Author Archives: Emelie Teinler
Serious Board Game
The journey has come to an end and I am sorry that I haven’t updated anything about this but I’ll explain everything in this post 😀
As I mentioned in an earlier post we chose the subject of the homeless in Stockholm. During this project we have done a lot of prototyping and I am pleased with the outcome. Our goal with the game was to create awareness about the subject of homeless. Even inspire people to join an organisation that […]
Serious Board Game
The journey has come to an end and I am sorry that I haven’t updated anything about this but I’ll explain everything in this post 😀
As I mentioned in an earlier post we chose the subject of the homeless in Stockholm. During this project we have done a lot of prototyping and I am pleased with the outcome. Our goal with the game was to create awareness about the subject of homeless. Even inspire people to join an organisation that […]
Serious Board Game
The journey has come to an end and I am sorry that I haven’t updated anything about this but I’ll explain everything in this post 😀
As I mentioned in an earlier post we chose the subject of the homeless in Stockholm. During this project we have done a lot of prototyping and I am pleased with the outcome. Our goal with the game was to create awareness about the subject of homeless. Even inspire people to join an organisation that […]
Serious Board Game
The journey has come to an end and I am sorry that I haven’t updated anything about this but I’ll explain everything in this post 😀
As I mentioned in an earlier post we chose the subject of the homeless in Stockholm. During this project we have done a lot of prototyping and I am pleased with the outcome. Our goal with the game was to create awareness about the subject of homeless. Even inspire people to join an organisation that […]
Exploration in Games
What does that even mean?
During the Design Club Meeting this week we discussed the subject of Exploration and what it means.
There were many ways to look at exploration in games, some thought that it was exploring the game world further and others thought it could be about finding that one strategy to beat the game. As in a tower defence game for example. In a tower defence game you can win by using all the tools available but what they […]
Exploration in Games
What does that even mean?
During the Design Club Meeting this week we discussed the subject of Exploration and what it means.
There were many ways to look at exploration in games, some thought that it was exploring the game world further and others thought it could be about finding that one strategy to beat the game. As in a tower defence game for example. In a tower defence game you can win by using all the tools available but what they […]
Exploration in Games
What does that even mean?
During the Design Club Meeting this week we discussed the subject of Exploration and what it means.
There were many ways to look at exploration in games, some thought that it was exploring the game world further and others thought it could be about finding that one strategy to beat the game. As in a tower defence game for example. In a tower defence game you can win by using all the tools available but what they […]
Exploration in Games
What does that even mean?
During the Design Club Meeting this week we discussed the subject of Exploration and what it means.
There were many ways to look at exploration in games, some thought that it was exploring the game world further and others thought it could be about finding that one strategy to beat the game. As in a tower defence game for example. In a tower defence game you can win by using all the tools available but what they […]
Doom’s Date Another Update
Yesterday, me and my fellow programmer spent the entire day working on the game. We made some progress but not as much as we wanted to. However, the hurdle that we overcame was a big one. Now we can print out dialogue with a typewriting effect 😀 It also proves that there is always good to have a brain but even better when there are two! Looking forward to our next session and I really have to get going on […]
Doom’s Date Another Update
Yesterday, me and my fellow programmer spent the entire day working on the game. We made some progress but not as much as we wanted to. However, the hurdle that we overcame was a big one. Now we can print out dialogue with a typewriting effect 😀 It also proves that there is always good to have a brain but even better when there are two! Looking forward to our next session and I really have to get going on […]
Doom’s Date Another Update
Yesterday, me and my fellow programmer spent the entire day working on the game. We made some progress but not as much as we wanted to. However, the hurdle that we overcame was a big one. Now we can print out dialogue with a typewriting effect 😀 It also proves that there is always good to have a brain but even better when there are two! Looking forward to our next session and I really have to get going on […]
Doom’s Date Another Update
Yesterday, me and my fellow programmer spent the entire day working on the game. We made some progress but not as much as we wanted to. However, the hurdle that we overcame was a big one. Now we can print out dialogue with a typewriting effect 😀 It also proves that there is always good to have a brain but even better when there are two! Looking forward to our next session and I really have to get going on […]
