Author Archives: Adam Salonen
WEEK #7 – BIG GAME PROJECT – FINAL & GGC
Hey guys!
This is the blogpost for this week! And almost the final blog post. I will probably do one more after GGC with some pictures. So GGC (Gotland Game Conference) is here. What have I done this week? Practically everything. I have been updating the game visually with UI and animated textures. Besides that I have been doing some producer related work. I applied to SGA (Swedish Game Awards) with our game.
So for the UI, I have been updating some […]
WEEK #7 – BIG GAME PROJECT – FINAL & GGC
Hey guys!
This is the blogpost for this week! And almost the final blog post. I will probably do one more after GGC with some pictures. So GGC (Gotland Game Conference) is here. What have I done this week? Practically everything. I have been updating the game visually with UI and animated textures. Besides that I have been doing some producer related work. I applied to SGA (Swedish Game Awards) with our game.
So for the UI, I have been updating some […]
WEEK #7 – BIG GAME PROJECT – FINAL & GGC
Hey guys!
This is the blogpost for this week! And almost the final blog post. I will probably do one more after GGC with some pictures. So GGC (Gotland Game Conference) is here. What have I done this week? Practically everything. I have been updating the game visually with UI and animated textures. Besides that I have been doing some producer related work. I applied to SGA (Swedish Game Awards) with our game.
So for the UI, I have been updating some […]
WEEK #7 – BIG GAME PROJECT – FINAL & GGC
Hey guys!
This is the blogpost for this week! And almost the final blog post. I will probably do one more after GGC with some pictures. So GGC (Gotland Game Conference) is here. What have I done this week? Practically everything. I have been updating the game visually with UI and animated textures. Besides that I have been doing some producer related work. I applied to SGA (Swedish Game Awards) with our game.
So for the UI, I have been updating some […]
WEEK #6 – BIG GAME PROJECT – BETA WEEK!
Hey guys!
I am sorry for not writing last week, I have been so busy and I kind of pushed it away and forgot about it. So this weekend I will write two blog posts, one for last weeks work, and one for this week. Lets start with last week!
So what have I done the past week? I have mostly been doing all-around work. Basically everything was implemented art wise. Mostly the UI needed rework, and I worked with making some […]
WEEK #6 – BIG GAME PROJECT – BETA WEEK!
Hey guys!
I am sorry for not writing last week, I have been so busy and I kind of pushed it away and forgot about it. So this weekend I will write two blog posts, one for last weeks work, and one for this week. Lets start with last week!
So what have I done the past week? I have mostly been doing all-around work. Basically everything was implemented art wise. Mostly the UI needed rework, and I worked with making some […]
WEEK #6 – BIG GAME PROJECT – BETA WEEK!
Hey guys!
I am sorry for not writing last week, I have been so busy and I kind of pushed it away and forgot about it. So this weekend I will write two blog posts, one for last weeks work, and one for this week. Lets start with last week!
So what have I done the past week? I have mostly been doing all-around work. Basically everything was implemented art wise. Mostly the UI needed rework, and I worked with making some […]
WEEK #6 – BIG GAME PROJECT – BETA WEEK!
Hey guys!
I am sorry for not writing last week, I have been so busy and I kind of pushed it away and forgot about it. So this weekend I will write two blog posts, one for last weeks work, and one for this week. Lets start with last week!
So what have I done the past week? I have mostly been doing all-around work. Basically everything was implemented art wise. Mostly the UI needed rework, and I worked with making some […]
WEEK #5 – BIG GAME PROJECT – The week after alpha/the week before beta!
Hey guys whats up!
I want to begin with the workflow this week. It has been a bit off. Mostly because 5 out of our 6 members was sick this week. We haven’t been able to meet up and work together, which has resulted in less effective work. Although most of the work this week has been solo job (like our lead art making the trailers, me fixing up the screenshots etc.), it is still viable and nice working together and […]
WEEK #5 – BIG GAME PROJECT – The week after alpha/the week before beta!
Hey guys whats up!
I want to begin with the workflow this week. It has been a bit off. Mostly because 5 out of our 6 members was sick this week. We haven’t been able to meet up and work together, which has resulted in less effective work. Although most of the work this week has been solo job (like our lead art making the trailers, me fixing up the screenshots etc.), it is still viable and nice working together and […]
WEEK #5 – BIG GAME PROJECT – The week after alpha/the week before beta!
Hey guys whats up!
I want to begin with the workflow this week. It has been a bit off. Mostly because 5 out of our 6 members was sick this week. We haven’t been able to meet up and work together, which has resulted in less effective work. Although most of the work this week has been solo job (like our lead art making the trailers, me fixing up the screenshots etc.), it is still viable and nice working together and […]
WEEK #5 – BIG GAME PROJECT – The week after alpha/the week before beta!
Hey guys whats up!
