Author Archives: Herman Båtelsson
Is it fine? Magic 8-ball doubtful.
Today we worked together as the entire group for the first time in several weeks. It felt good, too bad the time for the project is basically out and we still couldn’t solve the drawing issues.
Before lunch I pretty much finished as much of the project report i could write before having finished the project. In the afternoon when the rest of the group arrived we all started working on our individual parts of rendering, I worked on drawing out […]
Is it fine? Magic 8-ball doubtful.
Today we worked together as the entire group for the first time in several weeks. It felt good, too bad the time for the project is basically out and we still couldn’t solve the drawing issues.
Before lunch I pretty much finished as much of the project report i could write before having finished the project. In the afternoon when the rest of the group arrived we all started working on our individual parts of rendering, I worked on drawing out […]
Might as well make a post
I have been doing no programming worth mentioning since the last blog post as there isn’t that much to be done until we actually have something on the screen.
Instead i have been writing on my report during the days, it started slow but today i got started properly and wrote a couple of thousand words, mostly about the code i made. I hope it won’t be any mayor changes to it before the hand in so that any rewriting in […]
Might as well make a post
I have been doing no programming worth mentioning since the last blog post as there isn’t that much to be done until we actually have something on the screen.
Instead i have been writing on my report during the days, it started slow but today i got started properly and wrote a couple of thousand words, mostly about the code i made. I hope it won’t be any mayor changes to it before the hand in so that any rewriting in […]
Amazing weekend work
We didn’t set any specified times for when to get down to school today but i’d say i overslept when waking up at 11:50 AM.
In any case once i actually got down to school i added a function to the creation of track segments which after they have been placed also rotates them to the correct values. With that done i felt like i was out of things to do before we actually have something drawn on the screen.
So i […]
Amazing weekend work
We didn’t set any specified times for when to get down to school today but i’d say i overslept when waking up at 11:50 AM.
In any case once i actually got down to school i added a function to the creation of track segments which after they have been placed also rotates them to the correct values. With that done i felt like i was out of things to do before we actually have something drawn on the screen.
So i […]
Things are starting to look better. I think.
Good day today, Gustav said he got the sound working and took over the HUD which will display a text as a speedometer while i started working on how to build the track. Meanwhile Martin is working hard on actually drawing objects on the screen.
Gustav looked at a way to import models into the game and made the assertion that we did not have the time to implement it before the deadline. Because of this we’re going to have to […]
Things are starting to look better. I think.
Good day today, Gustav said he got the sound working and took over the HUD which will display a text as a speedometer while i started working on how to build the track. Meanwhile Martin is working hard on actually drawing objects on the screen.
Gustav looked at a way to import models into the game and made the assertion that we did not have the time to implement it before the deadline. Because of this we’re going to have to […]
Maybe it is fine
We had a talk among the people in the group today and the good news is that Gustav won’t be leaving the group.
The bad news is that he’s still struggling to make the sound work and that i found out sound was a minimum requirement. Thankfully these two sort of worked each other out as Gustav hopefully should be able to finish the sound functionality before the end of the course. If nothing else it’ll keep me and Martin’s minds […]
Maybe it is fine
We had a talk among the people in the group today and the good news is that Gustav won’t be leaving the group.
The bad news is that he’s still struggling to make the sound work and that i found out sound was a minimum requirement. Thankfully these two sort of worked each other out as Gustav hopefully should be able to finish the sound functionality before the end of the course. If nothing else it’ll keep me and Martin’s minds […]
This is fine
Last night I sent out a request for a meeting today in the Skype group. No responses until I asked if they were okay this afternoon. I still went down to school all day today but the lack of any response hampered my morale and what i could do.
I did get what i set out to do done at least. Figure out how to actually take inputs into the program.
My issue was fairly simple but it took some digging to […]
This is fine
Last night I sent out a request for a meeting today in the Skype group. No responses until I asked if they were okay this afternoon. I still went down to school all day today but the lack of any response hampered my morale and what i could do.
I did get what i set out to do done at least. Figure out how to actually take inputs into the program.
