Monthly Archives: November 2016

WIP 4 – Assignment 3

Today, I have finished my second character – Jim Broadbent. I will add more asymmetry and texture if there is time.

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Program: Graphics

WIP 4 – Assignment 3

Today, I have finished my second character – Jim Broadbent. I will add more asymmetry and texture if there is time.

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Program: Graphics

Game Design class, 2nd year Pre production kick off!

Second years are at the pre-production phase in the project and I am SUPER excited to see how this goes!!Now, dividing groups is a hard task. As suggested by one of my students, and backed up by my colleague, was that the students themselves give … – Läs hela inlägget här

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Program: Graphics

Game Design class, 2nd year Pre production kick off!

Second years are at the pre-production phase in the project and I am SUPER excited to see how this goes!!Now, dividing groups is a hard task. As suggested by one of my students, and backed up by my colleague, was that the students themselves give … – Läs hela inlägget här

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Program: Graphics

New things

I have upgraded the graphics of the Playable ship, now it is closer to completion. I did this by adding some temperature shifts, as well as shadows and lightning. I have separated the engine axle, the turret and the balloon so that they may be animated separately from the ships body. This allows for the animations of the parts to be controlled by player input. The idea is that the player can change the angle of the turret, however the […]

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Program: Graphics

New things

I have upgraded the graphics of the Playable ship, now it is closer to completion. I did this by adding some temperature shifts, as well as shadows and lightning. I have separated the engine axle, the turret and the balloon so that they may be animated separately from the ships body. This allows for the animations of the parts to be controlled by player input. The idea is that the player can change the angle of the turret, however the […]

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Program: Graphics

WIP 4 – Assignment 3

Today, I have started my second character for the assignment – Jim Broadbent. I will fix the neck and chest and add some asymmetry to the character. I will also flatten out his head which is currently a bit pointy.
ZSpheres:

ZSpheres Mesh:

SDiv1 after projection and symmetry with polyframe:

SDiv7:

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Program: Graphics

WIP 4 – Assignment 3

Today, I have started my second character for the assignment – Jim Broadbent. I will fix the neck and chest and add some asymmetry to the character. I will also flatten out his head which is currently a bit pointy.
ZSpheres:

ZSpheres Mesh:

SDiv1 after projection and symmetry with polyframe:

SDiv7:

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Program: Graphics

New Mocap System at Uppsala University

As you know, we’ve recently made a substantial upgrade to our motion capture equipment. We’ve swapped out all the tech and swapped out the studio – we moved it from our previous spot at the Baltic Art Center, to the university’s own F-building – ie: the GAME house, right next to the small boat harbor in Visby.
Anyway – a week ago Nataska sent out a call for students to come help exercise the system, and she put together […]

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New Mocap System at Uppsala University

As you know, we’ve recently made a substantial upgrade to our motion capture equipment. We’ve swapped out all the tech and swapped out the studio – we moved it from our previous spot at the Baltic Art Center, to the university’s own F-building – ie: the GAME house, right next to the small boat harbor in Visby.
Anyway – a week ago Nataska sent out a call for students to come help exercise the system, and she put together […]

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WIP 3 – Assignment 3

During this weekend, I have continued to model myself. I have some work left to do if there is time. Adding asymmetry, for example.
SDiv7:

SDiv7 Polyframe:

SDiv1:

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Program: Graphics

WIP 3 – Assignment 3

During this weekend, I have continued to model myself. I have some work left to do if there is time. Adding asymmetry, for example.
SDiv7:

SDiv7 Polyframe:

SDiv1:

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Program: Graphics

We have mocap!


We have moved and upgraded our old motion capture equipment! The new hotness consists of 16 brand new OptiTrack Prime13 cameras, new software, the works! And now we need test subjects, hehe.

jQuery(document).ready(function($) {
$(‘#wp_mep_1’).mediaelementplayer({
m:1
,features: [‘playpause’,’current’,’progress’,’duration’,’volume’,’tracks’,’fullscreen’]
});
});
So Finn Engström and Nataska have been installing the new motion capture cameras this week and they’re happy to report they did a successful test with an actor today and it has all been smooth sailing so far
Now we want to […]

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We have mocap!


We have moved and upgraded our old motion capture equipment! The new hotness consists of 16 brand new OptiTrack Prime13 cameras, new software, the works! And now we need test subjects, hehe.

jQuery(document).ready(function($) {
$(‘#wp_mep_1’).mediaelementplayer({
m:1
,features: [‘playpause’,’current’,’progress’,’duration’,’volume’,’tracks’,’fullscreen’]
});
});
So Finn Engström and Nataska have been installing the new motion capture cameras this week and they’re happy to report they did a successful test with an actor today and it has all been smooth sailing so far
Now we want to […]

/ Comments Off on We have mocap!

WIP 2 – Assignment 3

So this one is myself. I am well aware that the neck and shoulders are way to small and I will fix that. After applying symmetry, the model did not look like me, so I will fix that as well.

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Program: Graphics

WIP 2 – Assignment 3

So this one is myself. I am well aware that the neck and shoulders are way to small and I will fix that. After applying symmetry, the model did not look like me, so I will fix that as well.

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Program: Graphics

Alumni Days 2016


The weekend 8-10th of December sees old (well… previous, more like) students returning to the education for our annual Alumni Days. All of them started where our students are now, and are now firmly part of the games industry either as members of a AAA studio, or as a lone indie developer. By bringing alumni back we kick start our students industry networks, and show them how our education can help them get a start in the industry […]

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Alumni Days 2016


The weekend 8-10th of December sees old (well… previous, more like) students returning to the education for our annual Alumni Days. All of them started where our students are now, and are now firmly part of the games industry either as members of a AAA studio, or as a lone indie developer. By bringing alumni back we kick start our students industry networks, and show them how our education can help them get a start in the industry […]

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Morning Warmup Sketches 14/11-16

My warmup sketches from this morning, can’t really say that there is any difference yet. But doing short 30s or 2 minute sketches do help a lot with loosening up the arm and mind.

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Program: Graphics

Morning Warmup Sketches 14/11-16

My warmup sketches from this morning, can’t really say that there is any difference yet. But doing short 30s or 2 minute sketches do help a lot with loosening up the arm and mind.

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Program: Graphics

Self help app update!

Just a very quick update today, to tell you that I’ve switched the self help app blog from a wordpress to a tumblr, as I thought I would reach more of my target audience there!
You can find the blog here: http://tovasselfhelp.tumblr.com/
This is what the app looks like at the moment:

I’m close to sending out an alpha build of the app, so look forward to that!

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Program: Graphics

Self help app update!

Just a very quick update today, to tell you that I’ve switched the self help app blog from a wordpress to a tumblr, as I thought I would reach more of my target audience there!
You can find the blog here: http://tovasselfhelp.tumblr.com/
This is what the app looks like at the moment:

I’m close to sending out an alpha build of the app, so look forward to that!

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Program: Graphics

Warmup 10/11-16

This morning’s warmup sketches.

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Program: Graphics

Warmup 10/11-16

This morning’s warmup sketches.

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Program: Graphics