Daily Archives: November 21, 2016
New things
I have upgraded the graphics of the Playable ship, now it is closer to completion. I did this by adding some temperature shifts, as well as shadows and lightning. I have separated the engine axle, the turret and the balloon so that they may be animated separately from the ships body. This allows for the animations of the parts to be controlled by player input. The idea is that the player can change the angle of the turret, however the […]
New things
I have upgraded the graphics of the Playable ship, now it is closer to completion. I did this by adding some temperature shifts, as well as shadows and lightning. I have separated the engine axle, the turret and the balloon so that they may be animated separately from the ships body. This allows for the animations of the parts to be controlled by player input. The idea is that the player can change the angle of the turret, however the […]
WIP 4 – Assignment 3
Today, I have started my second character for the assignment – Jim Broadbent. I will fix the neck and chest and add some asymmetry to the character. I will also flatten out his head which is currently a bit pointy.
ZSpheres:
ZSpheres Mesh:
SDiv1 after projection and symmetry with polyframe:
SDiv7:
WIP 4 – Assignment 3
Today, I have started my second character for the assignment – Jim Broadbent. I will fix the neck and chest and add some asymmetry to the character. I will also flatten out his head which is currently a bit pointy.
ZSpheres:
ZSpheres Mesh:
SDiv1 after projection and symmetry with polyframe:
SDiv7:
New Mocap System at Uppsala University
As you know, we’ve recently made a substantial upgrade to our motion capture equipment. We’ve swapped out all the tech and swapped out the studio – we moved it from our previous spot at the Baltic Art Center, to the university’s own F-building – ie: the GAME house, right next to the small boat harbor in Visby.
Anyway – a week ago Nataska sent out a call for students to come help exercise the system, and she put together […]
New Mocap System at Uppsala University
As you know, we’ve recently made a substantial upgrade to our motion capture equipment. We’ve swapped out all the tech and swapped out the studio – we moved it from our previous spot at the Baltic Art Center, to the university’s own F-building – ie: the GAME house, right next to the small boat harbor in Visby.
Anyway – a week ago Nataska sent out a call for students to come help exercise the system, and she put together […]
WIP 3 – Assignment 3
During this weekend, I have continued to model myself. I have some work left to do if there is time. Adding asymmetry, for example.
SDiv7:
SDiv7 Polyframe:
SDiv1:
WIP 3 – Assignment 3
During this weekend, I have continued to model myself. I have some work left to do if there is time. Adding asymmetry, for example.
SDiv7:
SDiv7 Polyframe:
SDiv1: