Browsing 'The Department': Posts from the Department of Game Design, campus Gotland
We have mocap!
We have moved and upgraded our old motion capture equipment! The new hotness consists of 16 brand new OptiTrack Prime13 cameras, new software, the works! And now we need test subjects, hehe.
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So Finn Engström and Nataska have been installing the new motion capture cameras this week and they’re happy to report they did a successful test with an actor today and it has all been smooth sailing so far
Now we want to […]
We have mocap!
We have moved and upgraded our old motion capture equipment! The new hotness consists of 16 brand new OptiTrack Prime13 cameras, new software, the works! And now we need test subjects, hehe.
jQuery(document).ready(function($) {
$(‘#wp_mep_1’).mediaelementplayer({
m:1
,features: [‘playpause’,’current’,’progress’,’duration’,’volume’,’tracks’,’fullscreen’]
});
});
So Finn Engström and Nataska have been installing the new motion capture cameras this week and they’re happy to report they did a successful test with an actor today and it has all been smooth sailing so far
Now we want to […]
Alumni Days 2016
The weekend 8-10th of December sees old (well… previous, more like) students returning to the education for our annual Alumni Days. All of them started where our students are now, and are now firmly part of the games industry either as members of a AAA studio, or as a lone indie developer. By bringing alumni back we kick start our students industry networks, and show them how our education can help them get a start in the industry […]
Alumni Days 2016
The weekend 8-10th of December sees old (well… previous, more like) students returning to the education for our annual Alumni Days. All of them started where our students are now, and are now firmly part of the games industry either as members of a AAA studio, or as a lone indie developer. By bringing alumni back we kick start our students industry networks, and show them how our education can help them get a start in the industry […]
We have characters!
If the second years seemed a bit stressed of late, this is why. Their first characters ever – pretty awesome way to end their first 3D course. Well done, folks!!
– Nataska
Posted in Blog by Ulf Benjaminsson
We have characters!
If the second years seemed a bit stressed of late, this is why. Their first characters ever – pretty awesome way to end their first 3D course. Well done, folks!!
– Nataska
Posted in Blog by Ulf Benjaminsson
ComicCon 2016
As is our custom we sent a dozen of our students and their games to Gamex / ComicCon this year too. This year we showed off primarily 1st and 2nd year games and drew decent crowds with multiplayer games like Frog Climbers, the only true zombie-survival game Zombie Crawler, the relaxation and sleep helper Slumber and the unlikely party game Cryptogram; an escape the room horror game controlled entirely by a book shelf.
Gamex […]
ComicCon 2016
As is our custom we sent a dozen of our students and their games to Gamex / ComicCon this year too. This year we showed off primarily 1st and 2nd year games and drew decent crowds with multiplayer games like Frog Climbers, the only true zombie-survival game Zombie Crawler, the relaxation and sleep helper Slumber and the unlikely party game Cryptogram; an escape the room horror game controlled entirely by a book shelf.
Gamex […]
My First Jam 2016
The semester (with all new pimple-face youths) just started, so it’s time for another edition of My First Jam! 8 hours from start to finish, in a game development race towards the coveted awards; Best Interpretation, Best Execution och Most Fun.
To welcome the new students we awards bonus points to teams with mixed student cohorts (1st, 2nd and 3rd year students) and everyone must work with the same tech – this year we went with Game Maker – which […]
My First Jam 2016
The semester (with all new pimple-face youths) just started, so it’s time for another edition of My First Jam! 8 hours from start to finish, in a game development race towards the coveted awards; Best Interpretation, Best Execution och Most Fun.
To welcome the new students we awards bonus points to teams with mixed student cohorts (1st, 2nd and 3rd year students) and everyone must work with the same tech – this year we went with Game Maker – which […]
Two wins at the Swedish Game Awards 2016
Congratulations to the Cryptogram and Sam and Nicole teams on their success at the Swedish Game Awards! Way to go, folks!
GAME students in Skövde the morning after the Swedish Game Awards
Sam and Nicole was awarded Best Diversity Effort and given a cash prize of 7 000 SEK as well as two conference passes to Game Developers Conference in San Francisco. Cryptogram was awarded Best Execution in Design, Best Technical Execution and Best Execution in Narrative and […]
Two wins at the Swedish Game Awards 2016
Congratulations to the Cryptogram and Sam and Nicole teams on their success at the Swedish Game Awards! Way to go, folks!
GAME students in Skövde the morning after the Swedish Game Awards
Sam and Nicole was awarded Best Diversity Effort and given a cash prize of 7 000 SEK as well as two conference passes to Game Developers Conference in San Francisco. Cryptogram was awarded Best Execution in Design, Best Technical Execution and Best Execution in Narrative and […]
Gotland Game Conference 2016 coverage
SVT Östnytt: Här kryper han som en zombie
Vilya, of Pixel Ferrets / Secrets of Grindea fame, wrote about her jury duty in this 2 part series:
Vilyaroo’s Gotland Game Conference 2016, Part 1
Vilyaroo’s Gotland Game Conference 2016, Part 2
Posted in Publicity by Ulf Benjaminsson
Gotland Game Conference 2016 coverage
SVT Östnytt: Här kryper han som en zombie
Vilya, of Pixel Ferrets / Secrets of Grindea fame, wrote about her jury duty in this 2 part series:
Vilyaroo’s Gotland Game Conference 2016, Part 1
Vilyaroo’s Gotland Game Conference 2016, Part 2
Posted in Publicity by Ulf Benjaminsson
Gotland Game Conference 2016
Another year, another conference. We’re good at this!
