Author Archives: Herman Båtelsson
Friday’s work
Didn’t do much Wednesday and Thursday, i wrote a .txt with the coordinates for the animated sprites but i didn’t feel that merited a blog post.
Today i started my work on getting animations for the Turtles and the player, Getting the regular looping animation for the turtles was easy but switching between different animations for when they dove proved harder, i decided to ask for help during the class in the afternoon and went on to work with the player. […]
Friday’s work
Didn’t do much Wednesday and Thursday, i wrote a .txt with the coordinates for the animated sprites but i didn’t feel that merited a blog post.
Today i started my work on getting animations for the Turtles and the player, Getting the regular looping animation for the turtles was easy but switching between different animations for when they dove proved harder, i decided to ask for help during the class in the afternoon and went on to work with the player. […]
Proper length post, if only i had this much to write every day.
Okay, not on top today due to a case of migraine but thanks to the wonders of pharmaceutical science i am well enough to shake up something more than i did last night,
So, I had Visual studio 2013 installed on the school laptop since i had been working on my stationary computer during the break. I could have sworn we were supposed to install 2012, note to self, look that up this Friday.
Second note, Great news. I found the error in […]
Proper length post, if only i had this much to write every day.
Okay, not on top today due to a case of migraine but thanks to the wonders of pharmaceutical science i am well enough to shake up something more than i did last night,
So, I had Visual studio 2013 installed on the school laptop since i had been working on my stationary computer during the break. I could have sworn we were supposed to install 2012, note to self, look that up this Friday.
Second note, Great news. I found the error in […]
too late to blog
I totally forgot to make a post today, i’ll make a more detailed one tomorrow.
Since Sunday I’ve installed Visual studio 2013 on the laptop, found the animation error and merged my code with Martin’s. More on these developments tomorrow.
too late to blog
I totally forgot to make a post today, i’ll make a more detailed one tomorrow.
Since Sunday I’ve installed Visual studio 2013 on the laptop, found the animation error and merged my code with Martin’s. More on these developments tomorrow.
Almost forgot to post today
Nothing much today. Still trying to have the animated sprites drawn out. I went through the palttformer again and found that i had missed adding the Loadimage method in Spreiteman.cpp, however this was not the correct thing to do. I went through the code using breakpoints today with limited success until towards the end when i found out that that the method EnemyObject::AddAnimation wasn’t receiving the correct sprite and also that i must have missed something since the code seemed to […]
Almost forgot to post today
Nothing much today. Still trying to have the animated sprites drawn out. I went through the palttformer again and found that i had missed adding the Loadimage method in Spreiteman.cpp, however this was not the correct thing to do. I went through the code using breakpoints today with limited success until towards the end when i found out that that the method EnemyObject::AddAnimation wasn’t receiving the correct sprite and also that i must have missed something since the code seemed to […]
Stuck in every way
Yesturday we did nothing worth mentioning since Martin was packing for returning to Gotland and my brother had his birthday.
We did pretty much the same thing as we did Thursday today. Martin is working on drawing text and i’m trying to add animations to objects. While i had limited success today using the code from the platformer i still didn’t manage to draw out the sprite, at least i didn’t accidentally make the collier draw out bigger or whatever i […]
Stuck in every way
Yesturday we did nothing worth mentioning since Martin was packing for returning to Gotland and my brother had his birthday.
We did pretty much the same thing as we did Thursday today. Martin is working on drawing text and i’m trying to add animations to objects. While i had limited success today using the code from the platformer i still didn’t manage to draw out the sprite, at least i didn’t accidentally make the collier draw out bigger or whatever i […]
Plenty of work but little progress.
We worked the entire day on separate tasks but in a skype call.
Martin worked on writing out text on the screen while i worked with adding animations to some of the cars. In the end we both ended up having very limited success, I failed to adjust the code from the platformer to our code completely and somehow ended up with invisible cars with larger collides so i eventually decided to save the project and transfer the work over to […]
Plenty of work but little progress.
We worked the entire day on separate tasks but in a skype call.
