Author Archives: Gustaf Nerström
The Bear
Day three.
Today consisted of getting the modeling stuff in motion starting with the avatar; The Bear.
The plan was to create only arms (as the game is supposed to be in first person) but after talking things through it was decided that we are going to use the whole body as I will model it anyway.
And on it went.
After several hours of trying to slim a previously made (but slightly to fat) bear model, I realized that the model would need […]
The Bear
Day three.
Today consisted of getting the modeling stuff in motion starting with the avatar; The Bear.
The plan was to create only arms (as the game is supposed to be in first person) but after talking things through it was decided that we are going to use the whole body as I will model it anyway.
And on it went.
After several hours of trying to slim a previously made (but slightly to fat) bear model, I realized that the model would need […]
The Bear
Day three.
Today consisted of getting the modeling stuff in motion starting with the avatar; The Bear.
The plan was to create only arms (as the game is supposed to be in first person) but after talking things through it was decided that we are going to use the whole body as I will model it anyway.
And on it went.
After several hours of trying to slim a previously made (but slightly to fat) bear model, I realized that the model would need […]
The Bear
Day three.
Today consisted of getting the modeling stuff in motion starting with the avatar; The Bear.
The plan was to create only arms (as the game is supposed to be in first person) but after talking things through it was decided that we are going to use the whole body as I will model it anyway.
And on it went.
After several hours of trying to slim a previously made (but slightly to fat) bear model, I realized that the model would need […]
First!
Well then! First time blogging. First week on working with the team on BGP (Big Game Project).
As of now, most time has been spent on creating a structure for the project and defining the features we would like in the game. Most of my time that is. Tomorrow the modelling and sculpting begins and hopefully it’ll go smoothly and without problems. It never does though.
First!
Well then! First time blogging. First week on working with the team on BGP (Big Game Project).
As of now, most time has been spent on creating a structure for the project and defining the features we would like in the game. Most of my time that is. Tomorrow the modelling and sculpting begins and hopefully it’ll go smoothly and without problems. It never does though.
First!
Well then! First time blogging. First week on working with the team on BGP (Big Game Project).
As of now, most time has been spent on creating a structure for the project and defining the features we would like in the game. Most of my time that is. Tomorrow the modelling and sculpting begins and hopefully it’ll go smoothly and without problems. It never does though.
First!
Well then! First time blogging. First week on working with the team on BGP (Big Game Project).
As of now, most time has been spent on creating a structure for the project and defining the features we would like in the game. Most of my time that is. Tomorrow the modelling and sculpting begins and hopefully it’ll go smoothly and without problems. It never does though.