Author Archives: Gabriel Ajuwa

About Gabriel Ajuwa

2014  Programming

Space Shooter idea #1

So some kind of generic Gradius 3 game/asteroid.
Except with the “unique” mechanics: “Thrust” – accelerate forward to mouse location. If enemy is hit during the way they gain the players momentum+x and bouncy around like you would play pool. If two enemies collide something will happen ofcourse.
Second mechanic: “Portal” creates a portal in a solid map object making it passable for the ship and other debris for a duration of time. can also be used to travel from the bottom […]

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Program: Programming

Space Shooter idea #1

So some kind of generic Gradius 3 game/asteroid.
Except with the “unique” mechanics: “Thrust” – accelerate forward to mouse location. If enemy is hit during the way they gain the players momentum+x and bouncy around like you would play pool. If two enemies collide something will happen ofcourse.
Second mechanic: “Portal” creates a portal in a solid map object making it passable for the ship and other debris for a duration of time. can also be used to travel from the bottom […]

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Program: Programming

Master AI

Me and my group( Anders, Christian, David, Isak, Kim, Ludvig) has made a game based out of sissyfight. This was of course our assignment.
Firstly we added three mechanics. 1 which is that we should place all cards upside down, 2 is that we added a reveal card and 3 is that we should have a judge to calculate all damage.
Then the next day we got a memo to change our already changed version so that it would be educational. That […]

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Program: Programming

Master AI

Me and my group( Anders, Christian, David, Isak, Kim, Ludvig) has made a game based out of sissyfight. This was of course our assignment.
Firstly we added three mechanics. 1 which is that we should place all cards upside down, 2 is that we added a reveal card and 3 is that we should have a judge to calculate all damage.
Then the next day we got a memo to change our already changed version so that it would be educational. That […]

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Program: Programming

Week 2, MDA-framework.

So week number two has passed. This week we were thought of the MDA framework. MDA stands for Mechanics-Dynamics-Aesthetics.
Mechanics is in short terms how a game function and what the played can do within the game.
Dynamics is how the game is played by the player.
Aesthetics is how the player will or should feel when playing the game.
Also during this week we made a sissyfight revamp, which we call Master Ai.
It is pretty much a quiz game, which Adam(our teacher) did […]

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Program: Programming

Week 2, MDA-framework.

So week number two has passed. This week we were thought of the MDA framework. MDA stands for Mechanics-Dynamics-Aesthetics.
Mechanics is in short terms how a game function and what the played can do within the game.
Dynamics is how the game is played by the player.
Aesthetics is how the player will or should feel when playing the game.
Also during this week we made a sissyfight revamp, which we call Master Ai.
It is pretty much a quiz game, which Adam(our teacher) did […]

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Program: Programming

First assignment “´SpaceInvaders´ Analyze”

Our first assignment in this course was to analyze the game “Space Invaders”. We were suppose to List all the objects in the game and then figure out which properties and behaviors the objects had.
We were also supposed to do a relationship-grid of the object to easier understand how they interact with each other without thinking of the more subtle systems and variables.
Even though “Space Invaders” is a very simple and a game that is rather easy to understand there […]

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Program: Programming

First assignment “´SpaceInvaders´ Analyze”

Our first assignment in this course was to analyze the game “Space Invaders”. We were suppose to List all the objects in the game and then figure out which properties and behaviors the objects had.
We were also supposed to do a relationship-grid of the object to easier understand how they interact with each other without thinking of the more subtle systems and variables.
Even though “Space Invaders” is a very simple and a game that is rather easy to understand there […]

/ Comments Off on First assignment “´SpaceInvaders´ Analyze”
Program: Programming

First assignment “´SpaceInvaders´ Analyze”

Our first assignment in this course was to analyze the game “Space Invaders”. We were suppose to List all the objects in the game and then figure out which properties and behaviors the objects had.
We were also supposed to do a relationship-grid of the object to easier understand how they interact with each other without thinking of the more subtle systems and variables.
Even though “Space Invaders” is a very simple and a game that is rather easy to understand there […]

/ Comments Off on First assignment “´SpaceInvaders´ Analyze”
Program: Programming

First assignment “´SpaceInvaders´ Analyze”

Our first assignment in this course was to analyze the game “Space Invaders”. We were suppose to List all the objects in the game and then figure out which properties and behaviors the objects had.
We were also supposed to do a relationship-grid of the object to easier understand how they interact with each other without thinking of the more subtle systems and variables.
Even though “Space Invaders” is a very simple and a game that is rather easy to understand there […]

/ Comments Off on First assignment “´SpaceInvaders´ Analyze”
Program: Programming

Greetings and welcome to my blogg!

Hi and welcome my name is Gabriel Ajuwa and im a student att Uppsala University-Campus Gotland. Its my first year as a college student, but so far it has been intriguing.
I have some experience with both programming and designing.
Drawing and modeling experience: 
last year i tried to learn myself zbrush, Maya and blender. But i did not have the patience at that time to learn everything by myself so i gave up on 3d-modelling. Now i do hope to have the […]

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Program: Programming

Greetings and welcome to my blogg!

Hi and welcome my name is Gabriel Ajuwa and im a student att Uppsala University-Campus Gotland. Its my first year as a college student, but so far it has been intriguing.
I have some experience with both programming and designing.
Drawing and modeling experience: 
last year i tried to learn myself zbrush, Maya and blender. But i did not have the patience at that time to learn everything by myself so i gave up on 3d-modelling. Now i do hope to have the […]

/ Comments Off on Greetings and welcome to my blogg!
Program: Programming

Greetings and welcome to my blogg!

Hi and welcome my name is Gabriel Ajuwa and im a student att Uppsala University-Campus Gotland. Its my first year as a college student, but so far it has been intriguing.
I have some experience with both programming and designing.
Drawing and modeling experience: 
last year i tried to learn myself zbrush, Maya and blender. But i did not have the patience at that time to learn everything by myself so i gave up on 3d-modelling. Now i do hope to have the […]

/ Comments Off on Greetings and welcome to my blogg!
Program: Programming

Greetings and welcome to my blogg!

Hi and welcome my name is Gabriel Ajuwa and im a student att Uppsala University-Campus Gotland. Its my first year as a college student, but so far it has been intriguing.
I have some experience with both programming and designing.
Drawing and modeling experience: 
last year i tried to learn myself zbrush, Maya and blender. But i did not have the patience at that time to learn everything by myself so i gave up on 3d-modelling. Now i do hope to have the […]

/ Comments Off on Greetings and welcome to my blogg!
Program: Programming