Our conference opened with our head of state, Hans Svensson, recognizing our education’s adolescence. He said, with gentle mirth and pain in his heart, the he realized “that every day I have to work with a teenager.” And thus he set proceedings off with a sentiment that holds for our education, our industry and our conference: Without the rebellious teenager, our futures would stagnate.
But, judging by the work of our students, […]
Gotland Game Conference 2016
Another year, another conference. We’re good at this!
Our conference opened with our head of state, Hans Svensson, recognizing our education’s adolescence. He said, with gentle mirth and pain in his heart, the he realized “that every day I have to work with a teenager.” And thus he set proceedings off with a sentiment that holds for our education, our industry and our conference: Without the rebellious teenager, our futures would stagnate.
But, judging by the work of our students, […]
Baby, I’m Robot!
An open-world, roguelike with exploration, crazy weapon upgrades and a whole lot of love.
Baby, I’m Robot! shows the consequences of a robot falling in love with a human. Spoiler: that robot gets banished to an island filled with dangerous, defective robots. That robot then has to fight those scary robots in order to find its way back civilization, to be reunited with its love.
Baby, I’m Robot! Is a pixel art, roguelike action game where you explore procedurally generated islands, upgrade […]
Baby, I’m Robot!
An open-world, roguelike with exploration, crazy weapon upgrades and a whole lot of love.
Baby, I’m Robot! shows the consequences of a robot falling in love with a human. Spoiler: that robot gets banished to an island filled with dangerous, defective robots. That robot then has to fight those scary robots in order to find its way back civilization, to be reunited with its love.
Baby, I’m Robot! Is a pixel art, roguelike action game where you explore procedurally generated islands, upgrade […]
OMNI
In Arbor, the worldly past-time is playing OMNI, a game that re-enacts glorious battles of old before our world was united.
Ludwig Lindståhl
Ladbon Monjezi
OMNI was the first board game to ever be nominated – and win – the Best Social Game award at GameConnection in Paris (2016)!
Posted in Arcades and physical by Ulf Benjaminsson
OMNI
In Arbor, the worldly past-time is playing OMNI, a game that re-enacts glorious battles of old before our world was united.
Ludwig Lindståhl
Ladbon Monjezi
OMNI was the first board game to ever be nominated – and win – the Best Social Game award at GameConnection in Paris (2016)!
Posted in Arcades and physical by Ulf Benjaminsson
Symbiosis
Single player, two avatars, 2.5D platformer.
Explore the world and solve puzzles using the different characters, Terra and Lumi.
The two avatars have unique abilities based on the four elements. Combine their abilities to make clouds to walk on!
This game is built with in Unity. Other programs used are 3ds Max, Photoshop CS, Zbrush and MotionBuilder.
Matilda Nagy – Producer
Tom von Sydow – Level designer
Lisa Wackenhuth Svanström – Lead art
Ellen Mellåker – Artist
Niklas Larsson – Animator
Axel Palmqvist Gillman – Lead code
Oskar Hernberg […]
Symbiosis
Single player, two avatars, 2.5D platformer.
Explore the world and solve puzzles using the different characters, Terra and Lumi.
The two avatars have unique abilities based on the four elements. Combine their abilities to make clouds to walk on!
This game is built with in Unity. Other programs used are 3ds Max, Photoshop CS, Zbrush and MotionBuilder.
Matilda Nagy – Producer
Tom von Sydow – Level designer
Lisa Wackenhuth Svanström – Lead art
Ellen Mellåker – Artist
Niklas Larsson – Animator
Axel Palmqvist Gillman – Lead code
Oskar Hernberg […]
Anchored
Anchored is a survival-based real-time strategy game. Manage a settlement on a floating island anchored above a dangerous jungle. During the day you must lead a group of settlers down into the jungle to gather food and resources. Build defenses and prepare your settlement for the night, because you are not alone in the skies.
The game is built in Unity 5 and modeled in Blender.
Marcus Litholm – Lead Game Designer
André Bengtsson – Lead Artist
Nisse Lindblom – 3D Artist
Semih Parlayan- Lead […]
Anchored
Anchored is a survival-based real-time strategy game. Manage a settlement on a floating island anchored above a dangerous jungle. During the day you must lead a group of settlers down into the jungle to gather food and resources. Build defenses and prepare your settlement for the night, because you are not alone in the skies.
The game is built in Unity 5 and modeled in Blender.
Marcus Litholm – Lead Game Designer
André Bengtsson – Lead Artist
Nisse Lindblom – 3D Artist
Semih Parlayan- Lead […]