Browsing 'The Department': Posts from the Department of Game Design, campus Gotland
GGC underway
Lectures are posted throughout the days on our Youtube-channel, and we are live tweeting as GotlandGAME. Join the conversation using #GGConf13!
GGC underway
Lectures are posted throughout the days on our Youtube-channel, and we are live tweeting as GotlandGAME. Join the conversation using #GGConf13!
Ernest Adams nails his dissertation!
In February, after nearly 18 years of thinking and writing about interactive storytelling (as well as a good many other topics), I received a Ph.D. in that subject from the University of Teesside in the UK. My thesis is called Resolutions to Some Problems in Interactive Storytelling, and it’s a retrospective and analysis of the papers and lectures I’ve given over the years. In this month’s column, I’m going to summarize a few of my conclusions.
– […]
Ernest Adams nails his dissertation!
In February, after nearly 18 years of thinking and writing about interactive storytelling (as well as a good many other topics), I received a Ph.D. in that subject from the University of Teesside in the UK. My thesis is called Resolutions to Some Problems in Interactive Storytelling, and it’s a retrospective and analysis of the papers and lectures I’ve given over the years. In this month’s column, I’m going to summarize a few of my conclusions.
– […]
Game Developers Conference
Adam Mayes is such a shameful fanboy. His enthusiasm for USA, San Francisco and the “real” GDC has been diabetes inducing – long ago triggering the predictable counter-reaction in yours-trolly.
I am willing to admit now though that the man was right about GDC. I can’t remember leaving a session of GDC Europe feeling inspired. Or enthusiastic. Or validated. Or whipped.
Informed – absolutely, but never… improved.
We’ve been here two days and the conference has yet […]
Game Developers Conference
Adam Mayes is such a shameful fanboy. His enthusiasm for USA, San Francisco and the “real” GDC has been diabetes inducing – long ago triggering the predictable counter-reaction in yours-trolly.
I am willing to admit now though that the man was right about GDC. I can’t remember leaving a session of GDC Europe feeling inspired. Or enthusiastic. Or validated. Or whipped.
Informed – absolutely, but never… improved.
We’ve been here two days and the conference has yet […]
24-hour lecture circuit
Adam and I are on the plane back from Stockholm – cutting through a massive snowstorm after a long day off the island. We’ve been speaking at Fryshuset Gymnasium and GUC Uppsala.
Three months ago when Fryshuset invited us to talk about ethical games we were brimming with ideas! We would talk about abuse in gaming spaces, exclusion in the industry and culture, bullshit copy protection schemes, bullying, harassment – all of the things!
We spent many late […]
24-hour lecture circuit
Adam and I are on the plane back from Stockholm – cutting through a massive snowstorm after a long day off the island. We’ve been speaking at Fryshuset Gymnasium and GUC Uppsala.
Three months ago when Fryshuset invited us to talk about ethical games we were brimming with ideas! We would talk about abuse in gaming spaces, exclusion in the industry and culture, bullshit copy protection schemes, bullying, harassment – all of the things!
We spent many late […]
Sundsvall Utbildning & Rekrytering
Sundsvall was awesome, again. Sundsvall was awesome, again.
Sundsvall 24 – an organisation that works to connect young talent with entrepreneurs and new businesses – invited us back to their city, to speak at Utbildning & Rekrytering.
Thus we had the distinct pleasure of meeting all the third year high school students of Sundsvall and the neighboring cities, at a fair where higher educations, employers and talent seekers try to attract the fresh young minds before they get their graduation drunk on.
Sundsvall Utbildning & Rekrytering
Sundsvall 24 – an organisation that works to connect young talent with entrepreneurs and new businesses – invited us back to their city, to speak at Utbildning & Rekrytering.
Thus we had the distinct pleasure of meeting all the third year high school students of Sundsvall and the neighboring cities, at a fair where higher educations, employers and talent seekers try to attract the fresh young minds before they get their graduation drunk on.
Speaking of gender issues in gaming at SR
Local blogger Emmy Zettergren wrote a piece on SVT Debatt, highlighting the problematic conditions of women in the games industry. Being a regular part of Radio Gotland (reviewing games) and of course a Gute, the radio gave her a lot of play the day before.
The producers then suggested they follow up by talking to us, see how the university deals with the male dominance and sexism in the games industry. Being the only one among us silly […]
Speaking of gender issues in gaming at SR
Local blogger Emmy Zettergren wrote a piece on SVT Debatt, highlighting the problematic conditions of women in the games industry. Being a regular part of Radio Gotland (reviewing games) and of course a Gute, the radio gave her a lot of play the day before.
The producers then suggested they follow up by talking to us, see how the university deals with the male dominance and sexism in the games industry. Being the only one among us silly […]
Alumni Days Christmas Party 2012
We had a christmas decoration
and a bar.
We invited friends, old and new
and fed them pizza.
We basked in the glow of good videogames,
socialized,
had a laugh
And we […]
Alumni Days Christmas Party 2012
We had a christmas decoration
and a bar.
We invited friends, old and new
and fed them pizza.
We basked in the glow of good videogames,
socialized,
had a laugh
And we […]
Alumni Days 2012 Lectures
Robert Bäckström from Fatshark started us out with the tales of Krater.
Krater was released earlier this year, and was designed by an old student of ours – Victor Magnusson. You might know him from the worlds most charming “special editions” we’ve ever seen: Krater – $10 000 Victor Edition – for 10 000 US dollars, Victor would personally deliver the game to your door, anywhere in the world, and […]
Alumni Days 2012 Lectures
Robert Bäckström from Fatshark started us out with the tales of Krater.
Krater was released earlier this year, and was designed by an old student of ours – Victor Magnusson. You might know him from the worlds most charming “special editions” we’ve ever seen: Krater – $10 000 Victor Edition – for 10 000 US dollars, Victor would personally deliver the game to your door, anywhere in the world, and […]