My issue was fairly simple but it took some digging to […]
New year, new week, and a new console
My WiiU finally arrived in the mail today, wonderful. I might even have some time to play tonight after all the system update downloads are done; because tomorrow i return to town where i will probably stay until next Friday.
Had a good day today touched up on some of the collision and input logic. Most of it should be in now, when a specific button is pressed the game state calls a function of the corresponding player(currently all the players) […]
New year, new week, and a new console
My WiiU finally arrived in the mail today, wonderful. I might even have some time to play tonight after all the system update downloads are done; because tomorrow i return to town where i will probably stay until next Friday.
Had a good day today touched up on some of the collision and input logic. Most of it should be in now, when a specific button is pressed the game state calls a function of the corresponding player(currently all the players) […]
Namespace and delay
Completely lost any work yesterday due to brother’s birthday, not good.
Today i worked on getting a method of handling inputs, my plan was to use the system from the example task we did during classes, however it turned out to be more trouble than i had expected. The method uses one variable for each button or mouse cursor position which is set in a function named notify. the problem was that the notify function took an argument of the type […]
Namespace and delay
Completely lost any work yesterday due to brother’s birthday, not good.
Today i worked on getting a method of handling inputs, my plan was to use the system from the example task we did during classes, however it turned out to be more trouble than i had expected. The method uses one variable for each button or mouse cursor position which is set in a function named notify. the problem was that the notify function took an argument of the type […]
What’s that in the distance? progress?
Today was a pretty bad day but it did turn out decent after all.
I was feeling a bit under the weather today so I didn’t get much done but i did have a talk with Martin during the afternoon. I managed to get the answers to what i was looking for regarding where the “game loop” of the game was to be placed and now that i know that i know where to start placing the code for game logic.
We […]
What’s that in the distance? progress?
Today was a pretty bad day but it did turn out decent after all.
I was feeling a bit under the weather today so I didn’t get much done but i did have a talk with Martin during the afternoon. I managed to get the answers to what i was looking for regarding where the “game loop” of the game was to be placed and now that i know that i know where to start placing the code for game logic.
We […]
Happy new year! I worked today!
We took yesterday off but today i started some work on this week’s schedule.
On it i have work on collision, handling inputs and assisting Martin with the drawing of object.
Today i studied how to handle inputs for the game and i think i figured out how to solve it but i will need some advice from Martin on where to set up the different states and objects. The engine itself seems to be able to handle inputs without too much […]
Happy new year! I worked today!
We took yesterday off but today i started some work on this week’s schedule.
On it i have work on collision, handling inputs and assisting Martin with the drawing of object.
Today i studied how to handle inputs for the game and i think i figured out how to solve it but i will need some advice from Martin on where to set up the different states and objects. The engine itself seems to be able to handle inputs without too much […]
Three days of track manager
Three days without a blog post but our work efforts are starting to take shape. The efforts that is, the results are still a bit lacking.
My work for the last three days have mainly been to get the track manager built properly.
The track manager creates the individual segments of the straight pipe which makes up our track, make sure they are created in the right position, that they move backwards towards the camera and finally that they are […]
Three days of track manager
Three days without a blog post but our work efforts are starting to take shape. The efforts that is, the results are still a bit lacking.
My work for the last three days have mainly been to get the track manager built properly.
The track manager creates the individual segments of the straight pipe which makes up our track, make sure they are created in the right position, that they move backwards towards the camera and finally that they are […]
Comunication
Had a better day today, I made the group all partake in a call to coordinate our efforts and do proper work.
Our main issue we were having was how our SourceTree repository wasn’t working and because of that we had no way of synchronizing our work.
What we ended up doing was to create a brand new repository in which we uploaded and synchronized out individual projects. During the downtime between making SourceTree work i made a start for a track […]
Comunication
Had a better day today, I made the group all partake in a call to coordinate our efforts and do proper work.
Our main issue we were having was how our SourceTree repository wasn’t working and because of that we had no way of synchronizing our work.
What we ended up doing was to create a brand new repository in which we uploaded and synchronized out individual projects. During the downtime between making SourceTree work i made a start for a track […]