Board Game Decisions – Design Document
Yesterday we made a few decisions on what was left to be done in order to make the game and system better. We wrote down a list and divided up the work. I decided that I wanted to work on the design document. It is something that I think is good to learn how to do, even though we have done a few of them I don’t feel confident about doing one. Our second prototype will be really interesting to […]
Board Game Decisions – Design Document
Yesterday we made a few decisions on what was left to be done in order to make the game and system better. We wrote down a list and divided up the work. I decided that I wanted to work on the design document. It is something that I think is good to learn how to do, even though we have done a few of them I don’t feel confident about doing one. Our second prototype will be really interesting to […]
Board Game Decisions – Design Document
Yesterday we made a few decisions on what was left to be done in order to make the game and system better. We wrote down a list and divided up the work. I decided that I wanted to work on the design document. It is something that I think is good to learn how to do, even though we have done a few of them I don’t feel confident about doing one. Our second prototype will be really interesting to […]
Board Game Decisions – Design Document
Yesterday we made a few decisions on what was left to be done in order to make the game and system better. We wrote down a list and divided up the work. I decided that I wanted to work on the design document. It is something that I think is good to learn how to do, even though we have done a few of them I don’t feel confident about doing one. Our second prototype will be really interesting to […]
Doom’s UpDate
Today we discussed how we wanted to structure our work. Me and my fellow programmer wrote down what we wanted to structure it with classes and stuff.
I know I said that we would do this in Unity but after some research and testing we decided that it was not the best platform for our game. SFML was our second choice and we will make it work the best we can 😀
Besides the programming I will focus on the dialogue tree […]
Doom’s UpDate
Today we discussed how we wanted to structure our work. Me and my fellow programmer wrote down what we wanted to structure it with classes and stuff.
I know I said that we would do this in Unity but after some research and testing we decided that it was not the best platform for our game. SFML was our second choice and we will make it work the best we can 😀
Besides the programming I will focus on the dialogue tree […]
Doom’s UpDate
Today we discussed how we wanted to structure our work. Me and my fellow programmer wrote down what we wanted to structure it with classes and stuff.
I know I said that we would do this in Unity but after some research and testing we decided that it was not the best platform for our game. SFML was our second choice and we will make it work the best we can 😀
Besides the programming I will focus on the dialogue tree […]
Doom’s UpDate
Today we discussed how we wanted to structure our work. Me and my fellow programmer wrote down what we wanted to structure it with classes and stuff.
I know I said that we would do this in Unity but after some research and testing we decided that it was not the best platform for our game. SFML was our second choice and we will make it work the best we can 😀
Besides the programming I will focus on the dialogue tree […]
Final Project in Serious Games
It’s a lot of posting going on at the moment but it has to be done. Today we got our final assignment in Serious games. We are to develop a board game on a serious subject. So now I have two group assignment that both have to do with making a board game, I can’t wait to see how it goes.
It is a group project and for this friday we are going to have a concept document done with our […]
Final Project in Serious Games
It’s a lot of posting going on at the moment but it has to be done. Today we got our final assignment in Serious games. We are to develop a board game on a serious subject. So now I have two group assignment that both have to do with making a board game, I can’t wait to see how it goes.
It is a group project and for this friday we are going to have a concept document done with our […]
Final Project in Serious Games
It’s a lot of posting going on at the moment but it has to be done. Today we got our final assignment in Serious games. We are to develop a board game on a serious subject. So now I have two group assignment that both have to do with making a board game, I can’t wait to see how it goes.
It is a group project and for this friday we are going to have a concept document done with our […]
Final Project in Serious Games
It’s a lot of posting going on at the moment but it has to be done. Today we got our final assignment in Serious games. We are to develop a board game on a serious subject. So now I have two group assignment that both have to do with making a board game, I can’t wait to see how it goes.
It is a group project and for this friday we are going to have a concept document done with our […]