Author Archives: Ida Lahti
3D I: Assignment 3 – Update
We are supposed to have a finished mesh by now for UV on Tuesday, but I am far from done. With all the school work we got on the game design course right now, I simply can’t keep up with everything. I also feel very unsure about both the head and the body of the model, as this is my first time modeling one. We ran through a wholly different technique in modeling faces (covered in my previous post), so […]
3D I: Assignment 3 – Update
We are supposed to have a finished mesh by now for UV on Tuesday, but I am far from done. With all the school work we got on the game design course right now, I simply can’t keep up with everything. I also feel very unsure about both the head and the body of the model, as this is my first time modeling one. We ran through a wholly different technique in modeling faces (covered in my previous post), so […]
3D Computer Graphics I: Face Modeling and ‘Photogrammetry’
Human faces has always been my favorite motif when drawing, so learning how to model a face obviously strikes my fancy right away. When looking at the theory behind a good edge flow in relation to actual anatomy, it’s very logical and therefor easy to grasp. But nevertheless, it’s not easy to master. I’ve only scraped on the surface of face sculpting and it’s very complicated in practice no matter how much sense the theory makes.
We got to try on […]
3D Computer Graphics I: Face Modeling and ‘Photogrammetry’
Human faces has always been my favorite motif when drawing, so learning how to model a face obviously strikes my fancy right away. When looking at the theory behind a good edge flow in relation to actual anatomy, it’s very logical and therefor easy to grasp. But nevertheless, it’s not easy to master. I’ve only scraped on the surface of face sculpting and it’s very complicated in practice no matter how much sense the theory makes.
We got to try on […]
3D Computer Graphics I: Face Modeling and ‘Photogrammetry’
Human faces has always been my favorite motif when drawing, so learning how to model a face obviously strikes my fancy right away. When looking at the theory behind a good edge flow in relation to actual anatomy, it’s very logical and therefor easy to grasp. But nevertheless, it’s not easy to master. I’ve only scraped on the surface of face sculpting and it’s very complicated in practice no matter how much sense the theory makes.
We got to try on […]
3D Computer Graphics I: Face Modeling and ‘Photogrammetry’
Human faces has always been my favorite motif when drawing, so learning how to model a face obviously strikes my fancy right away. When looking at the theory behind a good edge flow in relation to actual anatomy, it’s very logical and therefor easy to grasp. But nevertheless, it’s not easy to master. I’ve only scraped on the surface of face sculpting and it’s very complicated in practice no matter how much sense the theory makes.
We got to try on […]
3D Computer Graphics I: Week 7 – Anatomy
For one of the first times during this course I had some past knowledge of the subject we addressed in class – anatomy. I took the Life Drawing class this summer which went a bit more in depth than our official 2D course in terms of the human body. The methods we used were theory, figure drawing and sculpting clay. It was great practice for me and I improved a lot. What I did not expect was how useful sculpting was […]
3D Computer Graphics I: Week 7 – Anatomy
For one of the first times during this course I had some past knowledge of the subject we addressed in class – anatomy. I took the Life Drawing class this summer which went a bit more in depth than our official 2D course in terms of the human body. The methods we used were theory, figure drawing and sculpting clay. It was great practice for me and I improved a lot. What I did not expect was how useful sculpting was […]
3D Computer Graphics I: Week 7 – Anatomy
For one of the first times during this course I had some past knowledge of the subject we addressed in class – anatomy. I took the Life Drawing class this summer which went a bit more in depth than our official 2D course in terms of the human body. The methods we used were theory, figure drawing and sculpting clay. It was great practice for me and I improved a lot. What I did not expect was how useful sculpting was […]
3D Computer Graphics I: Week 7 – Anatomy
For one of the first times during this course I had some past knowledge of the subject we addressed in class – anatomy. I took the Life Drawing class this summer which went a bit more in depth than our official 2D course in terms of the human body. The methods we used were theory, figure drawing and sculpting clay. It was great practice for me and I improved a lot. What I did not expect was how useful sculpting was […]
3D Computer Graphics I: Assignment 3 – Body WIP
This is what Alfred’s body looks like after the Wednesday class.
