Author Archives: Fabian Kuhnlein
KreakOut #6 – Bricks shall be animated
Do I need to mention more? We actually had support for animated sprites from the very beginning, but none of us got it to work. Apparently, I forgot a certain small detail in the GameObjects that made them change the animation-frame.
if (m_current_animation != nullptr)
{
m_current_animation->Update(deltatime);
}
Other than that, we spent even more time on that StateManager, felt sorry about ourselves and some graphics (because we obviously know how that works). And we also worked on getting some win-conditions, because that’s apparently needed.
Next […]
KreakOut #6 – Bricks shall be animated
Do I need to mention more? We actually had support for animated sprites from the very beginning, but none of us got it to work. Apparently, I forgot a certain small detail in the GameObjects that made them change the animation-frame.
if (m_current_animation != nullptr)
{
m_current_animation->Update(deltatime);
}
Other than that, we spent even more time on that StateManager, felt sorry about ourselves and some graphics (because we obviously know how that works). And we also worked on getting some win-conditions, because that’s apparently needed.
Next […]
KreakOut #5 – Bricks shall be gone
The main-thing to mention this time was to make it an actual game with a goal, by making the bricks disappear when getting hit.
This didn’t take long, so the rest of the time was spent on trying out different things and minor tweaks. For testing out things easier, the ball will now follow the mouse if you hold down ’0′, which is really helpful. Getting the level-change to work was a pain in the elbow though, so we decided that […]
KreakOut #5 – Bricks shall be gone
The main-thing to mention this time was to make it an actual game with a goal, by making the bricks disappear when getting hit.
This didn’t take long, so the rest of the time was spent on trying out different things and minor tweaks. For testing out things easier, the ball will now follow the mouse if you hold down ’0′, which is really helpful. Getting the level-change to work was a pain in the elbow though, so we decided that […]
KreakOut #4 – Bricks shall be shat
A Breakout game without bricks is like a really one-sided Pong match, so now it was time for those!
The main part of the block-script is just a copy of the BallObject, the problem was in getting multiple objects of the same type to work.
As someone that got more experience creating programs, I figured that arrays would do the job. After a lot of tinkering around, we ended up with what seemed like it would work with no errors at all. […]
KreakOut #4 – Bricks shall be shat
A Breakout game without bricks is like a really one-sided Pong match, so now it was time for those!
The main part of the block-script is just a copy of the BallObject, the problem was in getting multiple objects of the same type to work.
As someone that got more experience creating programs, I figured that arrays would do the job. After a lot of tinkering around, we ended up with what seemed like it would work with no errors at all. […]
KreakOut #3 – Since when could I get collisions to work?
Lately I’ve worked with collision detection and it’s actually going better than expected. The ball travels the way it should without any bigger problems.
To find out what side the collision was made on (so the direction would be correct), I had to start checking the offset and that was solved with a couple of if/else without any problems at all actually (to my big surprise).
Next step was changing the directions depending on where on the paddle the ball hits (would […]
KreakOut #3 – Since when could I get collisions to work?
Lately I’ve worked with collision detection and it’s actually going better than expected. The ball travels the way it should without any bigger problems.
To find out what side the collision was made on (so the direction would be correct), I had to start checking the offset and that was solved with a couple of if/else without any problems at all actually (to my big surprise).
Next step was changing the directions depending on where on the paddle the ball hits (would […]
KreakOut #2 – Woo, ball!
I’m more of a picture-guy, but this blog-plugin doesn’t like me nor my posts (trust me, I own more than one computer which automatically makes me an expert).
Anyhow, today I worked on getting the ball in there. At the moment I’ve mostly done the same as with the PlayerObject, but for the ball. There’s a currently a lack of movement on the ball, but that should go quick to fix using the Pong-project. The collisions are going to be interesting […]
KreakOut #2 – Woo, ball!
I’m more of a picture-guy, but this blog-plugin doesn’t like me nor my posts (trust me, I own more than one computer which automatically makes me an expert).
Anyhow, today I worked on getting the ball in there. At the moment I’ve mostly done the same as with the PlayerObject, but for the ball. There’s a currently a lack of movement on the ball, but that should go quick to fix using the Pong-project. The collisions are going to be interesting […]
KreakOut – Day One
I just started by modifying the platformer-project that we already had (which will eventually be some kind of morph between that and the Pong game), so we will eventually have something we can build from.
KreakOut – Day One
I just started by modifying the platformer-project that we already had (which will eventually be some kind of morph between that and the Pong game), so we will eventually have something we can build from.
Let’s get this started, now shall we?
…and what better way to start is there if not Unity?
Let’s get this started, now shall we?
…and what better way to start is there if not Unity?
Hello world!
Welcome to WordPress. This is your first post. Edit or delete it, then start blogging!
Hello world!
Welcome to WordPress. This is your first post. Edit or delete it, then start blogging!