Author Archives: Emma Mörk
Sam & Nicole Final
Post GGC! A bit late, but the whole team has been out cold since GGC ended. It was a great few days. We got so much positive feedback and tips for the future. Some players were even touched to tears. I don’t think I’ve personally realized what I’ve had a part in making. People met us with such support and feelings. I feel very honored to be a part of Sigrids Änglar and hope I can contribute to our […]
Sam & Nicole Final
Post GGC! A bit late, but the whole team has been out cold since GGC ended. It was a great few days. We got so much positive feedback and tips for the future. Some players were even touched to tears. I don’t think I’ve personally realized what I’ve had a part in making. People met us with such support and feelings. I feel very honored to be a part of Sigrids Änglar and hope I can contribute to our […]
Sam & Nicole part 7
A little late. But here comes the trailer! One of the things I worked on last week. I put it together in adobe premiere CC while our producer Tova Svensson made the pictures. This week is the week before GGC and I’ve mostly just helped to put code together. Next week I’ll make a post about GGC at it will be my final post. Thanks!
Sam & Nicole part 7
A little late. But here comes the trailer! One of the things I worked on last week. I put it together in adobe premiere CC while our producer Tova Svensson made the pictures. This week is the week before GGC and I’ve mostly just helped to put code together. Next week I’ll make a post about GGC at it will be my final post. Thanks!
Sam & Nicole part 6
Last week was once again a week of working on both this and that. I can start with sharing probably our final background, Kungsträdgården. Beta is closing in on us and we have decided we won’t hav time to implement more functional areas to visit in the game. So here it is!
I’ve started editing the trailer as well. It will be available at this blog and our facebook page next week.
Other than writing dialogue into xml […]
Sam & Nicole part 6
Last week was once again a week of working on both this and that. I can start with sharing probably our final background, Kungsträdgården. Beta is closing in on us and we have decided we won’t hav time to implement more functional areas to visit in the game. So here it is!
I’ve started editing the trailer as well. It will be available at this blog and our facebook page next week.
Other than writing dialogue into xml […]
Sam & Nicole part 5
Last week I didn’t do much of background art. I mostly helped out writing events in xml to help finish up before alpha. So there isn’t much to tell. The first prio backgrounds is done. But I actually re-painted the living room.
Before
After
Since we had the time we took this opportunity since the living room didn’t match up with the other backgrounds. And thats all for this week!
Sam & Nicole part 5
Last week I didn’t do much of background art. I mostly helped out writing events in xml to help finish up before alpha. So there isn’t much to tell. The first prio backgrounds is done. But I actually re-painted the living room.
Before
After
Since we had the time we took this opportunity since the living room didn’t match up with the other backgrounds. And thats all for this week!
Sam & Nicole Part 4
This week we have had our ups and downs. Yet, I’ve finished the first-prio backgrounds! The living room, medborgarplatsen + café + club, and school corridor. Since we are still rather early in production we used this free time by the end of the week for me to re-draw the living room to match the style of my other paintings.
Other than that I’ve been working with color matching the backgrounds sharing the same accent colors. Like medborgarplatsen, the café and […]
Sam & Nicole Part 4
This week we have had our ups and downs. Yet, I’ve finished the first-prio backgrounds! The living room, medborgarplatsen + café + club, and school corridor. Since we are still rather early in production we used this free time by the end of the week for me to re-draw the living room to match the style of my other paintings.
Other than that I’ve been working with color matching the backgrounds sharing the same accent colors. Like medborgarplatsen, the café and […]
Sam & Nicole Part 3
Production continued where it left off in the previous week. I’ve painted four of the backgrounds and cleaned them on the computer. Here is the café~
The colors aren’t final yet. I’ll continue to tweak them when we can compare them to in game characters and dialog box which isn’t done yet.
As I explained in the previous post parts of the background is painted separately to make it possible to slide them onto the “stage”(background) when it is being loaded. […]
Sam & Nicole Part 3
Production continued where it left off in the previous week. I’ve painted four of the backgrounds and cleaned them on the computer. Here is the café~
The colors aren’t final yet. I’ll continue to tweak them when we can compare them to in game characters and dialog box which isn’t done yet.
As I explained in the previous post parts of the background is painted separately to make it possible to slide them onto the “stage”(background) when it is being loaded. […]
Sam & Nicole part 2
Week two of the course have been are first actual work week.
