Monthly Archives: April 2012
This is a small moodboard for how we will separate different…
This is a small moodboard for how we will separate different kinds of buildings in the game, some will have a more luxurious look than others. We will use different color schemes and use details to make the same models appear very different.
This is a small moodboard for how we will separate different…
This is a small moodboard for how we will separate different kinds of buildings in the game, some will have a more luxurious look than others. We will use different color schemes and use details to make the same models appear very different.
The first building with an example texture.
The first building with an example texture.
The first building with an example texture.
The first building with an example texture.
Wall!
Lately I have been hitting the wall! No but I have been building walls in 3D, or actually they are facades. It was a bit of a slow start because as mentioned but now I’m making several smaller pieces which we will puzzle together in our city to create a variety of different buildings.
I feel that thanks to my patience with 3D (which I have been lacking before this) made me really move forward with my skills. So I’m happy! […]
Wall!
Lately I have been hitting the wall! No but I have been building walls in 3D, or actually they are facades. It was a bit of a slow start because as mentioned but now I’m making several smaller pieces which we will puzzle together in our city to create a variety of different buildings.
I feel that thanks to my patience with 3D (which I have been lacking before this) made me really move forward with my skills. So I’m happy! […]
Work work work!
I have now moved on from characters to modeling buildings, which is actually more fun and easier than I thought, at least up until now! I have never attempted to create anything but a couple of characters in 3D, so making facades to a city was seen as a real challenge. I’m very glad that it wasn’t as diffucult as I first thought.
I usually rush into things when painting or other things that I feel comfortable with, but since I […]
Work work work!
I have now moved on from characters to modeling buildings, which is actually more fun and easier than I thought, at least up until now! I have never attempted to create anything but a couple of characters in 3D, so making facades to a city was seen as a real challenge. I’m very glad that it wasn’t as diffucult as I first thought.
I usually rush into things when painting or other things that I feel comfortable with, but since I […]
This is some early concepts made by me for different things….
This is some early concepts made by me for different things. Environments and character tests but also the final design for the male “worker” NPC.
This is some early concepts made by me for different things….
This is some early concepts made by me for different things. Environments and character tests but also the final design for the male “worker” NPC.
This is the third and last male NPC character for our game
This is the third and last male NPC character for our game
This is the third and last male NPC character for our game
This is the third and last male NPC character for our game
The “Worker” NPC as a high poly model
The “Worker” NPC as a high poly model
Work update
The last few weeks I have been working on Low poly models and also High poly models in 3D, which means characters with as little detail as possible and characters with as much detail as possible. Both are used with different purposes to give the best possible characters to our game.
I have also been doing smaller concepts very early on which I soon will post here. I’m pretty happy with the stage we are at now, things are starting to […]
Work update
The last few weeks I have been working on Low poly models and also High poly models in 3D, which means characters with as little detail as possible and characters with as much detail as possible. Both are used with different purposes to give the best possible characters to our game.
I have also been doing smaller concepts very early on which I soon will post here. I’m pretty happy with the stage we are at now, things are starting to […]
The pilot character High poly made in Zbrush!
The pilot character High poly made in Zbrush!
The pilot character High poly made in Zbrush!
The pilot character High poly made in Zbrush!