Author Archives: Ulf Benjaminsson
PC Gamer full page ad
The PC Gamer education special is out later this month. We’re trying to make potential students aware of the demands of our education, so the slackers can self-select themselves out of applying here. Hopefully the tone and message of these ads will resonate more with the people who are trying to achieve something with their education, rather than the ones only looking to spend a few more years in the familiar comfort of the public education system.
Slackers? Stay home.
Motivated and […]
PC Gamer full page ad
The PC Gamer education special is out later this month. We’re trying to make potential students aware of the demands of our education, so the slackers can self-select themselves out of applying here. Hopefully the tone and message of these ads will resonate more with the people who are trying to achieve something with their education, rather than the ones only looking to spend a few more years in the familiar comfort of the public education system.
Slackers? Stay home.
Motivated and […]
Little Warlock wins award at Game Connection Europe in Paris
A student team from Uppsala University Campus Gotland brings home Game Connection Europe Selected Projects award “Best Social, Casual & Online”
The team consists of Lina Tonegran and Jerry Jonsson who started up their company Storm Potion during their second year of studies at Uppsala University Campus Gotland. Their game, Little Warlock, was awarded several categories at Gotland Game Conference 2012 and 2013, then moved on to take home “Best Execution” at the Swedish Game Awards […]
Little Warlock wins award at Game Connection Europe in Paris
A student team from Uppsala University Campus Gotland brings home Game Connection Europe Selected Projects award “Best Social, Casual & Online”
The team consists of Lina Tonegran and Jerry Jonsson who started up their company Storm Potion during their second year of studies at Uppsala University Campus Gotland. Their game, Little Warlock, was awarded several categories at Gotland Game Conference 2012 and 2013, then moved on to take home “Best Execution” at the Swedish Game Awards […]
dealspwn.com: CoBots Review | Smart Student Puzzler Tethers Us Together
The picturesque Swedish isle of Gotland plays host to a game design campus of international renown, with alumni working throughout the biggest triple-A studios and exciting indie upstarts. Having encountered them several years ago at Gamescom and subsequently visiting the university last year as a judge at their annual conference, I’ve never failed to be profoundly impressed by the polished quality, reckless innovation and unbridled creativity that their students bring to the table.
CoBots started life as […]
dealspwn.com: CoBots Review | Smart Student Puzzler Tethers Us Together
The picturesque Swedish isle of Gotland plays host to a game design campus of international renown, with alumni working throughout the biggest triple-A studios and exciting indie upstarts. Having encountered them several years ago at Gamescom and subsequently visiting the university last year as a judge at their annual conference, I’ve never failed to be profoundly impressed by the polished quality, reckless innovation and unbridled creativity that their students bring to the table.
CoBots started life as […]
GAME Recruitment Flyer 2013
We’ve just created a new recruitment brochure for the department. We’ll bring these with us to Tekniska Museet at the end of this week, and Gamex next week. But you can have a web-friendly PDF too, of course.
This years version skips the bit on entrepreneurship, incubators and startups. These are still very much a part of what we do, of course, but we feel it’s more important to talk about our expectations on incoming students, and […]
GAME Recruitment Flyer 2013
We’ve just created a new recruitment brochure for the department. We’ll bring these with us to Tekniska Museet at the end of this week, and Gamex next week. But you can have a web-friendly PDF too, of course.
This years version skips the bit on entrepreneurship, incubators and startups. These are still very much a part of what we do, of course, but we feel it’s more important to talk about our expectations on incoming students, and […]
Game Night at Tekniska Museet
Tekniska Museet – The National Museum of Science and Technology – is tasked with saving, making visible and promoting access to our technological and industrial cultural expressions – a mission which reverberates strongly with us! And even more so now that they’ve just aquired the worlds largest computer games exhibition; Game ON 2.0.
The exhibition open on the 25th, and they’re going to kickstart it with a big event in Stockholm; 2 000 people in attendance, […]
Game Night at Tekniska Museet
Tekniska Museet – The National Museum of Science and Technology – is tasked with saving, making visible and promoting access to our technological and industrial cultural expressions – a mission which reverberates strongly with us! And even more so now that they’ve just aquired the worlds largest computer games exhibition; Game ON 2.0.
