Author Archives: Ida Lahti

3D Computer Graphics I: Assignment 2 Update – Final textures

After several days of hard work I have what could be viewed as the final product of the second assignment. Since the dead line still is in a week from now, I can imagine that there will be some tweaking until hand in. This is what it looks like now, at least.

in 3dsMax

In UDK, not in the very best lighting though

Diffuse Map

Specular Map. I might increase the brightness slightly until hand in.

Normal Map

October 11, 2014 / Comments Off on 3D Computer Graphics I: Assignment 2 Update – Final textures
Program: Graphics

3D Computer Graphics I: Assignment 2 Update – Final textures

After several days of hard work I have what could be viewed as the final product of the second assignment. Since the dead line still is in a week from now, I can imagine that there will be some tweaking until hand in. This is what it looks like now, at least.

in 3dsMax

In UDK, not in the very best lighting though

Diffuse Map

Specular Map. I might increase the brightness slightly until hand in.

Normal Map

October 11, 2014 / Comments Off on 3D Computer Graphics I: Assignment 2 Update – Final textures
Program: Graphics

3D Computer Graphics I: Assignment 2 Update – Model, UV and WIP of Diffuse Map

This is the WIP post of my Jug that I am making for Assignment 2. One would think that I’d remember the basics of how the different software work since we just went through it all in class, but it’s been so much information at once that I had to struggle with re-learning it again. Not understanding the software is the most tedious part in all this, but once I am working it feels way better than the first time. […]

/ Comments Off on 3D Computer Graphics I: Assignment 2 Update – Model, UV and WIP of Diffuse Map
Program: Graphics

3D Computer Graphics I: Assignment 2 Update – Model, UV and WIP of Diffuse Map

This is the WIP post of my Jug that I am making for Assignment 2. One would think that I’d remember the basics of how the different software work since we just went through it all in class, but it’s been so much information at once that I had to struggle with re-learning it again. Not understanding the software is the most tedious part in all this, but once I am working it feels way better than the first time. […]

/ Comments Off on 3D Computer Graphics I: Assignment 2 Update – Model, UV and WIP of Diffuse Map
Program: Graphics

3D Computer Graphics I: Assignment 2 Update – Model, UV and WIP of Diffuse Map

This is the WIP post of my Jug that I am making for Assignment 2. One would think that I’d remember the basics of how the different software work since we just went through it all in class, but it’s been so much information at once that I had to struggle with re-learning it again. Not understanding the software is the most tedious part in all this, but once I am working it feels way better than the first time. […]

/ Comments Off on 3D Computer Graphics I: Assignment 2 Update – Model, UV and WIP of Diffuse Map
Program: Graphics

3D Computer Graphics I: Assignment 2 Update – Model, UV and WIP of Diffuse Map

This is the WIP post of my Jug that I am making for Assignment 2. One would think that I’d remember the basics of how the different software work since we just went through it all in class, but it’s been so much information at once that I had to struggle with re-learning it again. Not understanding the software is the most tedious part in all this, but once I am working it feels way better than the first time. […]

/ Comments Off on 3D Computer Graphics I: Assignment 2 Update – Model, UV and WIP of Diffuse Map
Program: Graphics

3D Computer Graphics I: Assignment 1

This post will be dedicated to our first assignment that I finished and handed in last Sunday. We have been working on it since week two and gone through step by step the whole process from rough model, cleaning up and optimizing, UV-mapping and making three different types of textures. I will go through each of them.

Finished Crate
Diffuse Map
The diffuse map is basically an unlit color texture, which is meant to give the model its color and a contribution […]

/ Comments Off on 3D Computer Graphics I: Assignment 1
Program: Graphics

3D Computer Graphics I: Assignment 1

This post will be dedicated to our first assignment that I finished and handed in last Sunday. We have been working on it since week two and gone through step by step the whole process from rough model, cleaning up and optimizing, UV-mapping and making three different types of textures. I will go through each of them.

Finished Crate
Diffuse Map
The diffuse map is basically an unlit color texture, which is meant to give the model its color and a contribution […]

/ Comments Off on 3D Computer Graphics I: Assignment 1
Program: Graphics

3D Computer Graphics I: Week 4

This week has been devoted to the basics of creating a texture for our models. Also, for the theory lesson we got a recap of color theory to refresh and deepen our understanding of color and light. Here I will show my chosen model with its diffuse map and explain how I’ve chosen its look, in terms of visual style and color theory.
I decided to go further with my cartoon style crate for two reasons. First reason is that I […]

/ Comments Off on 3D Computer Graphics I: Week 4
Program: Graphics

3D Computer Graphics I: Week 4

This week has been devoted to the basics of creating a texture for our models. Also, for the theory lesson we got a recap of color theory to refresh and deepen our understanding of color and light. Here I will show my chosen model with its diffuse map and explain how I’ve chosen its look, in terms of visual style and color theory.
I decided to go further with my cartoon style crate for two reasons. First reason is that I […]

/ Comments Off on 3D Computer Graphics I: Week 4
Program: Graphics

3D Computer Graphics I: Week 4

This week has been devoted to the basics of creating a texture for our models. Also, for the theory lesson we got a recap of color theory to refresh and deepen our understanding of color and light. Here I will show my chosen model with its diffuse map and explain how I’ve chosen its look, in terms of visual style and color theory.
I decided to go further with my cartoon style crate for two reasons. First reason is that I […]

/ Comments Off on 3D Computer Graphics I: Week 4
Program: Graphics

3D Computer Graphics I: Week 4

This week has been devoted to the basics of creating a texture for our models. Also, for the theory lesson we got a recap of color theory to refresh and deepen our understanding of color and light. Here I will show my chosen model with its diffuse map and explain how I’ve chosen its look, in terms of visual style and color theory.
I decided to go further with my cartoon style crate for two reasons. First reason is that I […]

