Author Archives: Camilla von Paykull
Z-Brush
Yesterday I continued on the mesh of the main character in 3DS Max, at the end of the day I had reached the point that I was ready to take it into z-brush and have a go at it. I had blocked in all the armour pieces but decided to only export the body itself, leaving the armour for modeling separately at a later point so they are not in the way.
I managed to get far enough to export the […]
Z-Brush
Yesterday I continued on the mesh of the main character in 3DS Max, at the end of the day I had reached the point that I was ready to take it into z-brush and have a go at it. I had blocked in all the armour pieces but decided to only export the body itself, leaving the armour for modeling separately at a later point so they are not in the way.
I managed to get far enough to export the […]
Base Mesh
As I finished the turnaround for our main character last week and did a quick colouring during the weekend it was time to start working on the base mesh. It was originally supposed to be due today, but I rearranged the schedule slightly to accommodate for the increased time spent on the concept art. I did manage to get quite far though, and might get it done tomorrow if everything goes well. Today was quite laid back and the offices […]
Base Mesh
As I finished the turnaround for our main character last week and did a quick colouring during the weekend it was time to start working on the base mesh. It was originally supposed to be due today, but I rearranged the schedule slightly to accommodate for the increased time spent on the concept art. I did manage to get quite far though, and might get it done tomorrow if everything goes well. Today was quite laid back and the offices […]
Week 1
The first week of production has now come to an end. Some of us met up for a voluntary day of casual work in the office, because of it being a holiday it was very relaxed and we had a few visitors come by to hang out and look at what we are doing.
Although it could still do with some additional cleaning I finished the turnaround of the main character today. Mostly I have just cleaned up the lines a […]
Week 1
The first week of production has now come to an end. Some of us met up for a voluntary day of casual work in the office, because of it being a holiday it was very relaxed and we had a few visitors come by to hang out and look at what we are doing.
Although it could still do with some additional cleaning I finished the turnaround of the main character today. Mostly I have just cleaned up the lines a […]
Day 2
It is the second day in the office. We are almost out of cookies.
Today we finally got our extra monitors, TV and keyboards and stuff, we just need more sockets so that we can plug all of them in and organise the office so we do not trip over the flying cords that for a labyrinth around the table.
I have spent much of the day working on our project plan which I have also […]
Day 2
It is the second day in the office. We are almost out of cookies.
Today we finally got our extra monitors, TV and keyboards and stuff, we just need more sockets so that we can plug all of them in and organise the office so we do not trip over the flying cords that for a labyrinth around the table.
I have spent much of the day working on our project plan which I have also […]
Getting Started
We had our first proper day of working on our project today and it has been a busy one. We started out with a morning meeting, going through what we want to achieve this week and what everyone were supposed to do today.
When that was done I had to sit with the lead programmer, going through the entire game so that we could fill in the backlog. For this project we are using Trello to manage our scrum, we are […]
Getting Started
We had our first proper day of working on our project today and it has been a busy one. We started out with a morning meeting, going through what we want to achieve this week and what everyone were supposed to do today.
When that was done I had to sit with the lead programmer, going through the entire game so that we could fill in the backlog. For this project we are using Trello to manage our scrum, we are […]
First Day in the Office!
Today we started our Big Game Project where we will develop the game that we have designed throughout the year. We have had a couple of meetings, going through how we want to work, what programs to use and the schedule of the first week.
First day on the course meant getting our office spaces which we have been busy furnishing all afternoon with chairs, tables and screenwalls. Now we are missing some stuff that are on our wishlist, for instance […]
First Day in the Office!
Today we started our Big Game Project where we will develop the game that we have designed throughout the year. We have had a couple of meetings, going through how we want to work, what programs to use and the schedule of the first week.
First day on the course meant getting our office spaces which we have been busy furnishing all afternoon with chairs, tables and screenwalls. Now we are missing some stuff that are on our wishlist, for instance […]
Paladin Concept Art
I have been working on a new piece of concept art for our upcoming game for a while now. It is another take on my paladin that I created earlier. This piece has given me a lot of practice in things that I have never or very rarely done before, for instance a full horse rendering and environments. It is very clear how much I have learned since starting school, but it also shows where I need more practice. I have been working on a new piece of concept art for our upcoming game for a while now. It is another take on my paladin that I created earlier. This piece has given me a lot of practice in things that I have never or very rarely done before, for instance a full horse rendering and environments. It is very clear how much I have learned since starting school, but it also shows where I need more practice.
Paladin Concept Art
3D2 Assignment 2: Complete
After an really really stressful week with a great amount of problems mainly concerning the baking of normal and ambient occlusion map I have finished and handed in my welder. Here are some screens of what it looks like in Unreal 4.
3D2 Assignment 2: Complete
After an really really stressful week with a great amount of problems mainly concerning the baking of normal and ambient occlusion map I have finished and handed in my welder. Here are some screens of what it looks like in Unreal 4.
Welder High-Poly
The High-Poly model of my welder is slowly coming together, I am almost done with it so that I can move on to UV mapping and texturing.
Welder High-Poly
The High-Poly model of my welder is slowly coming together, I am almost done with it so that I can move on to UV mapping and texturing.
Post Mortem: Motion Capture Soldier Shoot
Here is another Post Mortem covering my reflections of the shoot we did in class before Christmas.
Post Mortem: Motion Capture Soldier Shoot
Here is another Post Mortem covering my reflections of the shoot we did in class before Christmas.
3D2 Assignment Start of High Poly Update
I have gotten started on the high poly model of my electrical welder but there is still a lot of work to be done. Yesterday I experimented on making screws which finally turned out not so bad after a lot of attempts and starting over.
3D2 Assignment Start of High Poly Update
I have gotten started on the high poly model of my electrical welder but there is still a lot of work to be done. Yesterday I experimented on making screws which finally turned out not so bad after a lot of attempts and starting over.