Author Archives: Camilla von Paykull

About Camilla von Paykull

2013 Graphics

Alpha

Today was our first milestone of our project – the Alpha presentation. All groups got to go up on stage in front of the class, some second year students and some teachers to present our game. It started with a short presentation of our group, why we chose the concept we did, what went well/could have gone better and our goals for the beta. This was followed by a demonstration of what our game currently looks like and how it […]

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Program: Graphics

Alpha

Today was our first milestone of our project – the Alpha presentation. All groups got to go up on stage in front of the class, some second year students and some teachers to present our game. It started with a short presentation of our group, why we chose the concept we did, what went well/could have gone better and our goals for the beta. This was followed by a demonstration of what our game currently looks like and how it […]

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Program: Graphics

Weekly Blog Post

For this week’s blog assignment I thought I would tell you about the idle animation I created.

We decided that we wanted to have an idle animation before the Alpha-presentation tomorrow as it would look better than having her moving all the time.  Before starting I thought it would probably be really easy compared to the animations I have previously created but I had a really hard time getting started. I found that it is easier to move arms and […]

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Program: Graphics

Weekly Blog Post

For this week’s blog assignment I thought I would tell you about the idle animation I created.

We decided that we wanted to have an idle animation before the Alpha-presentation tomorrow as it would look better than having her moving all the time.  Before starting I thought it would probably be really easy compared to the animations I have previously created but I had a really hard time getting started. I found that it is easier to move arms and […]

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Program: Graphics

Tuesday Update

It has been a while since my last post now, much due to the workload of our current courses. As expected I did not finish the animations I had planned on completing last week. I did manage to finish the sneak animation although it is still colourless, an effect that was very much appreciated in the game. We had not originally planned on having her colours look different when sneaking but considering the strong visual feedback it provides we are […]

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Program: Graphics

Tuesday Update

It has been a while since my last post now, much due to the workload of our current courses. As expected I did not finish the animations I had planned on completing last week. I did manage to finish the sneak animation although it is still colourless, an effect that was very much appreciated in the game. We had not originally planned on having her colours look different when sneaking but considering the strong visual feedback it provides we are […]

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Program: Graphics

Running

Last week, as I have mentioned earlier, I decided to take on creating two animations for our game, currently named Terminal. The main character is of course the most important part and therefore we want the animations for her done as soon as possible. Since I have already discussed the walkcycle I thought I would write something about the run-animation.I started by using some of the walkcycle frames as a reference for proportions, movement style and placement and redrew […]

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Program: Graphics

Running

Last week, as I have mentioned earlier, I decided to take on creating two animations for our game, currently named Terminal. The main character is of course the most important part and therefore we want the animations for her done as soon as possible. Since I have already discussed the walkcycle I thought I would write something about the run-animation.I started by using some of the walkcycle frames as a reference for proportions, movement style and placement and redrew […]

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Program: Graphics

Sneak

As usual this week has been very busy so far, and the worst is not yet over. Since we have a deadline Friday I decided to take on doing a sneak animations, two aiming animations and two shooting animations, I was hesitant as it is a lot of work to do in the little time we have, however it has to be done. It would have been hard work getting it done and as expected a lot of other things […]

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Program: Graphics

Sneak

As usual this week has been very busy so far, and the worst is not yet over. Since we have a deadline Friday I decided to take on doing a sneak animations, two aiming animations and two shooting animations, I was hesitant as it is a lot of work to do in the little time we have, however it has to be done. It would have been hard work getting it done and as expected a lot of other things […]

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Program: Graphics

Last week, as I have mentioned earlier, I decided to take on creating two animations for our game, currently named Terminal. The main character is of course the most important part and therefore we want the animations for her done as soon as possible. Since I have already discussed the walkcycle I thought I would write something about the run-animation.I started by using some of the walkcycle frames as a reference for proportions, movement style and placement and redrew […]

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Program: Graphics

Last week, as I have mentioned earlier, I decided to take on creating two animations for our game, currently named Terminal. The main character is of course the most important part and therefore we want the animations for her done as soon as possible. Since I have already discussed the walkcycle I thought I would write something about the run-animation.I started by using some of the walkcycle frames as a reference for proportions, movement style and placement and redrew […]