/ Comments Off on 3D Computer Graphics I: Week 4
Program: Graphics

Board Game Analysis 2: Carcassonne

This week, my group and I have been playing the board game called Carcassonne. It is built like a dynamic puzzle where the players build up unique combinations and worlds during each game. No game turns out exactly the same way and it is open for both cooperative and competitive play.
When a player begins his/her turn, they start with taking a Land Tile from the draw pile. The only rule they need to follow is to place the tile next […]

/ Comments Off on Board Game Analysis 2: Carcassonne
Program: Graphics

Board Game Analysis 2: Carcassonne

This week, my group and I have been playing the board game called Carcassonne. It is built like a dynamic puzzle where the players build up unique combinations and worlds during each game. No game turns out exactly the same way and it is open for both cooperative and competitive play.
When a player begins his/her turn, they start with taking a Land Tile from the draw pile. The only rule they need to follow is to place the tile next […]

/ Comments Off on Board Game Analysis 2: Carcassonne
Program: Graphics

Board Game Analysis 2: Carcassonne

This week, my group and I have been playing the board game called Carcassonne. It is built like a dynamic puzzle where the players build up unique combinations and worlds during each game. No game turns out exactly the same way and it is open for both cooperative and competitive play.
When a player begins his/her turn, they start with taking a Land Tile from the draw pile. The only rule they need to follow is to place the tile next […]

/ Comments Off on Board Game Analysis 2: Carcassonne
Program: Graphics

Board Game Analysis 2: Carcassonne

This week, my group and I have been playing the board game called Carcassonne. It is built like a dynamic puzzle where the players build up unique combinations and worlds during each game. No game turns out exactly the same way and it is open for both cooperative and competitive play.
When a player begins his/her turn, they start with taking a Land Tile from the draw pile. The only rule they need to follow is to place the tile next […]

/ Comments Off on Board Game Analysis 2: Carcassonne
Program: Graphics

3D I Assignment 2: Part 1

The class was taken to the Gotland Museum to hear about the history of the island as well as take pictures of old objects that we can use for reference for our second assignment. I have chosen to model this medieval jug. It’s estimated to have been made during the 12th century, so it is around 700 years old. It fell to my liking since it seems to have been coated with some kind of glaze so the colors and […]

/ Comments Off on 3D I Assignment 2: Part 1
Program: Graphics

3D I Assignment 2: Part 1

The class was taken to the Gotland Museum to hear about the history of the island as well as take pictures of old objects that we can use for reference for our second assignment. I have chosen to model this medieval jug. It’s estimated to have been made during the 12th century, so it is around 700 years old. It fell to my liking since it seems to have been coated with some kind of glaze so the colors and […]

/ Comments Off on 3D I Assignment 2: Part 1
Program: Graphics

3D I Assignment 2: Part 1

The class was taken to the Gotland Museum to hear about the history of the island as well as take pictures of old objects that we can use for reference for our second assignment. I have chosen to model this medieval jug. It’s estimated to have been made during the 12th century, so it is around 700 years old. It fell to my liking since it seems to have been coated with some kind of glaze so the colors and […]

/ Comments Off on 3D I Assignment 2: Part 1
Program: Graphics

3D I Assignment 2: Part 1

The class was taken to the Gotland Museum to hear about the history of the island as well as take pictures of old objects that we can use for reference for our second assignment. I have chosen to model this medieval jug. It’s estimated to have been made during the 12th century, so it is around 700 years old. It fell to my liking since it seems to have been coated with some kind of glaze so the colors and […]

/ Comments Off on 3D I Assignment 2: Part 1
Program: Graphics

3D Computer Graphics I: Week 3

This week was dedicated to cleaning up the models we had made on week two. Since one can easily become blind in ones own work, we switched models with our classmates to get a fresh impression as we look for problem areas.
Cartoon Crate
 
Before and After 
This crate was examined and fixed by myself. It’s a very simple crate so it did not have any complicated problems to fix. The only thing I had to address were the N-gons in […]

/ Comments Off on 3D Computer Graphics I: Week 3
Program: Graphics

3D Computer Graphics I: Week 3

This week was dedicated to cleaning up the models we had made on week two. Since one can easily become blind in ones own work, we switched models with our classmates to get a fresh impression as we look for problem areas.
Cartoon Crate
 
Before and After 
This crate was examined and fixed by myself. It’s a very simple crate so it did not have any complicated problems to fix. The only thing I had to address were the N-gons in […]

/ Comments Off on 3D Computer Graphics I: Week 3
Program: Graphics

3D Computer Graphics I: Week 3

This week was dedicated to cleaning up the models we had made on week two. Since one can easily become blind in ones own work, we switched models with our classmates to get a fresh impression as we look for problem areas.
Cartoon Crate
 
Before and After 
This crate was examined and fixed by myself. It’s a very simple crate so it did not have any complicated problems to fix. The only thing I had to address were the N-gons in […]

/ Comments Off on 3D Computer Graphics I: Week 3
Program: Graphics

3D Computer Graphics I: Week 3

This week was dedicated to cleaning up the models we had made on week two. Since one can easily become blind in ones own work, we switched models with our classmates to get a fresh impression as we look for problem areas.
Cartoon Crate
 
Before and After 
This crate was examined and fixed by myself. It’s a very simple crate so it did not have any complicated problems to fix. The only thing I had to address were the N-gons in […]

/ Comments Off on 3D Computer Graphics I: Week 3
Program: Graphics