Author Archives: Herman Båtelsson
Visual progress!
Today i added a background object to our project.
This may have been extremely unnecessary as i seem to have forgotten to put .PNG after the filename in my original method of drawing. This caused me to go create a brand new game object for the background instead of just drawing it as a sprite. Tomorrow i will make sure whether i can achieve the same result without the extra class.
In general i feel like we made a lot of progress […]
Visual progress!
Today i added a background object to our project.
This may have been extremely unnecessary as i seem to have forgotten to put .PNG after the filename in my original method of drawing. This caused me to go create a brand new game object for the background instead of just drawing it as a sprite. Tomorrow i will make sure whether i can achieve the same result without the extra class.
In general i feel like we made a lot of progress […]
Post for two days
While i remembered to make a post about Sunday on Monday, i ironically forgot to make Monday’s post on Monday. So, Monday I went through the code trying to find the exact line that drew the player onto the screen. It became a test of going through code over several classes as i didn’t save the work without the animation from the platformer project. I was eventually unable to find it and i ended the day on a low point.
Tuesday […]
Post for two days
While i remembered to make a post about Sunday on Monday, i ironically forgot to make Monday’s post on Monday. So, Monday I went through the code trying to find the exact line that drew the player onto the screen. It became a test of going through code over several classes as i didn’t save the work without the animation from the platformer project. I was eventually unable to find it and i ended the day on a low point.
Tuesday […]
Credit where it’s due, and it’s not here.
I forgot to make a blog post last night and decided it was better to do it today then to do it while tired.
Yesterday we finally got together and had a skype call with screen sharing going and worked together. I felt like i had no idea what i was doing as i went through the code trying to understand the states Martin had added earlier. Later we decided that i should work on game objects and getting a player […]
Credit where it’s due, and it’s not here.
I forgot to make a blog post last night and decided it was better to do it today then to do it while tired.
Yesterday we finally got together and had a skype call with screen sharing going and worked together. I felt like i had no idea what i was doing as i went through the code trying to understand the states Martin had added earlier. Later we decided that i should work on game objects and getting a player […]
No title, nothing interesting
Today i went though the code Martin sent me, i had some issues understanding so i wrote down some question that i’m going to ask Martin about once i get the program running.
I figured out why i was unable to load the Projects sent by Martin, He had Visual studio 2013 on his computer while i had 2012. So today i uninstalled 2012 and tried to download 2013. It failed. some file must have gotten mixed up because i ended […]
No title, nothing interesting
Today i went though the code Martin sent me, i had some issues understanding so i wrote down some question that i’m going to ask Martin about once i get the program running.
I figured out why i was unable to load the Projects sent by Martin, He had Visual studio 2013 on his computer while i had 2012. So today i uninstalled 2012 and tried to download 2013. It failed. some file must have gotten mixed up because i ended […]
Today i did less work
Not very much done today. I installed Visual studio and dropbox onto my stationary computer so that’s done. Martin did a lot of work today with the states so i wrote my own version of the planning document.
Today i did less work
Not very much done today. I installed Visual studio and dropbox onto my stationary computer so that’s done. Martin did a lot of work today with the states so i wrote my own version of the planning document.
Today i did work
Today i started doing my part of the project, i suspect Martin started yesterday so i can’t say “we started”.
We both worked for most of the afternoon, him working on game states and i adding gameobjects and some managers. There seems to be some issues with my version of visual studio not loading the files sent from Martin but he is able to load mine by taking the .h and .cpp files and adding them to the project on his […]
Today i did work
Today i started doing my part of the project, i suspect Martin started yesterday so i can’t say “we started”.
We both worked for most of the afternoon, him working on game states and i adding gameobjects and some managers. There seems to be some issues with my version of visual studio not loading the files sent from Martin but he is able to load mine by taking the .h and .cpp files and adding them to the project on his […]
It possibly maybe perhaps, finally begins (a little)
Just checked and saw that babel is working, great.
Today me and Marting discussed the elements of Frogger and what we needed to do during the Christmas holidays. We decided to split the work into four parts. We didn’t name them specifically but the parts were:
-Core things: a working level with a menu screen, moving player and functional enemies.
-Important things: Lives, Game over state, score, “proper” graphics, etc.
-More stuff: different levels, more obstacles, score bonuses
-Yeah right… :Multiplayer mode, music.
