Author Archives: Daniel Granqvist
Continuing the sound implementation.
This week I have continued working on the sound implementation, the same thing that I have essantaly been working on for 2 weeks now, however last week I was doing alot of sound gathering of sound as well as sound testing, and almost no programing. this week however I had to focus almost single handedly on programing since most of the other stuff was done, and the beta was comming so all the sound had to be in the game.
So basicly my task for […]
Continuing the sound implementation.
This week I have continued working on the sound implementation, the same thing that I have essantaly been working on for 2 weeks now, however last week I was doing alot of sound gathering of sound as well as sound testing, and almost no programing. this week however I had to focus almost single handedly on programing since most of the other stuff was done, and the beta was comming so all the sound had to be in the game.
So basicly my task for […]
GAME DEV: IMPLEMENTATION OF SOUND
In last Friday we had our presentation of the Alfa prototype. It was not a success! The reason was that it was quite incomplete. As we are four graphics and two programmers in the group we had chosen to have a symmetric view of the game because it is more challenging and demanding with a graphical point of view and easier to program. That was what we thought! It showed to be vice versa concerning the program part, it´s much […]
GAME DEV: IMPLEMENTATION OF SOUND
In last Friday we had our presentation of the Alfa prototype. It was not a success! The reason was that it was quite incomplete. As we are four graphics and two programmers in the group we had chosen to have a symmetric view of the game because it is more challenging and demanding with a graphical point of view and easier to program. That was what we thought! It showed to be vice versa concerning the program part, it´s much […]
Game dev Collision and power ups !
Collision
Early in the week I started to work with the collision function which means the objects (vegetables) should disappear when you hit them. I worked with this function quite a lot, mainly by myself at home. I tested a lot of alternatives and searched for different solutions in literature, at websites etc. I learned a lot and increased my understanding and knowledge but unfortunately I didn´t managed to solve the function. I had a feeling I was very close to […]
Game dev Collision and power ups !
Collision
Early in the week I started to work with the collision function which means the objects (vegetables) should disappear when you hit them. I worked with this function quite a lot, mainly by myself at home. I tested a lot of alternatives and searched for different solutions in literature, at websites etc. I learned a lot and increased my understanding and knowledge but unfortunately I didn´t managed to solve the function. I had a feeling I was very close to […]
GAME DEV WEEK#3; DESCRIBING STATES AND MODES PLUS PROGRAMMING OBJECTS
Hello! My name is Daniel Granqvist and I´m right now working with two courses called ”Introduction to game development” and ”Game Programming 2” at Uppsala University.
In the past course we described a game and now we have chosen a game described by another group in order to realize it and program it as a real functional game within 10 weeks. Our group is called no 13 and consists of six persons.
My role in the group is Lead Sound, which means I´m responsible for all sound […]
GAME DEV WEEK#3; DESCRIBING STATES AND MODES PLUS PROGRAMMING OBJECTS
Hello! My name is Daniel Granqvist and I´m right now working with two courses called ”Introduction to game development” and ”Game Programming 2” at Uppsala University.
In the past course we described a game and now we have chosen a game described by another group in order to realize it and program it as a real functional game within 10 weeks. Our group is called no 13 and consists of six persons.
My role in the group is Lead Sound, which means I´m responsible for all sound […]