Author Archives: Jenny Grip

Board Game Analysis #1 – Pandemic


 
Game description
Pandemic is a 2 to 4 player board game where the players work together to save the world from disease. The games goal is to find cures for all 4 diseases. To find a cure you must collect 5 player cards of the same colour (the colour is representing which disease it is) and discard them while standing on a research station.
Each player is assigned a role that has different characteristics that buffs one kind of action. There […]

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Program: Graphics

Board Game Analysis #1 – Pandemic


 
Game description
Pandemic is a 2 to 4 player board game where the players work together to save the world from disease. The games goal is to find cures for all 4 diseases. To find a cure you must collect 5 player cards of the same colour (the colour is representing which disease it is) and discard them while standing on a research station.
Each player is assigned a role that has different characteristics that buffs one kind of action. There […]

/ Comments Off on Board Game Analysis #1 – Pandemic
Program: Graphics

Board Game Analysis #1 – Pandemic


 
Game description
Pandemic is a 2 to 4 player board game where the players work together to save the world from disease. The games goal is to find cures for all 4 diseases. To find a cure you must collect 5 player cards of the same colour (the colour is representing which disease it is) and discard them while standing on a research station.
Each player is assigned a role that has different characteristics that buffs one kind of action. There […]

/ Comments Off on Board Game Analysis #1 – Pandemic
Program: Graphics

Board Game Analysis #1 – Pandemic


 
Game description
Pandemic is a 2 to 4 player board game where the players work together to save the world from disease. The games goal is to find cures for all 4 diseases. To find a cure you must collect 5 player cards of the same colour (the colour is representing which disease it is) and discard them while standing on a research station.
Each player is assigned a role that has different characteristics that buffs one kind of action. There […]

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Program: Graphics

First week 3d class


 
This picture is a scene from some kind of Batman game, I haven’t played it myself so therefore I can only go with what I am seeing in order to analyse. The first thing that caught my eye is the absence of horizontal and vertical lines and how the picture screams ACTION! The tilted perspective creates diagonal lines all over the scene. And the bright areas of the character on top really pull the attention towards the foreground.
The background […]

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Program: Graphics

First week 3d class


 
This picture is a scene from some kind of Batman game, I haven’t played it myself so therefore I can only go with what I am seeing in order to analyse. The first thing that caught my eye is the absence of horizontal and vertical lines and how the picture screams ACTION! The tilted perspective creates diagonal lines all over the scene. And the bright areas of the character on top really pull the attention towards the foreground.
The background […]

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Program: Graphics

First week 3d class


 
This picture is a scene from some kind of Batman game, I haven’t played it myself so therefore I can only go with what I am seeing in order to analyse. The first thing that caught my eye is the absence of horizontal and vertical lines and how the picture screams ACTION! The tilted perspective creates diagonal lines all over the scene. And the bright areas of the character on top really pull the attention towards the foreground.
The background […]

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Program: Graphics

First week 3d class


 
This picture is a scene from some kind of Batman game, I haven’t played it myself so therefore I can only go with what I am seeing in order to analyse. The first thing that caught my eye is the absence of horizontal and vertical lines and how the picture screams ACTION! The tilted perspective creates diagonal lines all over the scene. And the bright areas of the character on top really pull the attention towards the foreground.
The background […]

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Program: Graphics

A slightly late blog post

Last week turned out to be a very busy week for me personally. My sister came from Stockholm to visit and I had a terrible cold (so much for good timing). I am sorry for my post last week being this late. 
Last week I managed to finish pretty much everything we had planned for the environment. Being, so to speak, “done” has put me in a sort of awkward position this week, I don’t have anything left to do and […]

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Program: Graphics

A slightly late blog post

Last week turned out to be a very busy week for me personally. My sister came from Stockholm to visit and I had a terrible cold (so much for good timing). I am sorry for my post last week being this late. 
Last week I managed to finish pretty much everything we had planned for the environment. Being, so to speak, “done” has put me in a sort of awkward position this week, I don’t have anything left to do and […]