The exhibition open on the 25th, and they’re going to kickstart it with a big event in Stockholm; 2 000 people in attendance, […]
The Alumni Days 2013
We moved the Alumni Days to much earlier in the semester, from its traditional spot close to christmas. There was two reasons for this:
First, we got a great opportunity to inform and inspire our third year students about their thesis work and internships that’s coming up in the spring semester. By inviting GAME-alumni to share their experiences and tips we hope to provide lots of insight while there’s still time for our students to act on […]
The Alumni Days 2013
We moved the Alumni Days to much earlier in the semester, from its traditional spot close to christmas. There was two reasons for this:
First, we got a great opportunity to inform and inspire our third year students about their thesis work and internships that’s coming up in the spring semester. By inviting GAME-alumni to share their experiences and tips we hope to provide lots of insight while there’s still time for our students to act on […]
Announcing Alumni Days 2013
The lectures goes up on YouTube as soon as we render them.
Thanks to Kajfa, Teddy, Daniel and Jerker for taking the time and helping us out with the event!
Announcing Alumni Days 2013
The lectures goes up on YouTube as soon as we render them.
Thanks to Kajfa, Teddy, Daniel and Jerker for taking the time and helping us out with the event!
GAME + Almedalen Library = True
Our Håkan Mattsson and the lovely ladies at the Almedalen Library has now launched the Game Area; a space in dedicated to allow public access to our students’ games.
The first selection of projects were announced at the Gotland Game Conference awards ceremony earlier this year;
[The relevant part starts at 15:11]
The Game Area opened during the Culture Night with Lunar Love – a game where you must reunite a moon with her planet by manipulating gravity fields, and Alienation […]
GAME + Almedalen Library = True
Our Håkan Mattsson and the lovely ladies at the Almedalen Library has now launched the Game Area; a space in dedicated to allow public access to our students’ games.
The first selection of projects were announced at the Gotland Game Conference awards ceremony earlier this year;
[The relevant part starts at 15:11]
The Game Area opened during the Culture Night with Lunar Love – a game where you must reunite a moon with her planet by manipulating gravity fields, and Alienation […]
Johannes Wadin (Might & Delight): Shelter
GAME alumni Johannes Wadin returns to Campus Gotland on the 10 year anniversary of his graduation, to talk about his latest release – Shelter.
Johannes Wadin (Might & Delight): Shelter
GAME alumni Johannes Wadin returns to Campus Gotland on the 10 year anniversary of his graduation, to talk about his latest release – Shelter.
Interview with Ernest Adams
He started with computer games when they were still played on print terminals. Today guest lecturer Ernest Adams teaches students to create the game worlds of the future, where he’d like to see less hate and more women.
Read the paper online. The interview with Ernest is on the last page.
Interview with Ernest Adams
He started with computer games when they were still played on print terminals. Today guest lecturer Ernest Adams teaches students to create the game worlds of the future, where he’d like to see less hate and more women.
Read the paper online. The interview with Ernest is on the last page.
Ghoulies
Ghoulies is an alternate reality, ghost hunting game for teens, ages 13-16.
The players use their smartphones to battle and collect different ghosts and supernatural beings, the so called Ghouls.
Ghoulies make use of various smartphone functions, such as the GPS, gyro and camera to put the player in the middle of an exciting game world, right between reality and fiction.
Ghoulies was awarded Best Second Year project at Gotland Game Conference 2013.
The game is developed for android, and will be playable […]
Ghoulies
Ghoulies is an alternate reality, ghost hunting game for teens, ages 13-16.
The players use their smartphones to battle and collect different ghosts and supernatural beings, the so called Ghouls.
Ghoulies make use of various smartphone functions, such as the GPS, gyro and camera to put the player in the middle of an exciting game world, right between reality and fiction.
Ghoulies was awarded Best Second Year project at Gotland Game Conference 2013.
The game is developed for android, and will be playable […]
Ström
“Uncover the secret power of Ström in an ancient temple ruin, as a young girl on her rite of passage.”
The player controls the avatar Lume, as well as the mechanic of Ström transfer, which is the ability to switch states between objects within range of the avatar, for example dragging Ström from a moving creature to a static one. The player has to solve puzzles and move through obstacles by thinking logically and observing the surroundings. The goal is to evolve […]
Ström
“Uncover the secret power of Ström in an ancient temple ruin, as a young girl on her rite of passage.”
The player controls the avatar Lume, as well as the mechanic of Ström transfer, which is the ability to switch states between objects within range of the avatar, for example dragging Ström from a moving creature to a static one. The player has to solve puzzles and move through obstacles by thinking logically and observing the surroundings. The goal is to evolve […]