One of the things I did this week I’ve made digital prototypes of the four background images we have decided to be our first prio to have a functional game.
First I built up a base for the environment in Google sketch up and then imported a 2D image of it and painted on top of it. I did this to help decide on the colors and the shading. I […]
Sam & Nicole part 2
Week two of the course have been are first actual work week.
One of the things I did this week I’ve made digital prototypes of the four background images we have decided to be our first prio to have a functional game.
First I built up a base for the environment in Google sketch up and then imported a 2D image of it and painted on top of it. I did this to help decide on the colors and the shading. I […]
Sam & Nicole Part 1
For the Big game Course at Campus Gotland I’m going to work for Sigrid’s Änglar to develop a Datingsim/RPG game called “Sam & Nicole” created by Sigrid Svederoth.
Sam & Nicole is a Datingsim/RPG game that educates people about gay youth. You play as a girl who have fallen in love with another girl. As the player you control Sam and get to choose how she is reacting to different situations and problems that occurs when you come out as […]
Sam & Nicole Part 1
For the Big game Course at Campus Gotland I’m going to work for Sigrid’s Änglar to develop a Datingsim/RPG game called “Sam & Nicole” created by Sigrid Svederoth.
Sam & Nicole is a Datingsim/RPG game that educates people about gay youth. You play as a girl who have fallen in love with another girl. As the player you control Sam and get to choose how she is reacting to different situations and problems that occurs when you come out as […]
Final 3D1 Assignment part 1
Back again, and now I’m going to make a short introduction of the current assignment. We are modelling characters, and I’m modelling this quirky creature created by Charlie Eliasson.
Her name is Askanderiya. A former librarian of library of Alexandria.I’m sadly going to be brief about this too, since I finished the model a week ago or so.
This is the model so far. The model itself is finished, and […]
Final 3D1 Assignment part 1
Back again, and now I’m going to make a short introduction of the current assignment. We are modelling characters, and I’m modelling this quirky creature created by Charlie Eliasson.
Her name is Askanderiya. A former librarian of library of Alexandria.I’m sadly going to be brief about this too, since I finished the model a week ago or so.
This is the model so far. The model itself is finished, and […]
Year 2
Long time no writing. I have neglected this blog a great deal. I’m bad at blogging. In short. Anyhow. It is my second year at Campus Gotland now, and I’ve finally started with what brought me to Gotland. The 3D course! I’ve been looking forward to this moment a lot. I’ve loved every minute so far, even the ones when I’m having so many software issues and errors I don’t even know how to describe.
Now, we are actually at the […]
Year 2
Long time no writing. I have neglected this blog a great deal. I’m bad at blogging. In short. Anyhow. It is my second year at Campus Gotland now, and I’ve finally started with what brought me to Gotland. The 3D course! I’ve been looking forward to this moment a lot. I’ve loved every minute so far, even the ones when I’m having so many software issues and errors I don’t even know how to describe.
Now, we are actually at the […]
Night of the Piñata Week 9
Week 9, one week left until final week. Time moves fast when having fun, or just drowning in work. This is the last mandatory blog post I need to make about this project. There are a possibility that this will indeed be the last, but I might write a post about the finished game just to show how our efforts paid off.
One of my final tasks on this project was to animate the parade that is going to be in […]
Night of the Piñata Week 9
Week 9, one week left until final week. Time moves fast when having fun, or just drowning in work. This is the last mandatory blog post I need to make about this project. There are a possibility that this will indeed be the last, but I might write a post about the finished game just to show how our efforts paid off.
One of my final tasks on this project was to animate the parade that is going to be in […]
Night of the Piñata Week 8
Greetings once again! Yes, the name of our project game has been changed from “Day of the Piñata” as the original concept called it to “Night of the Piñata”. The reason was that the only level we are going to be able to finish for the game will be at night. It is logic like that!
This week, aside from putting together sprite sheets and text documents, I have been working on a confetti effect for our game. We decided, that […]
Night of the Piñata Week 8
Greetings once again! Yes, the name of our project game has been changed from “Day of the Piñata” as the original concept called it to “Night of the Piñata”. The reason was that the only level we are going to be able to finish for the game will be at night. It is logic like that!
This week, aside from putting together sprite sheets and text documents, I have been working on a confetti effect for our game. We decided, that […]