Author Archives: Isak Ekedahl
Continuing
Saving in Unity!!
Including enemies!
Continuing where the last post ended. The version then lacked most of all was enemies, they where not included when saving. As such it is not an functioning system, but that will be mended.
There are three different enemies in the game and they have different properties that one might want to save, though there are some parts that they share such as position. This would result in a class for each type so they are easily separated […]
Continuing
Saving in Unity!!
Including enemies!
Continuing where the last post ended. The version then lacked most of all was enemies, they where not included when saving. As such it is not an functioning system, but that will be mended.
There are three different enemies in the game and they have different properties that one might want to save, though there are some parts that they share such as position. This would result in a class for each type so they are easily separated […]
Onwards
Saving in Unity!!
This is going to be easy, no problems at all! Right?
Surely it could be easy
Since I mentioned it in the last post I just had to continue with creating an saving function, it seemed like a very intriguing task especially since I had never done such a thing in Unity before and not really in any other kind of engine (self-made ones included). So making this would be a great step in the process of creating games, if […]
Onwards
Saving in Unity!!
This is going to be easy, no problems at all! Right?
Surely it could be easy
Since I mentioned it in the last post I just had to continue with creating an saving function, it seemed like a very intriguing task especially since I had never done such a thing in Unity before and not really in any other kind of engine (self-made ones included). So making this would be a great step in the process of creating games, if […]
Building Tools
Week2
Building some simple tools to help the project along.
Perhaps not so simple.
Continuing with the enemies, bigger, stronger, better!!! Nah, just improved a bit.
Well more of everything is needed to make this project ready for alpha testing, so work work. At the beginning of the week we had a meeting with some of our mentors to discuss how we are going develop the game, in general terms and some details. This in turn brought us to have several meetings of our […]
Building Tools
Week2
Building some simple tools to help the project along.
Perhaps not so simple.
Continuing with the enemies, bigger, stronger, better!!! Nah, just improved a bit.
Well more of everything is needed to make this project ready for alpha testing, so work work. At the beginning of the week we had a meeting with some of our mentors to discuss how we are going develop the game, in general terms and some details. This in turn brought us to have several meetings of our […]
Start Working On A New Project
Week 1
This is the week when we try to start working on the project.
Since the project was only in a concept stage we needed to define the game.
So a lot of time was spent on meetings to give the team a unified vision and an overview of the project. One of the first decisions was to use Unity (not Unreal), this was due to the the stability of the engine and that we programmers had a bit more experience with […]
Start Working On A New Project
Week 1
This is the week when we try to start working on the project.
Since the project was only in a concept stage we needed to define the game.
So a lot of time was spent on meetings to give the team a unified vision and an overview of the project. One of the first decisions was to use Unity (not Unreal), this was due to the the stability of the engine and that we programmers had a bit more experience with […]
A new Game Project
!!I!!
As spring comes along and warms people up, it is time to start on a new game project to fill the days with endless wonder.
But where to start?
What type of project should one choose?
What to do with it and on it?
For a start it will be school project and hopefully after that it continues to evolve into a full game with all feature that can be appropriate and allowing the player to experience the vision of the designers. As it […]
A new Game Project
!!I!!
As spring comes along and warms people up, it is time to start on a new game project to fill the days with endless wonder.
But where to start?
What type of project should one choose?
What to do with it and on it?
For a start it will be school project and hopefully after that it continues to evolve into a full game with all feature that can be appropriate and allowing the player to experience the vision of the designers. As it […]
Memory – the abundance of memory an Illusion
Memory a subject approached with caution.
Without fixing memory leaks your program will continue to use more and more memory. DANGER!
Sometimes you do not have a real choice though and have to approach it, unfortunately I had to approach the subj
ect and try and find all the memory leaks in a project I and five others are making. This is because the program needs to be optimized in this way and as an assignment we need to […]
Memory – the abundance of memory an Illusion
Memory a subject approached with caution.
Without fixing memory leaks your program will continue to use more and more memory. DANGER!
Sometimes you do not have a real choice though and have to approach it, unfortunately I had to approach the subj
ect and try and find all the memory leaks in a project I and five others are making. This is because the program needs to be optimized in this way and as an assignment we need to […]
Animations
Spritesheet containing some of the monsters for our game
Magic writer is a game concept me and a group of other people are developing.
