeling hunted and feeling that you could […]

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Program: Graphics

A little introduction

This is my new blog dedicated to game design. Here I will write posts related to game design and graphic design in games, as well as school related topics.
I started studying game design and graphics at Gotland University (that has now become Uppsala University, Campus Gotland) back in 2012. Before I moved to the island I studied graphic design and art in high school and also in my spare time. I look forward to continue improving my art and design […]

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Program: Graphics

A little introduction

This is my new blog dedicated to game design. Here I will write posts related to game design and graphic design in games, as well as school related topics.
I started studying game design and graphics at Gotland University (that has now become Uppsala University, Campus Gotland) back in 2012. Before I moved to the island I studied graphic design and art in high school and also in my spare time. I look forward to continue improving my art and design […]

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Program: Graphics