Our planning so […]
It possibly maybe perhaps, finally begins (a little)
Just checked and saw that babel is working, great.
Today me and Marting discussed the elements of Frogger and what we needed to do during the Christmas holidays. We decided to split the work into four parts. We didn’t name them specifically but the parts were:
-Core things: a working level with a menu screen, moving player and functional enemies.
-Important things: Lives, Game over state, score, “proper” graphics, etc.
-More stuff: different levels, more obstacles, score bonuses
-Yeah right… :Multiplayer mode, music.
Our planning so […]
Have to start being coherent i guess
So now that i know that at least Tommi will read this i guess i should try try to take this blog more seriously. The idea is to make a blog post every day i studied at all.
Today we had a lecture about inheritance and states. I don’t think i grasped it entirely but i feel that i understood the concept of it at least. I’ve said it many times before, I can do it if i just get the […]
Have to start being coherent i guess
So now that i know that at least Tommi will read this i guess i should try try to take this blog more seriously. The idea is to make a blog post every day i studied at all.
Today we had a lecture about inheritance and states. I don’t think i grasped it entirely but i feel that i understood the concept of it at least. I’ve said it many times before, I can do it if i just get the […]
Studying on non-lecture time
I haven’t been writing much since lecture time didn’t feel like studies in the same way as free time studies but i’ll make sure start treating the two equally in terms of what i write on the blog.
Today i went down to the school to study and actually studied for longer than i had planned. turns out we had been making our Classes in the same .cpp file so i’ve been transferring pieces of code. I think i’m getting the […]
Studying on non-lecture time
I haven’t been writing much since lecture time didn’t feel like studies in the same way as free time studies but i’ll make sure start treating the two equally in terms of what i write on the blog.
Today i went down to the school to study and actually studied for longer than i had planned. turns out we had been making our Classes in the same .cpp file so i’ve been transferring pieces of code. I think i’m getting the […]
Couses finished
Yeah. I forgot to write anything for about three weeks. No excuses.
Now I’ve finished Both the Communications course and the Design&Analysis course, note with flying colors but good enough to pass i believe.
Missed the group meeting with the student advisers again this Tuesday and it got me a bit down. At least i got it confirmed as being every three weeks so i have it noted now.
Next week the programming course starts, i wish i had gotten the two books […]
Couses finished
Yeah. I forgot to write anything for about three weeks. No excuses.
Now I’ve finished Both the Communications course and the Design&Analysis course, note with flying colors but good enough to pass i believe.
Missed the group meeting with the student advisers again this Tuesday and it got me a bit down. At least i got it confirmed as being every three weeks so i have it noted now.
Next week the programming course starts, i wish i had gotten the two books […]
Late report
Oh crud, i almost forgot to make a report of last week’s efforts.
I say almost but considering its Tuesday already i guess i completely forgot. Anyways.
Last Tuesday i got some good work done in the game-room and managed to finish my communications essay and even had the time to get started with Bioshock Infinite.
Wednesday i was supposed to work together with Leonard to make a prototype for our game to make sure it was a working concept but i ended […]
Late report
Oh crud, i almost forgot to make a report of last week’s efforts.
I say almost but considering its Tuesday already i guess i completely forgot. Anyways.
Last Tuesday i got some good work done in the game-room and managed to finish my communications essay and even had the time to get started with Bioshock Infinite.
Wednesday i was supposed to work together with Leonard to make a prototype for our game to make sure it was a working concept but i ended […]
Suddenly homeworks! also gamejam review.
So we finally got proper home works, which is why i’m taking the time to write this as a way of procrastination. I’ll make sure to make a blog post that the end of the week to write down what I’ve accomplished in the week.
Anyways, last Friday we had the game jam, and boy did we fail. Well sort of at least.
Our game was the space shooter where you couldn’t shoot properly, and there was no ammo count. We ran […]
Suddenly homeworks! also gamejam review.
So we finally got proper home works, which is why i’m taking the time to write this as a way of procrastination. I’ll make sure to make a blog post that the end of the week to write down what I’ve accomplished in the week.
Anyways, last Friday we had the game jam, and boy did we fail. Well sort of at least.
Our game was the space shooter where you couldn’t shoot properly, and there was no ammo count. We ran […]