In this you play as a magician that has a holiday on a tropical beach. Unfortunately he is interrupted by monster invading the beach. Ah no holiday this time. The magician is skilled in summoning magic. So he uses this to summon objects and throwing them with magic on the monsters. By doing this the monsters will […]
Animations
Spritesheet containing some of the monsters for our game
Magic writer is a game concept me and a group of other people are developing.
In this you play as a magician that has a holiday on a tropical beach. Unfortunately he is interrupted by monster invading the beach. Ah no holiday this time. The magician is skilled in summoning magic. So he uses this to summon objects and throwing them with magic on the monsters. By doing this the monsters will […]
Power-ups
One of the real monsters in the game
Magic writer is a game concept me and a group of other people are developing.
In this you play as a magician that has a holiday on a tropical beach. Unfortunately he is interrupted by monster invading the beach. Ah no holiday this time.
The magician is skilled in summoning magic. So he uses this to summon objects and throwing them with magic on the monsters. By doing this the monsters will be defeated […]
Power-ups
One of the real monsters in the game
Magic writer is a game concept me and a group of other people are developing.
In this you play as a magician that has a holiday on a tropical beach. Unfortunately he is interrupted by monster invading the beach. Ah no holiday this time.
The magician is skilled in summoning magic. So he uses this to summon objects and throwing them with magic on the monsters. By doing this the monsters will be defeated […]
Why not add some Enemies
Magic writer is a game concept me and a group of other people are developing.
In this you play as a magician that has a holiday on a tropical beach. Unfortunately he is interrupted by monster invading the beach. Ah no holiday this time.
The magician is skilled in summoning magic. So he uses this to summon objects and throwing them with magic on the monsters. By doing this the monsters will be defeated and the oncoming tide halted. Summoning is […]
Why not add some Enemies
Magic writer is a game concept me and a group of other people are developing.
In this you play as a magician that has a holiday on a tropical beach. Unfortunately he is interrupted by monster invading the beach. Ah no holiday this time.
The magician is skilled in summoning magic. So he uses this to summon objects and throwing them with magic on the monsters. By doing this the monsters will be defeated and the oncoming tide halted. Summoning is […]
Items – The important stuff
Lovely image of the monsters heading for the beach and the magician thinking up three items to summon.
Magic writer is a game concept me and a group of other people are developing.
In this you play as a magician that has a holiday on a tropical beach. Unfortunately he is interrupted by monster invading the beach. Ah no holiday this time.
The magician is skilled in summoning magic. So he uses this to summon objects and throwing them with magic on […]
Items – The important stuff
Lovely image of the monsters heading for the beach and the magician thinking up three items to summon.
Magic writer is a game concept me and a group of other people are developing.
In this you play as a magician that has a holiday on a tropical beach. Unfortunately he is interrupted by monster invading the beach. Ah no holiday this time.
The magician is skilled in summoning magic. So he uses this to summon objects and throwing them with magic on […]
Typing with sfml
The game Magic Writer , as the name might suggest centers on writing. So the game could use at least a function for typing words.
In magic writer the player can choose between three words to write. Each letter in the word that you enter in the correct order will be changed to a different colour so one can keep track of which letter have already been written and which ones are left. When a word is finished the embodiment of […]
Typing with sfml
The game Magic Writer , as the name might suggest centers on writing. So the game could use at least a function for typing words.
In magic writer the player can choose between three words to write. Each letter in the word that you enter in the correct order will be changed to a different colour so one can keep track of which letter have already been written and which ones are left. When a word is finished the embodiment of […]
GamePrograming1 – week 8
Great expectations.
This is the week things really need to start to happen, since it only be about two weeks left after this one before the game needs to be finished. Though it needs to be presented at least 3-4 days before the deadline, though I do not know what the presentation entails I expect me to have a game to present.
So started of with creating an animation sprite of Mario and programmed it so he could be controlled with the […]
GamePrograming1 – week 8
Great expectations.
This is the week things really need to start to happen, since it only be about two weeks left after this one before the game needs to be finished. Though it needs to be presented at least 3-4 days before the deadline, though I do not know what the presentation entails I expect me to have a game to present.
So started of with creating an animation sprite of Mario and programmed it so he could be controlled with the […]