Author Archives: Ahmad Ali

3D1 starting assignment 3 modeling

I have started the modeling of Nils character Jorm! And this is how far i have come:

The back of the golem


And here we got the back of the golem

 
I am going to make some small adjustments but I am afraid to go ahead doing the hands now and head. Some more consulting with the teachers about this model regarding the head and hands would be needed. Another option would be to keep this save file if something would […]

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Program: Programming

3D1 starting assignment 3 modeling

I have started the modeling of Nils character Jorm! And this is how far i have come:

The back of the golem


And here we got the back of the golem

 
I am going to make some small adjustments but I am afraid to go ahead doing the hands now and head. Some more consulting with the teachers about this model regarding the head and hands would be needed. Another option would be to keep this save file if something would […]

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Program: Programming

3D1 Assignment 2 final

This is how far I have come with the modeling and texturing of the knife.

The knife imported into UDK.


Diffuse Map


Normal Map


Specular Map

This was the toughest one so far to texture, the modeling part was not that hard to do. But the thing that was hard was to unwrap the UV. The only hard part was the middle one where i wanted to cut it open into one piece, I sat down and tried it for two hole days […]

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Program: Programming

3D1 Assignment 2 final

This is how far I have come with the modeling and texturing of the knife.

The knife imported into UDK.


Diffuse Map


Normal Map


Specular Map

This was the toughest one so far to texture, the modeling part was not that hard to do. But the thing that was hard was to unwrap the UV. The only hard part was the middle one where i wanted to cut it open into one piece, I sat down and tried it for two hole days […]

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Program: Programming

3D1 Assignment 2 final

This is how far I have come with the modeling and texturing of the knife.

The knife imported into UDK.


Diffuse Map


Normal Map


Specular Map

This was the toughest one so far to texture, the modeling part was not that hard to do. But the thing that was hard was to unwrap the UV. The only hard part was the middle one where i wanted to cut it open into one piece, I sat down and tried it for two hole days […]

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Program: Programming

3D1 Assignment 2 final

This is how far I have come with the modeling and texturing of the knife.

The knife imported into UDK.


Diffuse Map


Normal Map


Specular Map

This was the toughest one so far to texture, the modeling part was not that hard to do. But the thing that was hard was to unwrap the UV. The only hard part was the middle one where i wanted to cut it open into one piece, I sat down and tried it for two hole days […]

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Program: Programming

3D1 week 7, Anatomy lecture

For today we started the lecture about anatomy where we at the end of the class gather in groups of three to give feedback on each other’s work ..
I had Camilla and Simon gave me feedback on my character construction. For the first character they mentioned the length of the legs in comparison to the length of the upper body, the legs where to short and I could not see it before due to my blindness of drawing too much […]

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Program: Programming

3D1 week 7, Anatomy lecture

For today we started the lecture about anatomy where we at the end of the class gather in groups of three to give feedback on each other’s work ..
I had Camilla and Simon gave me feedback on my character construction. For the first character they mentioned the length of the legs in comparison to the length of the upper body, the legs where to short and I could not see it before due to my blindness of drawing too much […]

/ Comments Off on 3D1 week 7, Anatomy lecture
Program: Programming

3D1 week 7, Anatomy lecture

For today we started the lecture about anatomy where we at the end of the class gather in groups of three to give feedback on each other’s work ..
I had Camilla and Simon gave me feedback on my character construction. For the first character they mentioned the length of the legs in comparison to the length of the upper body, the legs where to short and I could not see it before due to my blindness of drawing too much […]

/ Comments Off on 3D1 week 7, Anatomy lecture
Program: Programming

3D1 week 7, Anatomy lecture

For today we started the lecture about anatomy where we at the end of the class gather in groups of three to give feedback on each other’s work ..
I had Camilla and Simon gave me feedback on my character construction. For the first character they mentioned the length of the legs in comparison to the length of the upper body, the legs where to short and I could not see it before due to my blindness of drawing too much […]

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Program: Programming

3D1 Assignment 3, Preperations

For assignment 3 on our 3D course I will have to model and texture a character that my college Nils drew. Before that I had to know everything there is to know about his character. So I was handed this character background sheet, concept art and turn around:
 

Artist: Nils Wennergren Check out his blog here

 

Name:  It has no name that can be pronounced by humans, through folklore since the dawn of time this one has been […]

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Program: Programming

3D1 Assignment 3, Preperations

For assignment 3 on our 3D course I will have to model and texture a character that my college Nils drew. Before that I had to know everything there is to know about his character. So I was handed this character background sheet, concept art and turn around:
 

Artist: Nils Wennergren Check out his blog here

 

Name:  It has no name that can be pronounced by humans, through folklore since the dawn of time this one has been […]

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Program: Programming

3D1 Assignment 3, Preperations

For assignment 3 on our 3D course I will have to model and texture a character that my college Nils drew. Before that I had to know everything there is to know about his character. So I was handed this character background sheet, concept art and turn around:
 

Artist: Nils Wennergren Check out his blog here

 

Name:  It has no name that can be pronounced by humans, through folklore since the dawn of time this one has been […]

