Author Archives: Ellen Mellåker

About Ellen Mellåker

2014  Graphics

Blogpost III – Fancy Mansion

Animating the Equipped Armour
This week I have assigned myself the task to animate the armor while equipped, or worn, by the protagonist. Since I have not done that many animations before this was quite a high risk task. But I decided to try anyway since we have a lot of work to do and be done with until the Beta. To make it seem like less work I assigned me the side (right an left) animation, but I have in […]

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Program: Graphics

Blogpost III – Fancy Mansion

Animating the Equipped Armour
This week I have assigned myself the task to animate the armor while equipped, or worn, by the protagonist. Since I have not done that many animations before this was quite a high risk task. But I decided to try anyway since we have a lot of work to do and be done with until the Beta. To make it seem like less work I assigned me the side (right an left) animation, but I have in […]

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Program: Graphics

Blogpost II – Fancy Mansion

The ”stealable” items continues
New week, new challenges. I have continued developing and designing the items that the protagonist is going to steal. Not only have I made the design on the finished artefacts better and given then a more equal look to each other.
This week I have put down lots of hours on Mr Fancy’s old grandfather’s clock. Since we stuck with the original stealable items from the concept document, we have been able to save time that we […]

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Program: Graphics

Blogpost II – Fancy Mansion

The ”stealable” items continues
New week, new challenges. I have continued developing and designing the items that the protagonist is going to steal. Not only have I made the design on the finished artefacts better and given then a more equal look to each other.
This week I have put down lots of hours on Mr Fancy’s old grandfather’s clock. Since we stuck with the original stealable items from the concept document, we have been able to save time that we […]

/ Comments Off on Blogpost II – Fancy Mansion
Program: Graphics

Blogpost I – Fancy Mansion

The ”Stealable” Items
It is now the fourth week of our bigger game project where we are developing a functioning game from an existing concept.  I and my group are working on “Fancy Mansion” where the player plays as a thief, stealing things from Mr Fancy’s Mansion.
This week I have been working on designing different types of item that the player will be able to steal in the game. So far I have completed three items that I am pleased with, […]

/ Comments Off on Blogpost I – Fancy Mansion
Program: Graphics

Blogpost I – Fancy Mansion

The ”Stealable” Items
It is now the fourth week of our bigger game project where we are developing a functioning game from an existing concept.  I and my group are working on “Fancy Mansion” where the player plays as a thief, stealing things from Mr Fancy’s Mansion.
This week I have been working on designing different types of item that the player will be able to steal in the game. So far I have completed three items that I am pleased with, […]

/ Comments Off on Blogpost I – Fancy Mansion
Program: Graphics