Author Archives: Gustaf Thoresson Englund

On the last leg. Soon it’s over

So this week I have been unusually lethargic. I could have done so much more yet spent so much time doing nothing useful. Quite the bother, although there is not that much left to do either so it goes either way I suppose.
This week I have been working on, amongst other things, fixing the alignment of the cursor for the main menu. This was done so that people can properly see what they have selected.

It is simple, […]

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Program: Programming

On the last leg. Soon it’s over

So this week I have been unusually lethargic. I could have done so much more yet spent so much time doing nothing useful. Quite the bother, although there is not that much left to do either so it goes either way I suppose.
This week I have been working on, amongst other things, fixing the alignment of the cursor for the main menu. This was done so that people can properly see what they have selected.

It is simple, […]

/ Comments Off on On the last leg. Soon it’s over
Program: Programming

On the last leg. Soon it’s over

So this week I have been unusually lethargic. I could have done so much more yet spent so much time doing nothing useful. Quite the bother, although there is not that much left to do either so it goes either way I suppose.
This week I have been working on, amongst other things, fixing the alignment of the cursor for the main menu. This was done so that people can properly see what they have selected.

It is simple, […]

/ Comments Off on On the last leg. Soon it’s over
Program: Programming

On the last leg. Soon it’s over

So this week I have been unusually lethargic. I could have done so much more yet spent so much time doing nothing useful. Quite the bother, although there is not that much left to do either so it goes either way I suppose.
This week I have been working on, amongst other things, fixing the alignment of the cursor for the main menu. This was done so that people can properly see what they have selected.

It is simple, […]

/ Comments Off on On the last leg. Soon it’s over
Program: Programming

Beta comes…

The last week I have been working on amongst others creating the code for navigating the main menu(as well as any other menus I hope). I did not copy any code from others except for some simple code that did exactly what I wanted.

The code is simple and inelegant but it seems to work for now(the last picture is the menu with the red circle being the cursor, can’t really show how it works in […]

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Program: Programming

Beta comes…

The last week I have been working on amongst others creating the code for navigating the main menu(as well as any other menus I hope). I did not copy any code from others except for some simple code that did exactly what I wanted.

The code is simple and inelegant but it seems to work for now(the last picture is the menu with the red circle being the cursor, can’t really show how it works in […]

/ Comments Off on Beta comes…
Program: Programming

Beta comes…

The last week I have been working on amongst others creating the code for navigating the main menu(as well as any other menus I hope). I did not copy any code from others except for some simple code that did exactly what I wanted.

The code is simple and inelegant but it seems to work for now(the last picture is the menu with the red circle being the cursor, can’t really show how it works in […]

/ Comments Off on Beta comes…
Program: Programming

Beta comes…

The last week I have been working on amongst others creating the code for navigating the main menu(as well as any other menus I hope). I did not copy any code from others except for some simple code that did exactly what I wanted.

The code is simple and inelegant but it seems to work for now(the last picture is the menu with the red circle being the cursor, can’t really show how it works in […]

/ Comments Off on Beta comes…
Program: Programming

AI is annoying, even when rudimentary

So the latest week I have been working on an rudimentary AI for our game(AI being short for Artificial Intelligence, meaning something made to mimic intelligence) although all it does is follow the player and attack him/her a certain distance away. This time I didn’t copy any code for the AI itself, although I needed a bit of help, AI is tricky even when it barely qualifies(the reason you don’t see better AI in games I suspect).
[…]

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Program: Programming

AI is annoying, even when rudimentary

So the latest week I have been working on an rudimentary AI for our game(AI being short for Artificial Intelligence, meaning something made to mimic intelligence) although all it does is follow the player and attack him/her a certain distance away. This time I didn’t copy any code for the AI itself, although I needed a bit of help, AI is tricky even when it barely qualifies(the reason you don’t see better AI in games I suspect).
[…]

/ Comments Off on AI is annoying, even when rudimentary
Program: Programming

AI is annoying, even when rudimentary

So the latest week I have been working on an rudimentary AI for our game(AI being short for Artificial Intelligence, meaning something made to mimic intelligence) although all it does is follow the player and attack him/her a certain distance away. This time I didn’t copy any code for the AI itself, although I needed a bit of help, AI is tricky even when it barely qualifies(the reason you don’t see better AI in games I suspect).
[…]

/ Comments Off on AI is annoying, even when rudimentary
Program: Programming

AI is annoying, even when rudimentary

So the latest week I have been working on an rudimentary AI for our game(AI being short for Artificial Intelligence, meaning something made to mimic intelligence) although all it does is follow the player and attack him/her a certain distance away. This time I didn’t copy any code for the AI itself, although I needed a bit of help, AI is tricky even when it barely qualifies(the reason you don’t see better AI in games I suspect).
[…]

