Yearly Archives: 2013

Levels!

Hi again!
I sat all christmas eve (yesterday)  trying to figure out why my enemy would not show up on the map.
I had made an EnemyObject class and the cpp-file pretty similar to the Player object files. I used the very basics of the Player object and removed the keybord forward declaration and it’s implementation in the constructor. Everything was in order, I debugged and the object was there and its collider at the correct position but there was no sprite! […]

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Program: Programming

Levels!

Hi again!
I sat all christmas eve (yesterday)  trying to figure out why my enemy would not show up on the map.
I had made an EnemyObject class and the cpp-file pretty similar to the Player object files. I used the very basics of the Player object and removed the keybord forward declaration and it’s implementation in the constructor. Everything was in order, I debugged and the object was there and its collider at the correct position but there was no sprite! […]

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Program: Programming

Programming Assignment, Blog Post 1

I’ve started working on the assignment, but I’m having a hard time making the duck objects when I have no draw or object manager which is part of my project partner’s chores.
I made a sound manager for the sound and music clips, but I get a lot of errors saying things like “Error 3 error LNK2001: unresolved external symbol _Mix_HaltChannel” so I don’t know if I missed adding anything to the project’s properties or it’s something else I’ve done wrong.
[…]

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Program: Programming

Programming Assignment, Blog Post 1

I’ve started working on the assignment, but I’m having a hard time making the duck objects when I have no draw or object manager which is part of my project partner’s chores.
I made a sound manager for the sound and music clips, but I get a lot of errors saying things like “Error 3 error LNK2001: unresolved external symbol _Mix_HaltChannel” so I don’t know if I missed adding anything to the project’s properties or it’s something else I’ve done wrong.
[…]

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Program: Programming

Frogger Dev. Post 05

Yesterday me and Herman started working on one part each, I worked on the Game State and such while Herman worked with the graphics. In the end we made some progress. The logic of the Player Object and Gamestate is now working in a good way. Upon creation of the Gamestate the Gameobjectmanager, the Drawmanager and the Spritemanager are all assigned as pointers and can therefore be accessed from the Enter() function that is used whenever the state starts being […]

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Program: Programming

Frogger Dev. Post 05

Yesterday me and Herman started working on one part each, I worked on the Game State and such while Herman worked with the graphics. In the end we made some progress. The logic of the Player Object and Gamestate is now working in a good way. Upon creation of the Gamestate the Gameobjectmanager, the Drawmanager and the Spritemanager are all assigned as pointers and can therefore be accessed from the Enter() function that is used whenever the state starts being […]

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Program: Programming

Today I’ve been trying to fix the Input and started working on sound.
I’ve been trying to debug and fix the input, but I just cant figure out whats wrong with it, I’ve sent the code to Anthon so he can take a look at it, in the meanwhile I have started working on how to get sound in the game, I missed that lecture but I got the code, now I’ve been trying to figure out exactly what is does […]

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Program: Programming

Today I’ve been trying to fix the Input and started working on sound.
I’ve been trying to debug and fix the input, but I just cant figure out whats wrong with it, I’ve sent the code to Anthon so he can take a look at it, in the meanwhile I have started working on how to get sound in the game, I missed that lecture but I got the code, now I’ve been trying to figure out exactly what is does […]

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Program: Programming

Levels!

Hi again!
I have suffered a hard weekend the last three days.. I have had NO INTERNET ACCESS at all! Tommi, the last three days of not posting does NOT count.
The weekend wasn’t all that bad though, I had my daughter and I have studied programming. Mostly pointers and the std vector array. Besides from that I have learned how the soundmanager works, there is now a pause function for the background Music and there is a sound when the character […]

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Program: Programming

Levels!