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Program: Graphics

A slightly late blog post

Last week turned out to be a very busy week for me personally. My sister came from Stockholm to visit and I had a terrible cold (so much for good timing). I am sorry for my post last week being this late. 
Last week I managed to finish pretty much everything we had planned for the environment. Being, so to speak, “done” has put me in a sort of awkward position this week, I don’t have anything left to do and […]

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Program: Graphics

A slightly late blog post

Last week turned out to be a very busy week for me personally. My sister came from Stockholm to visit and I had a terrible cold (so much for good timing). I am sorry for my post last week being this late. 
Last week I managed to finish pretty much everything we had planned for the environment. Being, so to speak, “done” has put me in a sort of awkward position this week, I don’t have anything left to do and […]

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Program: Graphics

A comfortable place to rest

This week I have mostly been continuing my work with furniture and other things in the environment.
Since the first level is supposed to be in the “backgrounds” of the airport, where the administrative staff works, and where all employees have their locker rooms and lunch area for example, we wanted it to look a bit like the typical workplace. But until now there hasn’t been any where to actually do some work.
One thing I made this week was some computers. […]

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Program: Graphics

A comfortable place to rest

This week I have mostly been continuing my work with furniture and other things in the environment.
Since the first level is supposed to be in the “backgrounds” of the airport, where the administrative staff works, and where all employees have their locker rooms and lunch area for example, we wanted it to look a bit like the typical workplace. But until now there hasn’t been any where to actually do some work.
One thing I made this week was some computers. […]

/ Comments Off on A comfortable place to rest
Program: Graphics

A comfortable place to rest

This week I have mostly been continuing my work with furniture and other things in the environment.
Since the first level is supposed to be in the “backgrounds” of the airport, where the administrative staff works, and where all employees have their locker rooms and lunch area for example, we wanted it to look a bit like the typical workplace. But until now there hasn’t been any where to actually do some work.
One thing I made this week was some computers. […]

/ Comments Off on A comfortable place to rest
Program: Graphics

A comfortable place to rest

This week I have mostly been continuing my work with furniture and other things in the environment.
Since the first level is supposed to be in the “backgrounds” of the airport, where the administrative staff works, and where all employees have their locker rooms and lunch area for example, we wanted it to look a bit like the typical workplace. But until now there hasn’t been any where to actually do some work.
One thing I made this week was some computers. […]

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Program: Graphics

A breeze of fresh air

This week, as opposed to last week, I’ve been doing quite a lot of work.
I started the week with doing some small things to make the environment look less empty. An empty environment is something that really affects the feel of a game. Sometimes, if you do it on purpose, like in Mirrors edge for example it can work really well, making the game world feel like a fantasy, a dream, something perfect. But if your game world is empty […]

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Program: Graphics

A breeze of fresh air

This week, as opposed to last week, I’ve been doing quite a lot of work.
I started the week with doing some small things to make the environment look less empty. An empty environment is something that really affects the feel of a game. Sometimes, if you do it on purpose, like in Mirrors edge for example it can work really well, making the game world feel like a fantasy, a dream, something perfect. But if your game world is empty […]

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Program: Graphics

A breeze of fresh air

This week, as opposed to last week, I’ve been doing quite a lot of work.
I started the week with doing some small things to make the environment look less sterile. A sterile and empty environment is something that really affects the feel of a game. Sometimes, if you do it on purpose, like in Mirrors edge for example it can work really well, making the game world feel like a fantasy, a dream, something perfect. But if your game world […]

/ Comments Off on A breeze of fresh air
Program: Graphics

A breeze of fresh air

This week, as opposed to last week, I’ve been doing quite a lot of work.
I started the week with doing some small things to make the environment look less sterile. A sterile and empty environment is something that really affects the feel of a game. Sometimes, if you do it on purpose, like in Mirrors edge for example it can work really well, making the game world feel like a fantasy, a dream, something perfect. But if your game world […]

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Program: Graphics

Old ‘n’ pink


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Program: Graphics

Old ‘n’ pink


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Program: Graphics

Blue

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Program: Graphics

Blue

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Program: Graphics