Yearly Archives: 2012
Final touch
These last days before the deadline we are all working hard with putting it all together nicely. Most of us are working in UDK to put the final touch to the level. I’m working mostly with textures and smaller props which are on our “wish-list”.
I feel that I’ve become so much more efficient with 3ds max and making textures and good UV-maps during this project. I used to hate the program and UV-mapping, but now I sort of enjoy optimizing […]
Final touch
These last days before the deadline we are all working hard with putting it all together nicely. Most of us are working in UDK to put the final touch to the level. I’m working mostly with textures and smaller props which are on our “wish-list”.
I feel that I’ve become so much more efficient with 3ds max and making textures and good UV-maps during this project. I used to hate the program and UV-mapping, but now I sort of enjoy optimizing […]
This is what my team mate Johan Törnlund is working on at the…
This is what my team mate Johan Törnlund is working on at the moment. He is using the models and textures that i made to create final materials for all the facades which are being puzzled together into large buildings, which in turn are used to create the city.
This is what my team mate Johan Törnlund is working on at the…
This is what my team mate Johan Törnlund is working on at the moment. He is using the models and textures that i made to create final materials for all the facades which are being puzzled together into large buildings, which in turn are used to create the city.
Crunch!
We are at the final stage in the process of our game making. So far I have not been able to post that many interesting things, but soon enough all of my work with walls and textures will be shown in our world!
At first, I thought that making wall textures would be a lot easier, but there are so many details and technical difficulties with all the mapping of them all. Each wall has as least 4 different files which […]
Crunch!
We are at the final stage in the process of our game making. So far I have not been able to post that many interesting things, but soon enough all of my work with walls and textures will be shown in our world!
At first, I thought that making wall textures would be a lot easier, but there are so many details and technical difficulties with all the mapping of them all. Each wall has as least 4 different files which […]
These are some textures that i put together rather quickly, on…
These are some textures that i put together rather quickly, on models made by my team mates.
These are some textures that i put together rather quickly, on…
These are some textures that i put together rather quickly, on models made by my team mates.
These are some buildings that I have made. I am now responsible…
These are some buildings that I have made. I am now responsible for the majority of house textures in the game. These are also without the fancy window and light effects that we will use in UDK later on.
These are some buildings that I have made. I am now responsible…
These are some buildings that I have made. I am now responsible for the majority of house textures in the game. These are also without the fancy window and light effects that we will use in UDK later on.
A high rise facade in 3ds max.
A high rise facade in 3ds max.
Brick walls without the flashy window effects.
Brick walls without the flashy window effects.
Brick walls without the flashy window effects.
Brick walls without the flashy window effects.
This is a small moodboard for how we will separate different…
This is a small moodboard for how we will separate different kinds of buildings in the game, some will have a more luxurious look than others. We will use different color schemes and use details to make the same models appear very different.
This is a small moodboard for how we will separate different…
This is a small moodboard for how we will separate different kinds of buildings in the game, some will have a more luxurious look than others. We will use different color schemes and use details to make the same models appear very different.
The first building with an example texture.
The first building with an example texture.
The first building with an example texture.
The first building with an example texture.
Wall!
Lately I have been hitting the wall! No but I have been building walls in 3D, or actually they are facades. It was a bit of a slow start because as mentioned but now I’m making several smaller pieces which we will puzzle together in our city to create a variety of different buildings.
I feel that thanks to my patience with 3D (which I have been lacking before this) made me really move forward with my skills. So I’m happy! […]
Wall!
Lately I have been hitting the wall! No but I have been building walls in 3D, or actually they are facades. It was a bit of a slow start because as mentioned but now I’m making several smaller pieces which we will puzzle together in our city to create a variety of different buildings.
I feel that thanks to my patience with 3D (which I have been lacking before this) made me really move forward with my skills. So I’m happy! […]
Work work work!
I have now moved on from characters to modeling buildings, which is actually more fun and easier than I thought, at least up until now! I have never attempted to create anything but a couple of characters in 3D, so making facades to a city was seen as a real challenge. I’m very glad that it wasn’t as diffucult as I first thought.
I usually rush into things when painting or other things that I feel comfortable with, but since I […]
Work work work!
I have now moved on from characters to modeling buildings, which is actually more fun and easier than I thought, at least up until now! I have never attempted to create anything but a couple of characters in 3D, so making facades to a city was seen as a real challenge. I’m very glad that it wasn’t as diffucult as I first thought.
I usually rush into things when painting or other things that I feel comfortable with, but since I […]
This is some early concepts made by me for different things….
This is some early concepts made by me for different things. Environments and character tests but also the final design for the male “worker” NPC.
This is some early concepts made by me for different things….
This is some early concepts made by me for different things. Environments and character tests but also the final design for the male “worker” NPC.