3D Computer Graphics I: Assignment 3 – Body WIP
This is what Alfred’s body looks like after the Wednesday class.
3D Computer Graphics I: Assignment 3 – Body WIP
This is what Alfred’s body looks like after the Wednesday class.
3D Computer Graphics I: Assignment 3 – Body WIP
This is what Alfred’s body looks like after the Wednesday class.
3D Computer Graphics I: Assignment 3 Introduction
As I explained in my last post, we students have switched character concepts with each other. I was lucky to receive Jenny’s concept, which I had been looking at with curiosity during class. Here is his background, as well as some info about the potential game itself and some notes for the 3D-modeling.
About Alfred
His name is Alfred, but his wife and the few friends he has usually call him Alf or Alfie if they want a favor. He is a […]
3D Computer Graphics I: Assignment 3 Introduction
As I explained in my last post, we students have switched character concepts with each other. I was lucky to receive Jenny’s concept, which I had been looking at with curiosity during class. Here is his background, as well as some info about the potential game itself and some notes for the 3D-modeling.
About Alfred
His name is Alfred, but his wife and the few friends he has usually call him Alf or Alfie if they want a favor. He is a […]
3D Computer Graphics I: Assignment 3 Introduction
As I explained in my last post, we students have switched character concepts with each other. I was lucky to receive Jenny’s concept, which I had been looking at with curiosity during class. Here is his background, as well as some info about the potential game itself and some notes for the 3D-modeling.
About Alfred
His name is Alfred, but his wife and the few friends he has usually call him Alf or Alfie if they want a favor. He is a […]
3D Computer Graphics I: Assignment 3 Introduction
As I explained in my last post, we students have switched character concepts with each other. I was lucky to receive Jenny’s concept, which I had been looking at with curiosity during class. Here is his background, as well as some info about the potential game itself and some notes for the 3D-modeling.
About Alfred
His name is Alfred, but his wife and the few friends he has usually call him Alf or Alfie if they want a favor. He is a […]
3D Computer Graphics I: Week 6
During class this week we have been working on the concepts for our third assignment. Now we will be making characters, so they need a lot of back story and personalities to justify why they look the way they do. Of course, they also need a world to live in. Since this class is focused on 3D, we were given the freedom to either create a concept of our own or find something that already exists, be it from a […]
3D Computer Graphics I: Week 6
During class this week we have been working on the concepts for our third assignment. Now we will be making characters, so they need a lot of back story and personalities to justify why they look the way they do. Of course, they also need a world to live in. Since this class is focused on 3D, we were given the freedom to either create a concept of our own or find something that already exists, be it from a […]
3D Computer Graphics I: Week 6
During class this week we have been working on the concepts for our third assignment. Now we will be making characters, so they need a lot of back story and personalities to justify why they look the way they do. Of course, they also need a world to live in. Since this class is focused on 3D, we were given the freedom to either create a concept of our own or find something that already exists, be it from a […]
3D Computer Graphics I: Week 6
During class this week we have been working on the concepts for our third assignment. Now we will be making characters, so they need a lot of back story and personalities to justify why they look the way they do. Of course, they also need a world to live in. Since this class is focused on 3D, we were given the freedom to either create a concept of our own or find something that already exists, be it from a […]
3D Computer Graphics I: Assignment 2 Update – Final textures
After several days of hard work I have what could be viewed as the final product of the second assignment. Since the dead line still is in a week from now, I can imagine that there will be some tweaking until hand in. This is what it looks like now, at least. After several days of hard work I have what could be viewed as the final product of the second assignment. Since the dead line still is in a week from now, I can imagine that there will be some tweaking until hand in. This is what it looks like now, at least.
in 3dsMax
In UDK, not in the very best lighting though
Diffuse Map
Specular Map. I might increase the brightness slightly until hand in.
Normal Map
3D Computer Graphics I: Assignment 2 Update – Final textures
in 3dsMax
In UDK, not in the very best lighting though
Diffuse Map
Specular Map. I might increase the brightness slightly until hand in.
Normal Map