Author Archives: David Ferencz Pizarro
Problem solved! Next Mission: WeaponManager and EquipManager
This week I will start with some good professional work:
During this past week I have gotten the WeaponManager to correctly work.
In order to make the std::map in my favor I needed the pointer* in the class I wanted to use weapon to make a new weapon and a new weaponManager.
Like this bellow as you can see I have added a Weapon* pointer in order to even find the data I thought was there to begin with.
You hit and miss sometimes […]
Problem solved! Next Mission: WeaponManager and EquipManager
This week I will start with some good professional work:
During this past week I have gotten the WeaponManager to correctly work.
In order to make the std::map in my favor I needed the pointer* in the class I wanted to use weapon to make a new weapon and a new weaponManager.
Like this bellow as you can see I have added a Weapon* pointer in order to even find the data I thought was there to begin with.
You hit and miss sometimes […]
Pride and fall, weaponManager, equipManager and itemManager
Some complaints and emotional update here serious part bellow
You might not have taken it from the way I write but I have a hard time asking for help when it comes to code. Why that really is I don’t know but I have that and so for today I asked for help from a million people because of this page:
I have seen that page around 50 times today and I hate it OH GOD do I hate it.
So if […]
Pride and fall, weaponManager, equipManager and itemManager
Some complaints and emotional update here serious part bellow
You might not have taken it from the way I write but I have a hard time asking for help when it comes to code. Why that really is I don’t know but I have that and so for today I asked for help from a million people because of this page:
I have seen that page around 50 times today and I hate it OH GOD do I hate it.
So if […]
Drowning in code When working on WeaponManager
So as you can see above I have been working on the WeaponManager for this past week.
I have drew my thought the first day thinking I have nailed it it looked something like this:
thinking I NAILED it!
Then after a good nights sleep I realized I was SO wrong in how I thought and how I began to code, removing everything and starting from scratch was inevitable. SO I started working on paper again and the pattern you see above was […]
Drowning in code When working on WeaponManager
So as you can see above I have been working on the WeaponManager for this past week.
I have drew my thought the first day thinking I have nailed it it looked something like this:
thinking I NAILED it!
Then after a good nights sleep I realized I was SO wrong in how I thought and how I began to code, removing everything and starting from scratch was inevitable. SO I started working on paper again and the pattern you see above was […]
Creating a camera class Camera class (not a 100% done)
Coding a camera class at first was one of the hardest thing in my head because I was thinking the wrong way. I choose to tell you about this simple (yet made harder by my brain) class because I learned something from it. When you are working with more than one person you can have a hard time creating a class when you don’t understand what the person you are working with are thinking. So what you have to […]
Creating a camera class Camera class (not a 100% done)
Coding a camera class at first was one of the hardest thing in my head because I was thinking the wrong way. I choose to tell you about this simple (yet made harder by my brain) class because I learned something from it. When you are working with more than one person you can have a hard time creating a class when you don’t understand what the person you are working with are thinking. So what you have to […]
bioshock Infinite Narretive review.
Introduction
This was made as a homework assignment I just finished it and will upload it so you all can see my grammatical errors. Have a fun read and watch out for spoilers!
I have now played through Bioshock Infinite and are going to talk about the narrative in four characters that have appeared in the game. Here I will list them and talk about them one at a time. I will have to mention that I will not talk about Zachary […]
bioshock Infinite Narretive review.
Introduction
This was made as a homework assignment I just finished it and will upload it so you all can see my grammatical errors. Have a fun read and watch out for spoilers!
I have now played through Bioshock Infinite and are going to talk about the narrative in four characters that have appeared in the game. Here I will list them and talk about them one at a time. I will have to mention that I will not talk about Zachary […]
First blog, first danger.
So this is the first blog post and with it comes the first dangers.This blog spot will mostly be filled with work that I do in my program.
Game designer and programmer. But to first realise what I am going through you need to know a little about me.
David Eduardo Ferencz Pizarro is my name. A conquistador, a Yugoslavian and a viking. That is the blood that runs through my veins. Then shall I try to summarise my personality in one […]
First blog, first danger.
So this is the first blog post and with it comes the first dangers.This blog spot will mostly be filled with work that I do in my program.
Game designer and programmer. But to first realise what I am going through you need to know a little about me.
David Eduardo Ferencz Pizarro is my name. A conquistador, a Yugoslavian and a viking. That is the blood that runs through my veins. Then shall I try to summarise my personality in one […]