/ Comments Off on 3D1 Assignment 3, Preperations
Program: Programming

3D1 Assignment 3, Preperations

For assignment 3 on our 3D course I will have to model and texture a character that my college Nils drew. Before that I had to know everything there is to know about his character. So I was handed this character background sheet, concept art and turn around:
 

Artist: Nils Wennergren Check out his blog here

 

Name:  It has no name that can be pronounced by humans, through folklore since the dawn of time this one has been […]

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Program: Programming

3D1 Character Turnaround

For this assignment i had to draw a character for my peer to model so here i go:

Character Background “Mokhtar”
Name:
Mokhtar (“The chosen” one in arabic)
Nickname:
He is referred to as “Al-Saher” (Wizard in Arabic) by the people.
Gender:
Male.
Place and time:
Middleages, “Al Qariya Al-Hurra” (The free village), Kingdom of “Memlaka”.
Age:
Unknown. He has lived for a long time. Generations that has passed has seen him but he has never grown in appearance. When asked he answers: “A wise individual would not count his age […]

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Program: Programming

3D1 Character Turnaround

For this assignment i had to draw a character for my peer to model so here i go:

Character Background “Mokhtar”
Name:
Mokhtar (“The chosen” one in arabic)
Nickname:
He is referred to as “Al-Saher” (Wizard in Arabic) by the people.
Gender:
Male.
Place and time:
Middleages, “Al Qariya Al-Hurra” (The free village), Kingdom of “Memlaka”.
Age:
Unknown. He has lived for a long time. Generations that has passed has seen him but he has never grown in appearance. When asked he answers: “A wise individual would not count his age […]

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Program: Programming

3D1 Character Turnaround

For this assignment i had to draw a character for my peer to model so here i go:

Character Background “Mokhtar”
Name:
Mokhtar (“The chosen” one in arabic)
Nickname:
He is referred to as “Al-Saher” (Wizard in Arabic) by the people.
Gender:
Male.
Place and time:
Middleages, “Al Qariya Al-Hurra” (The free village), Kingdom of “Memlaka”.
Age:
Unknown. He has lived for a long time. Generations that has passed has seen him but he has never grown in appearance. When asked he answers: “A wise individual would not count his age […]

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Program: Programming

3D1 Character Turnaround

For this assignment i had to draw a character for my peer to model so here i go:

Character Background “Mokhtar”
Name:
Mokhtar (“The chosen” one in arabic)
Nickname:
He is referred to as “Al-Saher” (Wizard in Arabic) by the people.
Gender:
Male.
Place and time:
Middleages, “Al Qariya Al-Hurra” (The free village), Kingdom of “Memlaka”.
Age:
Unknown. He has lived for a long time. Generations that has passed has seen him but he has never grown in appearance. When asked he answers: “A wise individual would not count his age […]

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Program: Programming

3D1 Week 5, Assignment one hand in

So the diffuse map is the basic texture with all the color needed to make this “basket” wear the right colors. This is the first step and most basic texturing you need to do and will determine the outcome of the later maps. When you create a low poly count model you will still need to have some depth in your model, with the help of a normal map you can achieve that and it gives the illusion that it […]

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Program: Programming

3D1 Week 5, Assignment one hand in

So the diffuse map is the basic texture with all the color needed to make this “basket” wear the right colors. This is the first step and most basic texturing you need to do and will determine the outcome of the later maps. When you create a low poly count model you will still need to have some depth in your model, with the help of a normal map you can achieve that and it gives the illusion that it […]

/ Comments Off on 3D1 Week 5, Assignment one hand in
Program: Programming

3D1 Week 5, Assignment one hand in

So the diffuse map is the basic texture with all the color needed to make this “basket” wear the right colors. This is the first step and most basic texturing you need to do and will determine the outcome of the later maps. When you create a low poly count model you will still need to have some depth in your model, with the help of a normal map you can achieve that and it gives the illusion that it […]

/ Comments Off on 3D1 Week 5, Assignment one hand in
Program: Programming

3D1 Week 5, Assignment one hand in

So the diffuse map is the basic texture with all the color needed to make this “basket” wear the right colors. This is the first step and most basic texturing you need to do and will determine the outcome of the later maps. When you create a low poly count model you will still need to have some depth in your model, with the help of a normal map you can achieve that and it gives the illusion that it […]

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Program: Programming

3D1 week 4 assignment (texturing)

This time its all about learning how to use textures!
As I stated in my previous posts is that the style I am referring to is the one seen throughout the game Skyrim. I tried to achieve some reality feeling as someone actually made this basket by hand, taking the materials from trees and crafting it. This basket would be used like a container for like flasks or anything smaller. This prop would fit either on the floor or in a shelf.
To […]

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Program: Programming

3D1 week 4 assignment (texturing)

This time its all about learning how to use textures!
As I stated in my previous posts is that the style I am referring to is the one seen throughout the game Skyrim. I tried to achieve some reality feeling as someone actually made this basket by hand, taking the materials from trees and crafting it. This basket would be used like a container for like flasks or anything smaller. This prop would fit either on the floor or in a shelf.
To […]

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Program: Programming