/ Comments Off on AI is annoying, even when rudimentary
Program: Programming

Alpha! And the work continues

The past week I have, amongst others worked on a sound manager that will play sounds like footsteps, short sounds that might play a lot during the course of a game session since good sound is almost as important as good visuals for making a truly good game(not that making a truly good game is our current goal, we only want to do as good a game as possible given our limited experience). For this code I used the code […]

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Program: Programming

Alpha! And the work continues

The past week I have, amongst others worked on a sound manager that will play sounds like footsteps, short sounds that might play a lot during the course of a game session since good sound is almost as important as good visuals for making a truly good game(not that making a truly good game is our current goal, we only want to do as good a game as possible given our limited experience). For this code I used the code […]

/ Comments Off on Alpha! And the work continues
Program: Programming

Alpha! And the work continues

The past week I have, amongst others worked on a sound manager that will play sounds like footsteps, short sounds that might play a lot during the course of a game session since good sound is almost as important as good visuals for making a truly good game(not that making a truly good game is our current goal, we only want to do as good a game as possible given our limited experience). For this code I used the code […]

/ Comments Off on Alpha! And the work continues
Program: Programming

Alpha! And the work continues

The past week I have, amongst others worked on a sound manager that will play sounds like footsteps, short sounds that might play a lot during the course of a game session since good sound is almost as important as good visuals for making a truly good game(not that making a truly good game is our current goal, we only want to do as good a game as possible given our limited experience). For this code I used the code […]

/ Comments Off on Alpha! And the work continues
Program: Programming

The project moves onward toward alpha

So, lately I have been working on the powerup code. It’s been quite interesting and has given me some insight in the workings of the code written by our more dedicated programmer, mostly because I copied his code to make it work in our game.
First I wrote a simple powerup class under the interactive object class(the interactive object class is basically everything that the player can interact with) holding the functions the different powerups might have in common, after that […]

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Program: Programming

The project moves onward toward alpha

So, lately I have been working on the powerup code. It’s been quite interesting and has given me some insight in the workings of the code written by our more dedicated programmer, mostly because I copied his code to make it work in our game.
First I wrote a simple powerup class under the interactive object class(the interactive object class is basically everything that the player can interact with) holding the functions the different powerups might have in common, after that […]

/ Comments Off on The project moves onward toward alpha
Program: Programming

The project moves onward toward alpha

So, lately I have been working on the powerup code. It’s been quite interesting and has given me some insight in the workings of the code written by our more dedicated programmer, mostly because I copied his code to make it work in our game.
First I wrote a simple powerup class under the interactive object class(the interactive object class is basically everything that the player can interact with) holding the functions the different powerups might have in common, after that […]

/ Comments Off on The project moves onward toward alpha
Program: Programming

The project moves onward toward alpha

So, lately I have been working on the powerup code. It’s been quite interesting and has given me some insight in the workings of the code written by our more dedicated programmer, mostly because I copied his code to make it work in our game.
First I wrote a simple powerup class under the interactive object class(the interactive object class is basically everything that the player can interact with) holding the functions the different powerups might have in common, after that […]

/ Comments Off on The project moves onward toward alpha
Program: Programming

And so it begins…

So I made a simple program to switch states so that the game we are making can change from the menu to the game or any other such thing we might need. I mostly took the code from another program I had written earlier to save time and effort. Unfortunately I then wasted any time I saved on that when I could have gone, “I can do some more seeing as I have time on my hands.” I did not […]

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Program: Programming

And so it begins…

So I made a simple program to switch states so that the game we are making can change from the menu to the game or any other such thing we might need. I mostly took the code from another program I had written earlier to save time and effort. Unfortunately I then wasted any time I saved on that when I could have gone, “I can do some more seeing as I have time on my hands.” I did not […]

/ Comments Off on And so it begins…
Program: Programming

And so it begins…

So I made a simple program to switch states so that the game we are making can change from the menu to the game or any other such thing we might need. I mostly took the code from another program I had written earlier to save time and effort. Unfortunately I then wasted any time I saved on that when I could have gone, “I can do some more seeing as I have time on my hands.” I did not […]

/ Comments Off on And so it begins…
Program: Programming

And so it begins…

So I made a simple program to switch states so that the game we are making can change from the menu to the game or any other such thing we might need. I mostly took the code from another program I had written earlier to save time and effort. Unfortunately I then wasted any time I saved on that when I could have gone, “I can do some more seeing as I have time on my hands.” I did not […]

/ Comments Off on And so it begins…
Program: Programming