I want to begin with the workflow this week. It has been a bit off. Mostly because 5 out of our 6 members was sick this week. We haven’t been able to meet up and work together, which has resulted in less effective work. Although most of the work this week has been solo job (like our lead art making the trailers, me fixing up the screenshots etc.), it is still viable and nice working together and […]
WEEK #4 – BIG GAME PROJECT – ALPHA
Hey guys!
So this week has been crazy intense. We had our alpha presentation, which a jury played and gave feedback on. I was so nervous but we did alright. We crunched and stayed in school until midnight, twice to make the alpha as good as possible. So what have I been doing this week? Environment-wise I haven’t done that much, I modelled a prisoner pod which the guards uses to transfer the caught prisoners back to their cell. My role […]
WEEK #4 – BIG GAME PROJECT – ALPHA
Hey guys!
So this week has been crazy intense. We had our alpha presentation, which a jury played and gave feedback on. I was so nervous but we did alright. We crunched and stayed in school until midnight, twice to make the alpha as good as possible. So what have I been doing this week? Environment-wise I haven’t done that much, I modelled a prisoner pod which the guards uses to transfer the caught prisoners back to their cell. My role […]
WEEK #4 – BIG GAME PROJECT – ALPHA
Hey guys!
So this week has been crazy intense. We had our alpha presentation, which a jury played and gave feedback on. I was so nervous but we did alright. We crunched and stayed in school until midnight, twice to make the alpha as good as possible. So what have I been doing this week? Environment-wise I haven’t done that much, I modelled a prisoner pod which the guards uses to transfer the caught prisoners back to their cell. My role […]
WEEK #4 – BIG GAME PROJECT – ALPHA
Hey guys!
So this week has been crazy intense. We had our alpha presentation, which a jury played and gave feedback on. I was so nervous but we did alright. We crunched and stayed in school until midnight, twice to make the alpha as good as possible. So what have I been doing this week? Environment-wise I haven’t done that much, I modelled a prisoner pod which the guards uses to transfer the caught prisoners back to their cell. My role […]
WEEK #3 – BIG GAME PROJECT – LOGO
Hey guys whats up!
So this week has been intense. Next week we have our Alpha deadline, and this friday we had playtesting with the rest of our class. That was more or less our first deadline to have something playable. I think we managed to do very well, even though we had a couple of bugs, the game is finally shaping up to something we visualized in the pre production phase.
So what have I done this week? Well first I […]
WEEK #3 – BIG GAME PROJECT – LOGO
Hey guys whats up!
So this week has been intense. Next week we have our Alpha deadline, and this friday we had playtesting with the rest of our class. That was more or less our first deadline to have something playable. I think we managed to do very well, even though we had a couple of bugs, the game is finally shaping up to something we visualized in the pre production phase.
So what have I done this week? Well first I […]
WEEK #3 – BIG GAME PROJECT – LOGO
Hey guys whats up!
So this week has been intense. Next week we have our Alpha deadline, and this friday we had playtesting with the rest of our class. That was more or less our first deadline to have something playable. I think we managed to do very well, even though we had a couple of bugs, the game is finally shaping up to something we visualized in the pre production phase.
So what have I done this week? Well first I […]
WEEK #3 – BIG GAME PROJECT – LOGO
Hey guys whats up!
So this week has been intense. Next week we have our Alpha deadline, and this friday we had playtesting with the rest of our class. That was more or less our first deadline to have something playable. I think we managed to do very well, even though we had a couple of bugs, the game is finally shaping up to something we visualized in the pre production phase.
So what have I done this week? Well first I […]
WEEK #2 – BIG GAME PROJECT – VISUALS
Hi again people!
This has been kind of a slow week for me. A couple of other assignments came in between and had to be taken care of. I started out this week by continuing doing high resolution models for the environment.
Halfway through something hit me. The art style we had for our game, the visuals we had for our game, did not say anywhere that you were playing as an AI. We had no visual indicators that showed or explained […]
WEEK #2 – BIG GAME PROJECT – VISUALS
Hi again people!
This has been kind of a slow week for me. A couple of other assignments came in between and had to be taken care of. I started out this week by continuing doing high resolution models for the environment.
Halfway through something hit me. The art style we had for our game, the visuals we had for our game, did not say anywhere that you were playing as an AI. We had no visual indicators that showed or explained […]
WEEK #2 – BIG GAME PROJECT – VISUALS
Hi again people!
This has been kind of a slow week for me. A couple of other assignments came in between and had to be taken care of. I started out this week by continuing doing high resolution models for the environment.
Halfway through something hit me. The art style we had for our game, the visuals we had for our game, did not say anywhere that you were playing as an AI. We had no visual indicators that showed or explained […]
WEEK #2 – BIG GAME PROJECT – VISUALS
Hi again people!
This has been kind of a slow week for me. A couple of other assignments came in between and had to be taken care of. I started out this week by continuing doing high resolution models for the environment.
Halfway through something hit me. The art style we had for our game, the visuals we had for our game, did not say anywhere that you were playing as an AI. We had no visual indicators that showed or explained […]