Author Archives: David Forssell
A piece of my mind
I can’t sleep so might as well scribble
Tomorrow I will meet my group and discuss an assignment in which we’re to create a board game.This week we are to come up with the aesthetics we want for the game we’re making; I don’t know what aesthetics I want in our game, I just know that I don’t want to make a copy of any game we played in the previous assignment.Our previous assignment was to play two board games and […]
A piece of my mind
I can’t sleep so might as well scribble
Tomorrow I will meet my group and discuss an assignment in which we’re to create a board game.This week we are to come up with the aesthetics we want for the game we’re making; I don’t know what aesthetics I want in our game, I just know that I don’t want to make a copy of any game we played in the previous assignment.Our previous assignment was to play two board games and […]
Boardgame Aesthetics
So this Wednesday I had a sit-down with my group where we were to come up with aesthetics for the Boardgame we are to make. Things went surprisingly smooth and within two hours we had a lot of ideas to work with.
The aesthetics we came up with was:Exploring: We want the players to explore different “areas” and to force them to move around we added our second aesthetic.Stress: To force the player to move around we will introduce stress in […]
Boardgame Aesthetics
So this Wednesday I had a sit-down with my group where we were to come up with aesthetics for the Boardgame we are to make. Things went surprisingly smooth and within two hours we had a lot of ideas to work with.
The aesthetics we came up with was:Exploring: We want the players to explore different “areas” and to force them to move around we added our second aesthetic.Stress: To force the player to move around we will introduce stress in […]
The results
So this week we’ve been developing an alpha prototype of our game.
You play as an evil wizard in his tower, or as heroes who tries to kill him. The wizard has a deck of cards that allows him to summon minions or traps or cast spells.
They all cost “mana” and the wizards mana is decided by a mana-wheel which is placed in the center of the board, this wheel also represent the wizards tower.
The results
So this week we’ve been developing an alpha prototype of our game.
You play as an evil wizard in his tower, or as heroes who tries to kill him. The wizard has a deck of cards that allows him to summon minions or traps or cast spells.
They all cost “mana” and the wizards mana is decided by a mana-wheel which is placed in the center of the board, this wheel also represent the wizards tower.