Author Archives: Inge Olaisen

Fly or Die with Cellphone controls

Today Rasmus and I sat down to try and port the Cellphone controller mechanics with Fly or Die, after just 3.5 hours of messing with the old Fly or Die code we were able to actually get the controller to work. It’s not perfect, but it works as well as King of the Trill did with the same controllers. We tested it with 4 players and it works surprisingly well and not only that but we didn’t use that much […]

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Program: Programming

Fly or Die with Cellphone controls

Today Rasmus and I sat down to try and port the Cellphone controller mechanics with Fly or Die, after just 3.5 hours of messing with the old Fly or Die code we were able to actually get the controller to work. It’s not perfect, but it works as well as King of the Trill did with the same controllers. We tested it with 4 players and it works surprisingly well and not only that but we didn’t use that much […]

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Program: Programming

Programming / Math

I see now that I haven’t blogged for a while. Reason for that is that I didn’t feel like I had anything to blog about. Still really don’t have anything to blog about except that we’ve started with c++ and math, and will have that for the next 9 weeks. At the first glance the math that we have now doesn’t look that terrifying, I thought that once you got to the calculating trigonometry that it would be difficult, I […]

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Program: Programming

Programming / Math

I see now that I haven’t blogged for a while. Reason for that is that I didn’t feel like I had anything to blog about. Still really don’t have anything to blog about except that we’ve started with c++ and math, and will have that for the next 9 weeks. At the first glance the math that we have now doesn’t look that terrifying, I thought that once you got to the calculating trigonometry that it would be difficult, I […]

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Program: Programming

Gamex

We travelling to Gamex on Wednesday October 30th, we started the day with taking the early boat. The boat departs at 7 o’clock in the morning. As usual when I’m taking the early boat I hardly get any sleep at all, so it was very fun to be really tired all that day, not really… I didn’t want to miss the boat so that was one way of doing that I suppose. Smarter thing to do was to actually go […]

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Program: Programming

Gamex

We travelling to Gamex on Wednesday October 30th, we started the day with taking the early boat. The boat departs at 7 o’clock in the morning. As usual when I’m taking the early boat I hardly get any sleep at all, so it was very fun to be really tired all that day, not really… I didn’t want to miss the boat so that was one way of doing that I suppose. Smarter thing to do was to actually go […]

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Program: Programming

<3 Education

Hi blog,
This blog might not seem school work related, however bear with me, and I hope you will see why I chose to put this up as a blog for my reflection. It’s a bit more “personal” than my other posts and I’m going to try to be more personal in the future. Not that people have commented on anything, heck I don’t even know if anyone is reading this stuff.
When I first started to prepare myself to get a […]

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Program: Programming

<3 Education

Hi blog,
This blog might not seem school work related, however bear with me, and I hope you will see why I chose to put this up as a blog for my reflection. It’s a bit more “personal” than my other posts and I’m going to try to be more personal in the future. Not that people have commented on anything, heck I don’t even know if anyone is reading this stuff.
When I first started to prepare myself to get a […]

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Program: Programming

Pablo Escobar Serious game

I wrote a whole lot yesterday that I saved as a draft, thus there will be two posts today.
Anyway today we had the third meeting of the week, in just as many days. This time however we had someone who wasn’t a part of the group to join us when we were testing the game that we had. The feedback we got was something we had thought about, but it was said and explained in such a fashion that we […]

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Program: Programming

Pablo Escobar Serious game

I wrote a whole lot yesterday that I saved as a draft, thus there will be two posts today.
Anyway today we had the third meeting of the week, in just as many days. This time however we had someone who wasn’t a part of the group to join us when we were testing the game that we had. The feedback we got was something we had thought about, but it was said and explained in such a fashion that we […]

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Program: Programming

Interface design and progress on serious games

Today we had a lecture about interface design. There’s a lot of things you don’t think about when creating an interface, but after we had the lecture I thought it was more or less obvious. I didn’t know that we had a focus area when we are looking at things, however when now being aware of it, you notice it right away. You only see a certain small point of the screen. Also you do see stuff outside, but the […]

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Program: Programming

Interface design and progress on serious games

Today we had a lecture about interface design. There’s a lot of things you don’t think about when creating an interface, but after we had the lecture I thought it was more or less obvious. I didn’t know that we had a focus area when we are looking at things, however when now being aware of it, you notice it right away. You only see a certain small point of the screen. Also you do see stuff outside, but the […]

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Program: Programming

Boardgame progress / thoughts on lecture

Yesterday I began making a test layout for our board game, which we tested today. It failed horribly. We tested it only once, but it quickly became clear that it was too small for 5 players. Not only that but the monster was, contrary to our belief, much more powerful than we had anticipated. Having hidden movement makes it much easier for the monster to ambush the other players. We did however figure out that players needed more places to […]

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Program: Programming

Boardgame progress / thoughts on lecture

Yesterday I began making a test layout for our board game, which we tested today. It failed horribly. We tested it only once, but it quickly became clear that it was too small for 5 players. Not only that but the monster was, contrary to our belief, much more powerful than we had anticipated. Having hidden movement makes it much easier for the monster to ambush the other players. We did however figure out that players needed more places to […]

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Program: Programming

Board game

Two days ago we finally agreed upon the aesthetic goals of the board game that we are creating. We also began working on the wiki-page that we are going to use for the project. If we manage to get the game as we want it to be I believe it will be exciting. Since we don’t have that many details about the game ready yet I’m not going to write about it here, but instead I’m going to write a […]

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Program: Programming

Board game

Two days ago we finally agreed upon the aesthetic goals of the board game that we are creating. We also began working on the wiki-page that we are going to use for the project. If we manage to get the game as we want it to be I believe it will be exciting. Since we don’t have that many details about the game ready yet I’m not going to write about it here, but instead I’m going to write a […]

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Program: Programming

Serious games “case study” & board games

This week we have only had 1 lecture, which was yesterday (Monday). The lecture was from a former student, who now works for three games and has a past experience as a developer for serious games. The interesting thing to note is how coincidental it seems when some people are lucky enough to land a contract in the gaming industry. They knew someone who had created a webpage (iirc) and that client wanted to create a game about their company.
The […]

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Program: Programming

Serious games “case study” & board games

This week we have only had 1 lecture, which was yesterday (Monday). The lecture was from a former student, who now works for three games and has a past experience as a developer for serious games. The interesting thing to note is how coincidental it seems when some people are lucky enough to land a contract in the gaming industry. They knew someone who had created a webpage (iirc) and that client wanted to create a game about their company.
The […]

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Program: Programming