Author Archives: Esbjörn Holmerin Nord

Level Up!

Keeping with the theme I’ve set these past two weeks I’m going to keep talking about the different artifacts I’ve created related to the main character in the game me and my group is making. Last week I talked about how I made the first sprite of the main character, the level one sprite which you start out as. This week I’ll talk about the level two sprite, how I made it and what challenges I faced while working on […]

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Program: Graphics

Level Up!

Keeping with the theme I’ve set these past two weeks I’m going to keep talking about the different artifacts I’ve created related to the main character in the game me and my group is making. Last week I talked about how I made the first sprite of the main character, the level one sprite which you start out as. This week I’ll talk about the level two sprite, how I made it and what challenges I faced while working on […]

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Program: Graphics

Head First Into Making Sprites

These lasts weeks I’ve mainly been working on the main character. Last week I discussed how I designed the main character and showed the different stages she went through during the design process. This week I’m going to talk about how I turned the concept art into the sprite that is in the game at the moment.

The sprite I’m mainly going to talk about is the level one sprite that you see when you start the game. I’m almost complete […]

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Program: Graphics

Head First Into Making Sprites

These lasts weeks I’ve mainly been working on the main character. Last week I discussed how I designed the main character and showed the different stages she went through during the design process. This week I’m going to talk about how I turned the concept art into the sprite that is in the game at the moment.

The sprite I’m mainly going to talk about is the level one sprite that you see when you start the game. I’m almost complete […]

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Program: Graphics

Sprinting Into Pre-Alpha

At the moment we are creating games based on the concepts we did a couple of months ago. My group is creating a “defend the objective” type game where the player is tasked with defending his/her truck from waves of bandits. The most off the cuff mechanic in this game is that you are only allowed to move in a circular arc around your truck. To make sure we are going to complete the game before the course is finished […]

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Program: Graphics

Sprinting Into Pre-Alpha

At the moment we are creating games based on the concepts we did a couple of months ago. My group is creating a “defend the objective” type game where the player is tasked with defending his/her truck from waves of bandits. The most off the cuff mechanic in this game is that you are only allowed to move in a circular arc around your truck. To make sure we are going to complete the game before the course is finished […]

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Program: Graphics

Deadlines galore

This past week have been rough. I have had three different deadlines for three different projects. This has meant that I haven’t been putting that much time in the big project we have in game design. I made a mock screenshot to show how the game could look when you play it.  I will upload a picture later when I’ve polished it some more.

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Program: Graphics

Deadlines galore

This past week have been rough. I have had three different deadlines for three different projects. This has meant that I haven’t been putting that much time in the big project we have in game design. I made a mock screenshot to show how the game could look when you play it.  I will upload a picture later when I’ve polished it some more.

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Program: Graphics

Filthy Flashy Game Design

Right now we’re tasked to design a 2D-shoot ’em up game in groups. We were also given two words that we have to design our game from. Our words were “flash” and “filthy”. When I first heard the words we were given I thought it would be hard to make a game based around them because I first thought of them as opposites that couldn’t really exist at the same time. However when we started brainstorming ideas for the game […]

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Program: Graphics

Filthy Flashy Game Design

Right now we’re tasked to design a 2D-shoot ’em up game in groups. We were also given two words that we have to design our game from. Our words were “flash” and “filthy”. When I first heard the words we were given I thought it would be hard to make a game based around them because I first thought of them as opposites that couldn’t really exist at the same time. However when we started brainstorming ideas for the game […]

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Program: Graphics

Hello world

Welcome to my blog. My name is Esbjörn Holmerin Nord and I’m a game design student at Uppsala University campus Gotland. This blog will follow me on my journey to become a professional in the field of game development. Here I will share my work and thoughts that are related to the education. Expect drawings, 3D-models, thoughts about projects and assignments as well as game design theory.

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Program: Graphics

Hello world

Welcome to my blog. My name is Esbjörn Holmerin Nord and I’m a game design student at Uppsala University campus Gotland. This blog will follow me on my journey to become a professional in the field of game development. Here I will share my work and thoughts that are related to the education. Expect drawings, 3D-models, thoughts about projects and assignments as well as game design theory.

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Program: Graphics