Hi again!
I have suffered a hard weekend the last three days.. I have had NO INTERNET ACCESS at all! Tommi, the last three days of not posting does NOT count.
The weekend wasn’t all that bad though, I had my daughter and I have studied programming. Mostly pointers and the std vector array. Besides from that I have learned how the soundmanager works, there is now a pause function for the background Music and there is a sound when the character […]

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Program: Programming

Programming Project, day 11 (christmas break)

Today I noticed and fixed some bugs that had to do with the sound volumes. That’s about the only thing I did today. There was a lot of christmas stuff to do here today, so!
I’m wondering about what to do next. I checked the planning document and I think it’s time to add a graphical user interface and TTF. I need to make the existing code regarding positions and size of tiles more dynamic first. Well, that’s for after christmas. I will […]

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Program: Programming

Programming Project, day 11 (christmas break)

Today I noticed and fixed some bugs that had to do with the sound volumes. That’s about the only thing I did today. There was a lot of christmas stuff to do here today, so!
I’m wondering about what to do next. I checked the planning document and I think it’s time to add a graphical user interface and TTF. I need to make the existing code regarding positions and size of tiles more dynamic first. Well, that’s for after christmas. I will […]

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Program: Programming

2013-12-23

Today I’ve been drawing loads of sprites of one of the playable characters to our game:

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Program: Programming

2013-12-23

Today I’ve been drawing loads of sprites of one of the playable characters to our game:

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Program: Programming

Day 7, Day before Christmas

I managed to get a little work done. I made a basic level class that is used to draw the level in the GameState. I played around with sprites as well and added fullscreen as soon as you enter the gamestate.Here is a screen of what we got so far.

It’s nice to get a visual of all the code done so far. Sure it’s not a game yet but it’s a start.Now its time for some […]

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Program: Programming

Day 7, Day before Christmas

I managed to get a little work done. I made a basic level class that is used to draw the level in the GameState. I played around with sprites as well and added fullscreen as soon as you enter the gamestate.Here is a screen of what we got so far.

It’s nice to get a visual of all the code done so far. Sure it’s not a game yet but it’s a start.Now its time for some […]

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Program: Programming

Credit where it’s due, and it’s not here.

I forgot to make a blog post last night and decided it was better to do it today then to do it while tired.
Yesterday we finally got together and had a skype call with screen sharing going and worked together. I felt like i had no idea what i was doing as i went through the code trying to understand the states Martin had added earlier. Later we decided that i should work on game objects and getting a player […]

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Program: Programming

Credit where it’s due, and it’s not here.

I forgot to make a blog post last night and decided it was better to do it today then to do it while tired.
Yesterday we finally got together and had a skype call with screen sharing going and worked together. I felt like i had no idea what i was doing as i went through the code trying to understand the states Martin had added earlier. Later we decided that i should work on game objects and getting a player […]

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Program: Programming

Input Manager & sprite

Today we managed to do alot of stuff. We have created a very flexible class, Entity all game objects will instance of or inherit. We added keyboard and mouse input to every state.

Tomorrow I continue on our project plan and make blocks fall and stack on the bottom of the screen.I also think we should resize the player object.Laban is currrently working on SFX which I have no clue about how to do. I think we’ll […]

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Program: Programming

Input Manager & sprite

Today we managed to do alot of stuff. We have created a very flexible class, Entity all game objects will instance of or inherit. We added keyboard and mouse input to every state.

Tomorrow I continue on our project plan and make blocks fall and stack on the bottom of the screen.I also think we should resize the player object.Laban is currrently working on SFX which I have no clue about how to do. I think we’ll […]

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Program: Programming

Frogger Dev. Blog 04

Today Herman got his Visual Studio fixed and we spent alot of time having him catch up to the work I’d done up until that point. Eventually we got started on actually working. I worked on the game objects and gamestates while Herman took care of the Drawmanager and Spritemanager. In the end we did not complete them but we made some progress.
Is it just me or are these posts getting shorter… maybe it’s because I have less to say.

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Program: Programming

Frogger Dev. Blog 04

Today Herman got his Visual Studio fixed and we spent alot of time having him catch up to the work I’d done up until that point. Eventually we got started on actually working. I worked on the game objects and gamestates while Herman took care of the Drawmanager and Spritemanager. In the end we did not complete them but we made some progress.
Is it just me or are these posts getting shorter… maybe it’s because I have less to say.

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Program: Programming

Programming Project, day 10

Progress! Today I made the OptionsState and working sliders for controlling master volume, music volume and sound volume. It took some doing, much because I built the states wrong at first. Then I made a drawing of how I wanted it to work (with programmer art), then it became clear.


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Program: Programming

Programming Project, day 10

Progress! Today I made the OptionsState and working sliders for controlling master volume, music volume and sound volume. It took some doing, much because I built the states wrong at first. Then I made a drawing of how I wanted it to work (with programmer art), then it became clear.


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Program: Programming