Martin worked on writing out text on the screen while i worked with adding animations to some of the cars. In the end we both ended up having very limited success, I failed to adjust the code from the platformer to our code completely and somehow ended up with invisible cars with larger collides so i eventually decided to save the project and transfer the work over to […]
Not as effective work.
Today we worked separately, Martin added a way to increase the object speeds when completing levels and started work on a soundmanager(which is now put on ice since we decided that the HUD is more important). I worked on getting text into the game and looked up tutorials online to see how that worked, i found two that really helped me understand how to do it, however i failed to adjust the code from that into our code. I put the […]
Not as effective work.
Today we worked separately, Martin added a way to increase the object speeds when completing levels and started work on a soundmanager(which is now put on ice since we decided that the HUD is more important). I worked on getting text into the game and looked up tutorials online to see how that worked, i found two that really helped me understand how to do it, however i failed to adjust the code from that into our code. I put the […]
Finally hit effective work
Lot of good work done today too. We removed the screen warping since that was annoying on logs when the player would be put on the other side of the screen where there was no log and it wasn’t in the original game. I fixed the turtles not re-emerging from the water once they had dived down and also made it possible to make have only certain turtles dive while others stayed up all the time. Martin fixed the player […]
Finally hit effective work
Lot of good work done today too. We removed the screen warping since that was annoying on logs when the player would be put on the other side of the screen where there was no log and it wasn’t in the original game. I fixed the turtles not re-emerging from the water once they had dived down and also made it possible to make have only certain turtles dive while others stayed up all the time. Martin fixed the player […]
Much work today.
I’m having a hard time recalling all the work we did today, let’s see. We added a menu object class which will either hold a menu background with text on it or several text objects, we couldn’t agree on a solution. Doing so was more strictly programming compared to imputing sprite values and coordinate like i did yesterday, but i think i got it properly done and understood. I also adjusted the logs, the player’s screen warping and added a […]
Much work today.
I’m having a hard time recalling all the work we did today, let’s see. We added a menu object class which will either hold a menu background with text on it or several text objects, we couldn’t agree on a solution. Doing so was more strictly programming compared to imputing sprite values and coordinate like i did yesterday, but i think i got it properly done and understood. I also adjusted the logs, the player’s screen warping and added a […]
Graphical work
Today i have been adjusting the game’s spritesheet and the values put into each of the objects. Martin made a new method for creating gameobjects which made it easier for me to add values. He also made the collision system work properly and added a way to count the player’s lives. As of now the game shuts down when the player runs out of lives. I’m gonna be honest, i really think Martin is pulling most of the weight of […]
Graphical work
Today i have been adjusting the game’s spritesheet and the values put into each of the objects. Martin made a new method for creating gameobjects which made it easier for me to add values. He also made the collision system work properly and added a way to count the player’s lives. As of now the game shuts down when the player runs out of lives. I’m gonna be honest, i really think Martin is pulling most of the weight of […]
Moving frogs
Today i attempted to fix the movement of the player which had been acting up. The player would upon forwards or backwards movement teleport to the desired location and vibrate for a few moments before stopping. I simplified my version and made the player straight out move there. My intention was to add another function which saved the player’s original position and then made the player start moving in the right direction. Once the player had traveled the desired length […]
Moving frogs
Today i attempted to fix the movement of the player which had been acting up. The player would upon forwards or backwards movement teleport to the desired location and vibrate for a few moments before stopping. I simplified my version and made the player straight out move there. My intention was to add another function which saved the player’s original position and then made the player start moving in the right direction. Once the player had traveled the desired length […]
Another day, another blogpost
Today i added the goal objects to the game, i feel like i could have done it faster however. On the other hand i learned what causes the “unresolved external symbol” error and how to fix it(which took most of the time). On a side note i also made an image of where the goal objects are drawn.
Martin worked on adding logs today and struggled with collision, we didn’t work together today so i am not sure how well he […]
Another day, another blogpost
Today i added the goal objects to the game, i feel like i could have done it faster however. On the other hand i learned what causes the “unresolved external symbol” error and how to fix it(which took most of the time). On a side note i also made an image of where the goal objects are drawn.
Martin worked on adding logs today and struggled with collision, we didn’t work together today so i am not sure how well he […]