Author Archives: Camilla von Paykull
Solutions
After two days or so of doing not much other than finding problems we have now, finally, started to find some solutions both with Tamarrion and the environments.
After yesterday’s problems with Tamarrion’s mesh I restarted after being unable to find a solution but the problem occurred again after saving the file. I had hoped that I could keep the skin data so that I could adjust the arm before rotating it to get a more accurate result but it turned […]
Solutions
After two days or so of doing not much other than finding problems we have now, finally, started to find some solutions both with Tamarrion and the environments.
After yesterday’s problems with Tamarrion’s mesh I restarted after being unable to find a solution but the problem occurred again after saving the file. I had hoped that I could keep the skin data so that I could adjust the arm before rotating it to get a more accurate result but it turned […]
Tamarrion Update
Due to lack of time and experience there are some issues with Tamarrion’s model, mainly her shoulders. There is something that never got quite right with the skinning and the bare one is looking weird which I mentioned in my previous post where I attempted some fixing.
It turned out that the problem was bigger than first anticipated and we finally were told where the problems were coming from. Not only was it due to the skinning and A-pose, but the […]
Tamarrion Update
Due to lack of time and experience there are some issues with Tamarrion’s model, mainly her shoulders. There is something that never got quite right with the skinning and the bare one is looking weird which I mentioned in my previous post where I attempted some fixing.
It turned out that the problem was bigger than first anticipated and we finally were told where the problems were coming from. Not only was it due to the skinning and A-pose, but the […]
Problems
Today has been a marvellous day of setbacks. Apart from successfully adding some widgets to our blog the day has been full of nothing but problems.
I have been looking at updating Tamarrion’s model to fix her shoulders but there have been problems with the length of the arms, shaping the shoulders, the rig and the skinning. That means pretty much everything.
Without having found any solutions yet I am a least aware of a great deal of issues now and I’ll […]
Problems
Today has been a marvellous day of setbacks. Apart from successfully adding some widgets to our blog the day has been full of nothing but problems.
I have been looking at updating Tamarrion’s model to fix her shoulders but there have been problems with the length of the arms, shaping the shoulders, the rig and the skinning. That means pretty much everything.
Without having found any solutions yet I am a least aware of a great deal of issues now and I’ll […]
Boss Sneak Peek
So this is yet another sneak peek, this time it is not of Tamarrion but the new boss character that she will be fighting in a near future.
I have been working on this character while doing other school and Tamarrion related assignments for a few weeks now and she is starting to come to life. I started working on a base mesh in Max over the weekend and today I finished sculpting her upper body in Z-Brush. There is still […]
Boss Sneak Peek
So this is yet another sneak peek, this time it is not of Tamarrion but the new boss character that she will be fighting in a near future.
I have been working on this character while doing other school and Tamarrion related assignments for a few weeks now and she is starting to come to life. I started working on a base mesh in Max over the weekend and today I finished sculpting her upper body in Z-Brush. There is still […]
Sneak Peek Update
A while ago I posted a sneak peek of the new Tamarrion painting that I have been working on. It is starting to come together now and part of it will be found on our websites as a header. I just need to finish it off and perhaps spend just as much time on a background, but with other assignments as well it will have to take its time.
Those of you who have been watching my stream have followed me […]
Sneak Peek Update
A while ago I posted a sneak peek of the new Tamarrion painting that I have been working on. It is starting to come together now and part of it will be found on our websites as a header. I just need to finish it off and perhaps spend just as much time on a background, but with other assignments as well it will have to take its time.
Those of you who have been watching my stream have followed me […]
Flat Colour Assignment
This week’s 2D assignment was to colour the line art we produced last week, only using colour blocks. It has been quite a challenge actually since we were forbidden to use lighting and only allowed to work with colour blocks as my entire scene is covered in snow. I might work some more on it before doing lighting next week, but this is how it turned out.
Flat Colour Assignment
This week’s 2D assignment was to colour the line art we produced last week, only using colour blocks. It has been quite a challenge actually since we were forbidden to use lighting and only allowed to work with colour blocks as my entire scene is covered in snow. I might work some more on it before doing lighting next week, but this is how it turned out.
School Visit
When left a day early to go to DreamHack Sthlm since we were asked by another team if we wanted to come with when they visited a school in Stockholm to talk a little about what we do at university and what it is like to study at a higher level. We did not know exactly what to do or why exactly we were there but we just went with it.
After one guy from the other team had a presentation […]
School Visit
When left a day early to go to DreamHack Sthlm since we were asked by another team if we wanted to come with when they visited a school in Stockholm to talk a little about what we do at university and what it is like to study at a higher level. We did not know exactly what to do or why exactly we were there but we just went with it.
After one guy from the other team had a presentation […]
Back from DreamHack
The team just got back from DreamHack Sthlm, it has been a long weekend and we were all pretty exhausted. Although we had to share our space with another team, giving us only half of the time to show Tamarrion, and that the expo area was so small, we did have a really good time and we got to see some people really enjoying our game.
Comments that we got were, for instance, that they liked the character design and she […]
Back from DreamHack
The team just got back from DreamHack Sthlm, it has been a long weekend and we were all pretty exhausted. Although we had to share our space with another team, giving us only half of the time to show Tamarrion, and that the expo area was so small, we did have a really good time and we got to see some people really enjoying our game.
Comments that we got were, for instance, that they liked the character design and she […]
Goal Statement for Game Design in Practice
My goals for Tamarrion for the course Game Design in Practice are:
– to create 1 new boss – this must fit the theme and feel consistent with, while creating an interesting contrast from the previous boss as they are supposed to belong to the same wing of the game.
– creating and maintaining a community of players interested in playing Tamarrion – this will include blogs, Twitch, Twitter, events and a landing page for Tamarrion.
– releasing a demo consisting of the […]
Goal Statement for Game Design in Practice
My goals for Tamarrion for the course Game Design in Practice are:
– to create 1 new boss – this must fit the theme and feel consistent with, while creating an interesting contrast from the previous boss as they are supposed to belong to the same wing of the game.
– creating and maintaining a community of players interested in playing Tamarrion – this will include blogs, Twitch, Twitter, events and a landing page for Tamarrion.
– releasing a demo consisting of the […]
Tamarrion Logo
With the team continuing to work on Tamarrion and a website in the making, I decided to give the logotype a very quick touch-up. I am not sure if the difference is that obvious but I hope that it will make it more visible and eye-catching. In the future I think I will work on it even more, we have even discussed an animated background, but that will have to wait until I have just a little less on my […]
Tamarrion Logo
With the team continuing to work on Tamarrion and a website in the making, I decided to give the logotype a very quick touch-up. I am not sure if the difference is that obvious but I hope that it will make it more visible and eye-catching. In the future I think I will work on it even more, we have even discussed an animated background, but that will have to wait until I have just a little less on my […]
DreamHack Stockholm
This Thursday (24th) most of the team will be leaving for Stockholm to show Tamarrion at DreamHack in Globen, so anyone who happens to be there are very welcome to come try it out!
DreamHack Sthlm last year, where we showed Totemic
DreamHack Stockholm
This Thursday (24th) most of the team will be leaving for Stockholm to show Tamarrion at DreamHack in Globen, so anyone who happens to be there are very welcome to come try it out!
DreamHack Sthlm last year, where we showed Totemic
Sneak Peek
Here is a sneak peek of one of my new Tamarrion drawings, it is pretty much finished line art and about ready to have some colour applied to it!
Sneak Peek
Here is a sneak peek of one of my new Tamarrion drawings, it is pretty much finished line art and about ready to have some colour applied to it!