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Program: Graphics

Animation

This week I started with the animations for our game, currently named Project Terminal, the actual drawing of the walkcycle took me about 11 hours, I had estimated it to take about 10 hours so I got pretty close. I did spend some additional time on work related to it, like taking reference photos to see how a walkcycle looks from above. The reference pictures were really helpful and I used them at first as a guide as to where […]

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Program: Graphics

Animation

This week I started with the animations for our game, currently named Project Terminal, the actual drawing of the walkcycle took me about 11 hours, I had estimated it to take about 10 hours so I got pretty close. I did spend some additional time on work related to it, like taking reference photos to see how a walkcycle looks from above. The reference pictures were really helpful and I used them at first as a guide as to where […]

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Program: Graphics

Planning

Last week we were very busy with planning, designing and making decisions. The assignment for that week was to create a complete scrum backlog as we are required to work with scrum for this course. After meeting with our teacher, our scrum master and getting some feedback from our teacher’s assistants we started to get a complete idea of what we want to create and at the end of the week I felt that we had come so far in […]

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Program: Graphics

Planning

Last week we were very busy with planning, designing and making decisions. The assignment for that week was to create a complete scrum backlog as we are required to work with scrum for this course. After meeting with our teacher, our scrum master and getting some feedback from our teacher’s assistants we started to get a complete idea of what we want to create and at the end of the week I felt that we had come so far in […]

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Program: Graphics

Group Dynamics

Today our group had a session about group dynamics, we were introduced to non-violent communication and we all got to, in turn, say how we feel about the project right now. Everyone thought pretty much the same, that everything felt very loose and that we should start deciding things. After that we did what we all had wanted to do and sat down and discussed what we wanted and made some decisions, now it feels like we have something to […]

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Program: Graphics

Group Dynamics

Today our group had a session about group dynamics, we were introduced to non-violent communication and we all got to, in turn, say how we feel about the project right now. Everyone thought pretty much the same, that everything felt very loose and that we should start deciding things. After that we did what we all had wanted to do and sat down and discussed what we wanted and made some decisions, now it feels like we have something to […]

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Program: Graphics

Escape

Escape is the current working name of the game we have chosen to develop, it is going to be stealth game were you are supposed to sneak your way through an airport, although, you will be given the option of killing your way through. Either choice of playing style will offer its own difficulties, for instance killing guards may cause them to increase in number and certain points may be very difficult to sneak through although that will always be […]

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Program: Graphics

Escape

Escape is the current working name of the game we have chosen to develop, it is going to be stealth game were you are supposed to sneak your way through an airport, although, you will be given the option of killing your way through. Either choice of playing style will offer its own difficulties, for instance killing guards may cause them to increase in number and certain points may be very difficult to sneak through although that will always be […]

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Program: Graphics

Representing or Misrepresenting?

Today we was the first day of the second 2D-course, we had a short lecture and then a workshop of how we portray and interpret things. The workshop was designed to automatically fail as we were given the task to, in small groups, find a group of people that is completely different from the members of the group and then find images that portray that group as they want to be portrayed. It was not so much about creating a […]

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Program: Graphics

Representing or Misrepresenting?

Today we was the first day of the second 2D-course, we had a short lecture and then a workshop of how we portray and interpret things. The workshop was designed to automatically fail as we were given the task to, in small groups, find a group of people that is completely different from the members of the group and then find images that portray that group as they want to be portrayed. It was not so much about creating a […]

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Program: Graphics

Game Development

Today was the first day of the Game Development course, in the teams from the major assignment in the Introduction to Game Design-course we got to choose one of the other teams’ designs to develop. This time the first group meeting was a lot more structured and I felt that unlike last time we actually have some clue as to what we are doing. It does not at all feel like it did when creating “With Love…” although it is […]

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Program: Graphics

Game Development

Today was the first day of the Game Development course, in the teams from the major assignment in the Introduction to Game Design-course we got to choose one of the other teams’ designs to develop. This time the first group meeting was a lot more structured and I felt that unlike last time we actually have some clue as to what we are doing. It does not at all feel like it did when creating “With Love…” although it is […]

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Program: Graphics